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DVD, CD, digital distribution Add-on: HD DVD
DVD
(discontinued)

Operating system Xbox
Xbox
360 system software

CPU 3.2 GHz PowerPC
PowerPC
Tri-Core Xenon

Memory 512 MB of GDDR3 RAM clocked at 700 MHz

Storage

Storage media

Detachable Hard Drives 20, 60, 120 or 250 GB (older models); 250 or 320 GB (Xbox 360 S models) Memory Cards (Removable) (Original design only) 64 MB, 256 MB, 512 MB On-board storage chip

Arcade Consoles (later models) 256 MB, 512 MB Budget level " Xbox
Xbox
360 S" consoles: 4 GB

USB storage device (requires system software update) 1 GB to 32 GB Cloud storage (requires Xbox
Xbox
LIVE Gold Membership) 2 GB [8]

Display

Video output formats

Composite video 480i, 576i (PAL) S-Video 480i, 576i (PAL) RGB SCART 480i, 576i (PAL) Component (YPBPR) 480i, 576i, 480p, 720p, 1080i, 1080p D-Terminal
D-Terminal
(YPBPR) 480i (D1), 480p (D2), 720p (D4), 1080i (D3), 1080p (D5)[9] VGA 640×480, 848×480, 1024×768, 1280×720 (720p), 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050, 1920×1080 (1080p) HDMI
HDMI
(later models) 480p, 720p, 1080i, 1080p Note: 1080p
1080p
video playback is limited to content from the Zune marketplace[10]

Graphics 500 MHz ATI Xenos

Sound

Analog stereo Stereo LPCM
LPCM
( TOSLINK
TOSLINK
and HDMI) Dolby Digital
Dolby Digital
5.1 ( TOSLINK
TOSLINK
and HDMI) Dolby Digital
Dolby Digital
with WMA pro ( TOSLINK
TOSLINK
and HDMI)

Controller input

Controllers

4 maximum* (any combination):

Xbox
Xbox
360 Controller (USB wired, 2.4 GHz wireless) Xbox
Xbox
360 Wireless Racing Wheel Rhythm game
Rhythm game
controllers Big Button Pads* Xbox
Xbox
360 Arcade sticks Ace Combat 6
Ace Combat 6
Flight Stick Kinect

*4 Big button pads may be used in addition to other controllers.

Connectivity

Original models 2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet Add-on: Wifi 802.11 a/b/g, Wifi 802.11a/b/g/n[11] Revised "S" models 2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port Revised "E" models 2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI
HDMI
port

Online services Xbox
Xbox
Live

Best-selling game Kinect
Kinect
Adventures! (18 million as pack-in game for Kinect)[12][13]

Backward compatibility 478 original Xbox
Xbox
games[14] (requires hard drive and the latest update)

Predecessor Xbox

Successor Xbox
Xbox
One

Website xbox.com/en-US/xbox-360/

The Xbox
Xbox
360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox
Xbox
series. It competed with Sony's PlayStation 3
PlayStation 3
and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV
MTV
on May 12, 2005, with detailed launch and game information announced later that month at the 2005 E3 expo. The Xbox
Xbox
360 features an online service, Xbox
Xbox
Live, which was expanded from its previous iteration on the original Xbox
Xbox
and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox
Xbox
Live allows users to: play games online; download games (through Xbox
Xbox
Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox
Xbox
Music and Xbox
Xbox
Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect
Kinect
motion sensing camera. The release of these additional services and peripherals helped the Xbox
Xbox
brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[15][16][17][18][19] Launched worldwide across 2005–2006, the Xbox
Xbox
360 was initially in short supply in many regions, including North America
North America
and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft
Microsoft
released two redesigned models of the console: the Xbox
Xbox
360 S in 2010,[20] and the Xbox
Xbox
360 E in 2013.[21] As of June 2014, 84 million Xbox
Xbox
360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox
Xbox
360 was deemed by TechRadar
TechRadar
to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox
Xbox
Live.[19][22] The Xbox
Xbox
360's successor, the Xbox
Xbox
One, was released on November 22, 2013.[23] On April 20, 2016, Microsoft
Microsoft
announced that it would end the production of new Xbox
Xbox
360 hardware, although the company will continue to support the platform.[6]

