A video game producer is the person in charge of overseeing development of a video game.
1 History 2 Types of producers 3 Responsibilities 4 Compensation 5 Education 6 See also 7 References 8 External links
History The earliest documented use of the term producer in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983:
Producers basically manage the relationship with the artist. They find the talent, work out product deals, get contracts signed, manage them, and bring them to their conclusion. The producers do most of the things that a product manager does. They don't do the marketing, which in some cases product managers do. They don't make decisions about packaging and merchandising, but they do get involved ... they're a little like book editors, a little bit like film producers, and a lot like product managers.
Sierra On-Line's 1982 computer game Time Zone may be the first to list
credits for "Producer" and "Executive Producer". As of late 1983
Negotiating contracts, including licensing deals Acting as a liaison between the development staff and the upper stakeholders (publisher or executive staff) Developing and maintaining schedules and budgets Overseeing creative (art and design) and technical development (game programming) of the game Ensuring timely delivery of deliverables (such as milestones) Scheduling timely quality assurance (testing) Arranging for beta testing and focus groups, if applicable Arranging for localization Pitching game ideas to publishers
In short, the internal producer is ultimately responsible for timely delivery and final quality of the game. For small games, the producer may interact directly with the programming and creative staff. For larger games, the producer will seek the assistance of the lead programmer, art lead, game designer and testing lead. While it is customary for the producer to meet with the entire development staff from time to time, for larger games, they will only meet with the leads on a regular basis to keep updated on the development status. In smaller studios, a producer may fill any slack in the production team by doing the odd job of writing the game manual or producing game assets. For most games, the producer does not have a large role but does have some influence on the development of the video game design. While not a game designer, the producer has to weave the wishes of the publisher or upper management into the design. They usually seek the assistance of the game designer in this effort. So the final game design is a result the effort of the designer and some influence of the producer. In general, the producer is not the "boss" of the people on the game development team, but the "boss" of the game. So while a programmer may answer to a programming director, where matters of the game are involved, they answer to the producer. Producers may issue reprimands or issue accolades, but usually the fate of the developer's employment is not in the hands of the producer. So while they may suggest termination or promotions of certain employees, the producer normally cannot fire or promote team members single-handedly. Compensation In general, video game producers earn the third most out of game development positions, behind business (marketing/management) and programmers. According to an annual survey of salaries in the industry, producers earn an average of USD$75,000 annually. A video game producer with less than 3 years of experience makes, on average, around $55,000 annually. A video game producer with more than 6 years of experience makes, on average, over $125,000 annually. The salaries of a video game producer will vary depending on the region and the studio. Education Most video game producers complete a bachelor's degree program in game design, computer science, digital media or business. Popular computer programming languages for video game development include C, C++, Assembly and Java. Some common courses are communications, mathematics, accounting, art, digital modeling and animation. Employers typically require three plus years of experience, since a producer has to have gone through the development cycle several times to really understand how unpredictable the business is. The most common path to becoming a video game producer begins by first working as a game tester, then moving up the quality assurance ladder, and then eventually on to production. This is easier to accomplish if one stays with the same studio, reaping the benefits of having built relationships with the production department. See also
List of video game producers
^ a b c McKay, Brett; McKay, Kate (September 29, 2010). "So You Want My Job: Video Game Producer". The Art of Manliness. Retrieved May 30, 2014. ^ a b c d e "What Does a Video Game Producer Do? (with pictures)". WiseGeek.com. Retrieved May 30, 2014. ^ a b Lemmons, Phil; Robertson, Barbara (October 1983). "Shaping Consumer Software". BYTE. p. 94. Retrieved 30 January 2015. ^ a b Maher, Jimmy (2015-04-16). "Defender of the Crown". The Digital Antiquarian. Retrieved 16 April 2015. ^ "Top Gaming Studios, Schools & Salaries". Big Fish Games
Producer at Eurocom Justyn McLean -