THE ART OF COMPUTER GAME DESIGN by Chris Crawford is the first book
devoted to the theory of computer and video games . The book attempts
to categorize computer games and talks about design precepts that
serve as guidelines for game designers. It was originally published in
* 1 Background * 2 Reception * 3 See also * 4 References * 5 External links
Crawford in 1981 and 1982 coauthored a series of technical articles
Calling the author "a master of computer game design", PC Magazine
complimented Crawford using his own games as examples of success and
failure, and recommended the book to both game designers and players.
Orson Scott Card
* ^ Wolf, Mark; Perron, Bernard (August 19, 2003). The Video Game Theory Reader. Routledge. ISBN 978-0415965781 . page 4 * ^ Crawford, Chris (September 1981). "The Atari Tutorial / Part 1: The Display List". BYTE. p. 284. * ^ Crawford, Chris (December 1982). "Design Techniques and Ideas for Computer Games". BYTE. p. 96. Retrieved 19 October 2013. * ^ Wiswell, Phil; Earle, A. Scott (1984-08-21). "A Dynamic Duo". PC Magazine. p. 279. Retrieved 25 October 2013. * ^ Card, Orson Scott (February 1985). "How do Games Play?". Ahoy!. p. 33. Retrieved 15 October 2013.