Contents

1 History

1.1 Development 1.2 Launch 1.3 Critical reception 1.4 Sales 1.5 Legacy

2 Hardware

2.1 Technical specifications 2.2 Accessories

2.2.1 Kinect

2.3 AV output 2.4 Retail configurations

2.4.1 Timeline 2.4.2 United States

2.5 Technical problems

3 Software

3.1 Games 3.2 Interface

3.2.1 New Xbox
Xbox
Experience

3.3 Multimedia 3.4 XNA community

4 Services

4.1 Xbox
Xbox
Live 4.2 Xbox
Xbox
Live Marketplace 4.3 Xbox
Xbox
Live Arcade 4.4 Movies & TV 4.5 Groove Music 4.6 Xbox
Xbox
SmartGlass

5 Game development 6 See also 7 References 8 External links

History Development Known during development as Xbox
Xbox
Next, Xenon, Xbox
Xbox
2, Xbox
Xbox
FS or NextBox,[24] the Xbox
Xbox
360 was conceived in early 2003.[25] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[25] That month, Microsoft
Microsoft
held an event for 400 developers in Bellevue, Washington
Bellevue, Washington
to recruit support for the system.[25] Also that month, Peter Moore, former president of Sega
Sega
of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[26] Before the launch of the Xbox
Xbox
360, several Alpha development kits were spotted using Apple's Power Mac G5
Power Mac G5
hardware. This was because the system's PowerPC 970 processor running the same PowerPC
PowerPC
architecture that the Xbox
Xbox
360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation
PlayStation
3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM
IBM
employees were "hiding" their work from Sony
Sony
and Toshiba, IBM's partners in developing the Cell Processor.[27] Jeff Minter
Jeff Minter
created the music visualization program Neon which is included with the Xbox
Xbox
360.[28] Launch Main article: Xbox
Xbox
360 launch The Xbox
Xbox
360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe
Europe
and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.[29] Critical reception In 2009, IGN
IGN
named the Xbox
Xbox
360 the sixth-greatest video game console of all time, out of a field of 25.[30] Although not the best-selling console of the seventh-generation, the Xbox
Xbox
360 was deemed by TechRadar
TechRadar
to be the most influential, by emphasizing digital media distribution and online gaming through Xbox
Xbox
Live, and by popularizing game achievement awards.[19] PC Magazine considered the Xbox
Xbox
360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[15] Five years after the Xbox
Xbox
360's original debut, the well-received Kinect
Kinect
motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[31] Edge ranked Xbox
Xbox
360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft
Microsoft
made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports
EA Sports
games ran at 60fps compared to only 30 on PS3, Xbox
Xbox
Live meant every dedicated player had an existing friends list, and Halo meant Microsoft
Microsoft
had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."[32] Sales

Region Units sold First available

United States 25.4 million as of March 31, 2011[update][33] November 22, 2005

EMEA region

(Europe, Middle East and Africa) 13.7 million as of March 31, 2011[update][33]

(Includes UK sales) December 2, 2005

United Kingdom 8 million as of February 14, 2013[update][34]

Japan 1.5 million as of June 17, 2011[update][35] December 10, 2005

Australia & New Zealand 1 million as of April 19, 2010[update][36] March 23, 2006

Worldwide 80 million as of October 17, 2013[update][37] (more...)

Main article: Xbox
Xbox
360 sales

Xbox
Xbox
360 Premium package.

