HOME
ListMoto - Square Enix


--- Advertisement ---



(i) (i) (i) (i) (i)

Square Enix
Enix
Holdings Co., Ltd. is a Japanese video game developer, publisher, and distribution company that is best known for its Final Fantasy, Dragon Quest, and Kingdom Hearts
Kingdom Hearts
role-playing video game franchises, among numerous others. Several of them have sold over 10 million copies worldwide, with the Final Fantasy
Final Fantasy
franchise alone selling over 115 million. The Square Enix
Enix
headquarters are in the Shinjuku
Shinjuku
Eastside Square Building in Shinjuku, Tokyo. The company employs over 3800 employees worldwide. The original Square Enix
Enix
Co., Ltd. was formed as the result of a merger between Enix
Enix
Corporation and Square Co., Ltd. in April 2003, with Enix
Enix
legally absorbing Square. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix
Enix
staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed president of the new corporation, while former Enix president Keiji Honda was named its vice president, and the founder of Enix, Yasuhiro Fukushima, the largest shareholder of the combined corporation, became its honorary chairman. In October 2008, Square Enix
Enix
conducted a company split between its corporate business and video game operations. Square Enix
Enix
re-branded itself as Square Enix
Enix
Holdings Co., Ltd., a holding company, while its internally domestic video game operations were formed as a new subsidiary called Square Enix
Enix
Co., Ltd. During the 2014 fiscal year, the company made over ¥150 billion in revenue. In addition to its flagship subsidiary, Square Enix
Enix
Holdings owns the arcade gaming corporation Taito, known for games such as Space Invaders, Bubble Bobble, and Darius. Square Enix
Enix
also owned British game publisher Eidos Interactive, which was absorbed into Square Enix Europe in order to publish Eidos Interactive
Eidos Interactive
titles such as Tomb Raider, Deus Ex and Hitman under the Square Enix
Enix
brand.