The Xbox
Xbox
360 began production only 69 days before launch,[38][39] and Microsoft
Microsoft
was not able to supply enough systems to meet initial consumer demand in Europe
Europe
or North America, selling out completely upon release in all regions except in Japan.[40][41][42][43] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[44] By year's end, Microsoft
Microsoft
had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[45] In May 2008 Microsoft
Microsoft
announced that 10 million Xbox
Xbox
360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[46] In the US, the Xbox
Xbox
360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[47][48][49] The Xbox
Xbox
360 has sold a total of 870,000 units in Canada as of August 1, 2008.[50] Between January 2011 and October 2013, the Xbox
Xbox
360 was the best-selling console in the United States for these 32 consecutive months.[51] In Europe, the Xbox
Xbox
360 has sold seven million units as of November 20, 2008, according to Microsoft.[52] In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to GfK Chart-Track.[34] While the original Xbox
Xbox
sold poorly in Japan, selling just 2 million units while it was on the market (between 2002 and 2005),[citation needed] the Xbox
Xbox
360 sold even more poorly, selling only 1.5 million units from 2005 to 2011.[35] Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft
Microsoft
had been unable to make serious inroads into the dominance of domestic rivals Sony
Sony
and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox
Xbox
360 completely.[53] Legacy The Xbox
Xbox
360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft
Microsoft
as a major force in the console market at the expense of well-established rivals.[22] The inexpensive Nintendo
Nintendo
Wii
Wii
did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii
Wii
U had a poor debut in 2012.[19][54][55][56][57][58] The PlayStation 3
PlayStation 3
struggled for a time due to being too expensive and initially lacking quality games,[59] making it far less dominant than its predecessor, the PlayStation
PlayStation
2, and it took until late in the PlayStation
PlayStation
3's lifespan for its sales and games to reach parity with the Xbox
Xbox
360. TechRadar
TechRadar
proclaimed that " Xbox
Xbox
360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox
Xbox
One".[19] The Xbox
Xbox
360's advantage over its competitors was due to the release of high-profile games from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[60][61] By March 2008, the Xbox
Xbox
360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[62] At the 2008 Game Developers Conference, Microsoft
Microsoft
announced that it expected over 1,000 games available for Xbox
Xbox
360 by the end of the year.[63] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox
Xbox
360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[64] Ace Combat 6,[65] Virtua Fighter 5,[66] Grand Theft Auto IV,[67] Final Fantasy
Final Fantasy
XIII,[68] Tekken 6,[69] Metal Gear Solid : Rising,[70] and L.A. Noire.[71] In addition, Xbox
Xbox
360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[72] TechRadar
TechRadar
deemed the Xbox
Xbox
360 as the most influential game system through its emphasis of digital media distribution, Xbox
Xbox
Live online gaming service, and game achievement feature.[19] During the console's lifetime, the Xbox
Xbox
brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[16][17][18] Five years after the Xbox
Xbox
360's original debut, the well-received Kinect
Kinect
motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.[31] Microsoft
Microsoft
announced the Xbox
Xbox
One, successor to the Xbox
Xbox
360, at E3 on June 10, 2013. Although succeeded as Microsoft's main console by the Xbox
Xbox
One, support from publishers for the Xbox
Xbox
360 is expected to continue until at least 2016.[73] On April 20, 2016, Microsoft announced the end of production of new Xbox
Xbox
360 hardware; the company will continue to provide hardware and software support for the platform, as selected Xbox
Xbox
360 games can be played on Xbox
Xbox
One.[74] Hardware

The Xbox
Xbox
360 E model, announced at 2013's E3, shares many aesthetics with the Xbox
Xbox
One.

The main unit of the Xbox
Xbox
360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached. On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox
Xbox
360 Slim/E hard drives are standard 2.5" SATA laptop drives, but have a custom enclosure and firmware so that the Xbox
Xbox
360 can recognize it.[citation needed] Technical specifications Main article: Xbox
Xbox
360 technical specifications Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox
Xbox
360 uses the triple-core IBM
IBM
designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[75] Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size. Accessories Main article: Xbox
Xbox
360 accessories Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize
Gamercize
for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan
Japan
only,[76] but later also available elsewhere[77][78]) and 320 GB), among other items, all of which are styled to match the console. Kinect Main article: Kinect

A Kinect
Kinect
sensor device. The Xbox
Xbox
360 E revision has an Xbox
Xbox
logo to the left of the Xbox
Xbox
360 branding.

Kinect
Kinect
is a "controller-free gaming and entertainment experience" for the Xbox
Xbox
360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal.[79] The add-on peripheral enables users to control and interact with the Xbox
Xbox
360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect
Kinect
accessory is compatible with all Xbox
Xbox
360 models,[80] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[81] During their CES 2010 keynote speech, Robbie Bach and Microsoft
Microsoft
CEO Steve Ballmer
Steve Ballmer
went on to say that Kinect
Kinect
will be released during the holiday period (November–January) and work with every 360 console. Its name and release date of November 4, 2010, were officially announced on June 13 of that year, prior to Microsoft's press conference at E3 2010.[82]

Xbox
Xbox
360 Chatpad from the Messenger Kit attached to a wireless controller

AV output Built-in

HDMI
HDMI
(only made after 2007) S/PDIF
S/PDIF
(only Slim) Stereo Audio, Composite Video - Jack 3.5 mm (only Slim E)

Through AV connector (excluding E models which have no AV connector)

Composite Video S-Video[83] SCART
SCART
RGB[84] VGA[85] YPBPR D-Terminal[86] S/PDIF RCA - stereo audio

Retail configurations

Xbox
Xbox
360 Premium

Xbox
Xbox
360 Arcade (replaced Xbox
Xbox
360 Core)

Xbox
Xbox
360 Elite

Main article: List of Xbox
Xbox
360 retail configurations At launch, the Xbox
Xbox
360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the " Xbox
Xbox
360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox
Xbox
360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The " Xbox
Xbox
360 Core" was replaced by the " Xbox
Xbox
360 Arcade" in October 2007[87] and a 60 GB version of the Xbox
Xbox
360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.[88] Two major hardware revisions of the Xbox
Xbox
360 have succeeded the original models; the Xbox
Xbox
360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect
Kinect
sensor.[20][89][90] The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox
Xbox
One, was released in 2013. In addition to its revised aesthetics, the Xbox
Xbox
360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.[91] Timeline

United States November 22, 2005

Launch of Xbox
Xbox
360 Premium (20 GB) – $399.99 Launch of Xbox
Xbox
360 Core – $299.99

April 29, 2007

Launch Xbox
Xbox
360 Elite (120 GB) – $479.99[92]

August 6, 2007[93]

Price cut on Xbox
Xbox
360 Premium (20 GB) – $349.99 Price cut on Xbox
Xbox
360 Core – $279.99 Price cut on Xbox
Xbox
360 Elite – $449.99

October 27, 2007

Launch of Xbox
Xbox
360 Arcade – $279.99[94] Discontinuation of Xbox
Xbox
360 Core

July 13, 2008

Discontinuation of Xbox
Xbox
360 (20 GB) (price cut to $299.99 for remaining stock)[95]

August 1, 2008[95]

Launch of Xbox
Xbox
360 Premium (60 GB) – $349.99

September 5, 2008[96]

Price cut on Xbox
Xbox
360 Elite – $399.99 Price cut on Xbox
Xbox
360 (60 GB) – $299.99 Price cut on Xbox
Xbox
360 Arcade – $199.99

August 28, 2009

Discontinuation of Xbox
Xbox
360 (60 GB) (price cut to $249.99 for remaining stock) Price cut on Xbox
Xbox
360 Elite – $299.99

June 19, 2010[20]

Launch of Xbox
Xbox
360 S 250 GB – $299.99 Discontinuation of Xbox
Xbox
360 Elite (price cut to $249.99 for remaining stock) Discontinuation of Xbox
Xbox
360 Arcade (price cut to $149.99 for remaining stock)

August 3, 2010

Launch of Xbox
Xbox
360 S 4 GB – $199.99

June 10, 2013

Launch of Xbox
Xbox
360 E 4 GB – $199.99[97] Launch of Xbox
Xbox
360 E 250 GB – $299.99

April 20, 2016

Discontinuation of all Xbox
Xbox
360 models.[6]

Technical problems Main article: Xbox
Xbox
360 technical problems

Three red lights on the Xbox
Xbox
360's ring indicator representing a "General Error requiring service of the Console or Power Adapter," commonly nicknamed the "Red Ring of Death."

The Xbox
Xbox
360 (not Slim and E models) has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[98][99][100] To aid customers with defective consoles, Microsoft
Microsoft
extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox
Xbox
360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[101] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[102] The warranty extension is not granted for any other types of failures that do not generate these specific error codes. Since these problems surfaced, Microsoft
Microsoft
has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[103] and a second GPU heatsink to dissipate more heat.[104] With the release of the redesigned Xbox
Xbox
360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[105] The newer Xbox
Xbox
360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[106] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[107]

Software Games Main article: List of Xbox
Xbox
360 games See also: List of Xbox
Xbox
games compatible with Xbox
Xbox
360 and List of Xbox Originals

Rock of Ages, one of many Unreal Engine 3
Unreal Engine 3
powered games available on Xbox
Xbox
360.

The Xbox
Xbox
360 launched with 14 games in North America
North America
and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[108] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[109] The Elder Scrolls IV: Oblivion,[110] Dead or Alive 4,[111] Saints Row,[112] and Gears of War.[113] Gears of War
Gears of War
would become the best-selling game on the console with 3 million copies in 2006,[114] before being surpassed in 2007 by Halo 3
Halo 3
with over 8 million copies.[115] Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4
Dead or Alive 4
and Enchanted Arms
Enchanted Arms
were released in the weeks following the console's launch.[116] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[117] Microsoft
Microsoft
also had the support of Japanese developer Mistwalker, founded by Final Fantasy
Final Fantasy
creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[118] Blue Dragon is one of three Xbox
Xbox
360 games to surpass 200,000 units in Japan, along with Tales of Vesperia
Tales of Vesperia
and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey
Lost Odyssey
also sold over 100,000 copies.[119] The 2007 Game Critics Awards honored the Xbox
Xbox
360 platform with 38 Nominations and 11 Wins.[120] By March 2008, the Xbox
Xbox
360 had reached a software attach rate of 7.5 games per console—a record for any console in history.[121][unreliable source?]