Contents

1 Corporate history

1.1 Enix 1.2 Square 1.3 Merger 1.4 Acquisitions and subsidiaries

2 Corporate structure

2.1 Development organization 2.2 Business model

3 Properties

3.1 Video games 3.2 Game engines 3.3 Online gaming 3.4 Arcade 3.5 Film 3.6 Manga 3.7 Merchandise

4 Subsidiaries

4.1 Current subsidiaries 4.2 Former subsidiaries

5 References 6 External links

Corporate history[edit] Enix[edit] Main article: Enix
Enix
§ History Enix
Enix
was founded on September 22, 1975 as Eidansha Boshu Service Center by Japanese architect-turned-entrepreneur Yasuhiro Fukushima.[3][4] Enix
Enix
focused on publishing games, often by companies who exclusively partnered with the company, and is perhaps most famous for publishing the Dragon Quest
Dragon Quest
series of console games developed by Chunsoft. Key members of the developer's staff consisted of director Koichi Nakamura, writer Yuuji Horii, artist Akira Toriyama, and composer Koichi Sugiyama, among others.[5] The first game in the Famicom-based RPG series was released in 1986, and would eventually sell 1.5 million copies in Japan, establishing Dragon Quest
Dragon Quest
as the company's most profitable franchise.[6][7] Despite the announcement that Enix's long-time competitor Square would develop exclusively for Sony
Sony
PlayStation, Enix
Enix
announced in January 1997 that it would release games for both Nintendo
Nintendo
and Sony
Sony
consoles.[8] This caused a significant rise in stock for both Enix
Enix
and Sony.[9] By November 1999, Enix
Enix
was listed in the Tokyo
Tokyo
Stock Exchange's 1st section, indicating it as a "large company".[3][10] Square[edit] Main article: Square (company)
Square (company)
§ History Square was started in October 1983 by Masafumi Miyamoto as a computer game software division of Den-Yu-Sha, a power line construction company owned by his father. While at the time game development was usually conducted by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers working together on common projects.[5] In September 1986, the division was spun off into an independent company led by Miyamoto officially named Square Co., Ltd.[11] After releasing several unsuccessful games for the Famicom, Square relocated to Ueno, Tokyo
Tokyo
in 1987 and developed a role-playing video game titled Final Fantasy, which was inspired by Enix's success in the genre with the 1986 Dragon Quest.[12] Final Fantasy
Final Fantasy
was a success with over 400,000 copies sold, and it became Square's main franchise, spawning dozens of games in a series that continues to the present.[5] Buoyed by the success of their Final Fantasy
Final Fantasy
franchise, Square developed many other widely known games such as Chrono Trigger, Chrono Cross, Secret of Mana, Legend of Mana, Xenogears, Brave Fencer Musashi, Parasite Eve, Saga Frontier, Romancing Saga, Vagrant Story, Kingdom Hearts
Kingdom Hearts
(done in collaboration with Disney Interactive), and Super Mario RPG
Super Mario RPG
(done under the guidance of Shigeru Miyamoto).[12] By late 1994 they had developed a reputation as a producer of high quality role-playing video games.[13] Square was one of the many companies that had planned to develop and publish their games for the Nintendo
Nintendo
64, but with the cheaper costs associated with developing games on CD-based consoles such as the Sega Saturn
Sega Saturn
and the Sony PlayStation, Square decided to develop titles for the latter system.[14] Final Fantasy
Final Fantasy
VII was one of these games, and it sold 9.8 million copies, making it the second-best-selling game for the PlayStation.[12] Merger[edit] A merger between Square and Enix
Enix
was in consideration since at least 2000; the financial failure in 2001 of Square's first movie, Final Fantasy: The Spirits Within, made Enix
Enix
reluctant to proceed while Square was losing money.[15][16] With the company facing its second year of financial losses, Square approached Sony
Sony
for a capital injection and on October 8, 2001, Sony
Sony
Corp purchased 18.6% stake in Square.[17] Following the success of both Final Fantasy
Final Fantasy
X and Kingdom Hearts, the company's finances stabilized, and it recorded the highest operating margin in its history in fiscal year 2002.[18][19] It was announced on November 25, 2002 that Square and Enix's previous plans to merge were to officially proceed, with the goal to mutually decrease development costs and to compete with foreign developers.[20] As described by Yoichi Wada, Square's president and CEO: "Square has also fully recovered, meaning this merger is occurring at a time when both companies are at their height."[21] Some shareholders expressed concerns about the merger, notably Square's original founder and largest shareholder Miyamoto, who would find himself holding a significantly smaller percentage of the combined companies.[22] Other criticism came from Takashi Oya of Deutsche Securities who expressed doubts about the benefits of such a merger: " Enix
Enix
outsources game development and has few in-house creators, while Square does everything by itself. The combination of the two provides no negative factors but would bring little in the way of operational synergies."[23] Miyamoto's concerns were eventually resolved by altering the exchange ratio of the merger so that each Square share would be exchanged for 0.85 Enix
Enix
shares rather than 0.81 shares, and the merger was greenlit.[24][25] The merger was set for April 1, 2003, on which date the newly merged entity Square Enix
Enix
came into being.[12][26] At the time of the merger, 80% of Square Enix staff were made up of former Square employees.[27] As part of the merger, former Square president Yoichi Wada
Yoichi Wada
was appointed president of the new corporation, while former Enix
Enix
president Keiji Honda became its vice president.[28] The founder of Enix
Enix
and the largest shareholder of the newly combined corporation, Yasuhiro Fukushima, was made its honorary chairman.[29] As a result of the merger, Enix
Enix