Interface Main article: Xbox
Xbox
360 system software The Xbox
Xbox
360's original graphical user interface was the Xbox
Xbox
360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA
AKQA
and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox
Xbox
Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox
Xbox
Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox
Xbox
Dashboard from the game. On November 19, 2008, the Xbox
Xbox
360's dashboard was changed from the "Blade" interface, to a dashboard reminiscent of that present on the Zune
Zune
and Windows Media Center, known as the "New Xbox
Xbox
Experience" or NXE.[122] Since the console's release, Microsoft
Microsoft
has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox
Xbox
Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox
Xbox
Live, as access to Xbox
Xbox
Live is disabled until the update is performed. New Xbox
Xbox
Experience Further information: Xbox
Xbox
Live § New Xbox
Xbox
Experience At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox
Xbox
360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox
Xbox
Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).[123] The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[124] While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.[125] Microsoft
Microsoft
released a further update to the Xbox
Xbox
360 Dashboard starting on December 6, 2011.[126] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[127] access to YouTube videos and better support for Kinect
Kinect
voice commands.[128] Multimedia The Xbox
Xbox
360 supports videos in Windows Media Video
Windows Media Video
(WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[129] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox
Xbox
360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer. Music, photos and videos can be played from standard USB mass storage devices, Xbox
Xbox
360 proprietary storage devices (such as memory cards or Xbox
Xbox
360 hard drives), and servers or computers with Windows Media Center or Windows XP
Windows XP
with Service pack 2 or higher within the local-area network in streaming mode.[130][131] As the Xbox
Xbox
360 uses a modified version of the UPnP AV protocol,[132] some alternative UPnP servers such as uShare (part of the GeeXboX
GeeXboX
project) and MythTV
MythTV
can also stream media to the Xbox
Xbox
360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[133] As of October 27, 2009,[134] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[135] At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft
Microsoft
had announced that IPTV
IPTV
services would soon be made available to use through the Xbox
Xbox
360. In 2007, Microsoft
Microsoft
chairman Bill Gates
Bill Gates
stated that IPTV
IPTV
on Xbox
Xbox
360 was expected to be available to consumers by the holiday season, using the Microsoft
Microsoft
TV IPTV
IPTV
Edition platform.[136] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft
Microsoft
Mediaroom IPTV platform, would be accessible via Xbox
Xbox
360, planned for the middle of the year.[137] BT Vision's DVR-based features would not be available on Xbox
Xbox
360 due to limited hard drive capacity.[138] In 2010, while announcing version 2.0 of Microsoft
Microsoft
Mediaroom, Microsoft
Microsoft
CEO Steve Ballmer mentioned that AT&T's U-verse
U-verse
IPTV
IPTV
service would enable Xbox
Xbox
360s to be used as set-top boxes later in the year.[139] As of January 2010, IPTV
IPTV
on Xbox
Xbox
360 has yet to be deployed beyond limited trials. In 2012, Microsoft
Microsoft
released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox
Xbox
Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant. XNA community Main article: Microsoft
Microsoft
XNA XNA Community is a feature whereby Xbox
Xbox
360 owners can receive community-created games, made with Microsoft
Microsoft
XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox
Xbox
Live that can be free of royalties, publishers and licenses.[140][141] XNA game sales, however, did not meet original expectations.[142] though Xbox
Xbox
Live Indie Games (XBLIG) has had some "hits." Services Xbox
Xbox
Live Main article: Xbox
Xbox
Live When the Xbox
Xbox
360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox
Xbox
Live Silver (later renamed Xbox
Xbox
Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox
Xbox
Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox
Xbox
Live Arcade and Marketplace and talk to other members.[143][144] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports
EA Sports
games) can be played with a Free account. Xbox
Xbox
Live also supports voice the latter a feature possible with the Xbox
Xbox
Live Vision.[145] Xbox
Xbox
Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft
Microsoft
has allowed previous Xbox
Xbox
Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox
Xbox
Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[146] When users add an Xbox
Xbox
Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox
Xbox
Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. As of January 5, 2011, Xbox
Xbox
Live has over 30 million subscribers.[147]

Xbox
Xbox
Live Marketplace Main article: Xbox
Xbox
Live Marketplace The Xbox
Xbox
Live Marketplace is a virtual market designed for the console that allows Xbox
Xbox
Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox
Xbox
360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox
Xbox
Live. A hard drive or memory unit is required to store products purchased from Xbox
Xbox
Live Marketplace.[148] In order to download priced content, users are required to purchase Microsoft
Microsoft
Points for use as scrip;[149] though some products (such as trailers and demos) are free to download. Microsoft
Microsoft
Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft
Microsoft
Points can also be purchased through Xbox
Xbox
Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox
Xbox
Live Marketplace website.[150] An estimated seventy percent of Xbox
Xbox
Live users have downloaded items from the Marketplace.[151]

Xbox
Xbox
Live Arcade Main article: Xbox
Xbox
Live Arcade Xbox
Xbox
Live Arcade is an online service operated by Microsoft
Microsoft
that is used to distribute downloadable video games to Xbox
Xbox
and Xbox
Xbox
360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation
PlayStation
game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[152] using a DVD
DVD
to load, and offered games for about US$5 to $15. Items are purchased using Microsoft
Microsoft
Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox
Xbox
360, in which it was now integrated with the Xbox
Xbox
360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[153] On March 24, 2010, Microsoft
Microsoft
introduced the Game Room
Game Room
to Xbox
Xbox
Live. Game Room
Game Room
is a gaming service for Xbox
Xbox
360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[154]

Movies & TV Main article: Microsoft
Microsoft
Movies & TV On November 6, 2006, Microsoft
Microsoft
announced the Xbox
Xbox
Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox
Xbox
360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox
Xbox
360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[155] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[156] After the Spring 2007 update, the following video codecs are supported:

H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles. MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.

As a late addition to the December Xbox
Xbox
360 update, 25 movies were added to the European Xbox
Xbox
360 video market place on the December 11, 2007 and cost 250 Microsoft
Microsoft
points for the SD version on the movie and 380 points for the HD version of the movie.[157] Xbox
Xbox
Live members in Canada featured the ability to go on the Xbox
Xbox
Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft
Microsoft
Points.[158] On May 26, 2009, Microsoft
Microsoft
announced the future release of the Zune
Zune
HD (in the fall of 2009), the next addition to the Zune
Zune
product range. This is of an impact on the Xbox
Xbox
Live Video Store as it was also announced that the Zune
Zune
Video Marketplace and the Xbox
Xbox
Live Video Store will be merged to form the Zune
Zune
Marketplace, which will be arriving on Xbox
Xbox
Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[159] Further details were released at the Microsoft
Microsoft
press conference at E3 2009.[160] On October 16, 2012, Xbox
Xbox
Video and Xbox
Xbox
Music were released, replacing the Zune
Zune
Marketplace. Xbox
Xbox
Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox
Xbox
360, Windows 8, Windows RT
Windows RT
PCs and tablets, and Windows Phones.[161] On August 18, 2015, Microsoft
Microsoft
rolled out an update renaming it Movies and TV similar to the Windows 10 App.[162] Groove Music Main article: Groove Music Xbox
Xbox
Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and will integrate with Windows 8
Windows 8
and Windows Phone as well.[163] In August 2015 Microsoft
Microsoft
rolled out an update renaming it to Groove Music similar to the Windows 10 App. Xbox
Xbox
SmartGlass Main article: Xbox
Xbox
SmartGlass Xbox
Xbox
SmartGlass is a new feature that allows for integration between the Xbox
Xbox
360 console and mobile devices such as tablets and smartphones. An app is available on Android, Windows Phone
Windows Phone
8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox
Xbox
360 console. Game development

This section needs expansion. You can help by adding to it. (August 2016)

PartnerNet, the developers-only alternative Xbox
Xbox
Live network used by developers to beta test game content downloads and games developed for Xbox
Xbox
Live Arcade,[164] runs on Xbox
Xbox
360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid
Alien Hominid
and an unplayable version of Ikaruga
Ikaruga
on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac.[165] (Alien Hominid for the Xbox
Xbox
360 was released on February 28 of that year, and Ikaruga
Ikaruga
was released over a year later on April 9, 2008. Jetpac
Jetpac
was released for the Xbox
Xbox
360 on March 28, 2007 as Jetpac
Jetpac
Refuelled.) There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.[166] In the following days, Microsoft
Microsoft
began reminding developers and journalists that they are in breach of NDA by sharing information about content available on PartnerNet, and has been asking websites to remove lists of games in development discovered on PartnerNet.[citation needed] See also

List of Xbox
Xbox
360 games List of original programs distributed by Xbox
Xbox
Entertainment Studios

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