was the surviving company and Square Co., Ltd. was dissolved.[30][1] In July of that year, the Square Enix headquarters were moved to Yoyogi, Shibuya, Tokyo, as part of the process of combining the two companies.[11] Acquisitions and subsidiaries[edit] Since the merger in 2003, Square Enix
Enix
has acquired a number of companies, as well as creating several subsidiary companies. To strengthen its wireless market, Square Enix
Enix
acquired mobile application developer UIEvolution in March 2004, though it was sold in December 2007, and the company instead founded its own Square Enix MobileStudio in January 2008 to focus on mobile products.[31][32] In January 2005 Square Enix
Enix
founded Square Enix
Enix
China, expanding their interests in the People's Republic of China.[11] In September of that year Square Enix
Enix
bought the gaming developer and publisher Taito, renowned for their arcade hits such as Space Invaders
Space Invaders
and the Bubble Bobble series; Taito's home and portable console games divisions were merged into Square Enix
Enix
itself by March 2010.[33] In August 2008, Square Enix
Enix
made plans for a similar expansion by way of a friendly takeover of video game developer Tecmo
Tecmo
by purchasing shares at a 30 percent premium, but Tecmo
Tecmo
rejected the proposed takeover.[34][35] Instead, in February 2009, Square Enix
Enix
announced a takeover deal for Eidos plc, the holding company for Eidos Interactive, the UK-based publisher of the Tomb Raider, Hitman, Deus Ex, Thief and Legacy of Kain franchises, along with its multiple subsidiary development studios that developed the games[36] The acquisition of Eidos was completed in April 2009, and in November the publisher was merged with Square Enix's European publishing organization to form Square Enix Europe.[37][38] In March 2011 Square Enix
Enix
founded another mobile development studio, Hippos Lab, followed by another in 2012, Square Enix
Enix
Montréal.[39][40] A third mobile studio was founded in Indonesia in June 2013, Smileworks, but was closed in January 2015. The latest subsidiary company to be created was Shinra Technologies, a cloud gaming company, but it was only in existence from September 2014 to January 2016.[41][42] In 2015, Square created a new studio known as Tokyo
Tokyo
RPG Factory to develop what was then dubbed Project Setsuna.[43][44] On February 21, 2017, the formation of new studio Studio Istolia was announced. The studio, headed by Hideo Baba, would be working on the new RPG Project Prelude Rune.[45] Corporate structure[edit] On October 1, 2008, Square Enix
Enix
transformed into a holding company and was renamed to Square Enix
Enix
Holdings. At the same time the gaming, contents and publishing businesses were transferred to a spin-off named Square Enix, sharing the same corporate leadership and offices with the holding.[11][46][47] The primary offices for Square Enix
Enix
and Square Enix
Enix
Holdings are in the Shinjuku
Shinjuku
Eastside Square Building in Shinjuku, Tokyo.[46][48] Development organization[edit] After the merger in 2003, Square Enix's development department was organized into eight Square and two Enix
Enix
Product Development Divisions (開発事業部, kaihatsu jigyōbu), each focused on different groupings of games.[49][50][51] The divisions were spread around different offices; for example, Product Development Division 5 had offices both in Osaka and Tokyo.[49] According to Yoichi Wada, the development department was reorganized away from the Product Development Division System by March 2007 into a project-based system.[52][53] Until 2013, the teams in charge of the Final Fantasy
Final Fantasy
and Kingdom Hearts
Kingdom Hearts
series were still collectively referred to as the 1st Production Department (第1制作部, dai-ichi seisakubu).[54][55][56] The 1st Production Department was formed from the fall 2010 combination of Square Enix's Tokyo
Tokyo
and Osaka development studios, with Shinji Hashimoto
Shinji Hashimoto
as its corporate executive.[57] During December 2013, Square Enix's development was restructured into 12 Business Divisions.[58][59] The former Twitter account of the 1st Production Department is now used to distribute information on the games developed by Business Divisions 1 to 4.[60][61] Yoshinori Kitase is the Head of Business Division 1,[62] Hajime Tabata
Hajime Tabata
is the Head of Business Division 2,[63] Shinji Hashimoto
Shinji Hashimoto
is the Head of Business Division 3,[64] Ichiro Hazama is the Head of Business Division 4,[62] Naoki Yoshida
Naoki Yoshida
is the Head of Business Division 5,[65] Kei Hirono is the Head of Business Division 8, Tomohiro Hasegawa is the Head of Business Division 9, Yuki Watanabe is the Head of Business Division 10, Yamanaka Yuzuruji is the Head of Business Division 11 and Mizumachi Minoru Tadashi is the Head of Business Division 12.[59] Business model[edit] See also: Localization of Square Enix
Enix
video games The business model of Square Enix
Enix
is centered on the idea of "polymorphic content", which consists of developing franchises on multiple potential hardware or media rather than being restricted by a single gaming platform.[66] An early example of this strategy is Enix's Fullmetal Alchemist
Fullmetal Alchemist
manga series, which has been adapted into two anime television series, two movies, and several novels and video games.[67] Other polymorphic projects include Compilation of Final Fantasy VII, Code Age, World of Mana, Ivalice Alliance
Ivalice Alliance
and as of 2016 the ongoing Fabula Nova Crystallis Final Fantasy
Final Fantasy
series.[68] According to Yoichi Wada, "It's very difficult to hit the jackpot, as it were. Once we've hit it, we have to get all the juice possible out of it".[69] Similar to Sony's Greatest Hits program, Square Enix
Enix
also re-releases their best selling games at a reduced price under a label designated "Ultimate Hits".[70] The standard game design model Square Enix
Enix
employs is to establish the plot, characters and art of the game first.[71] Battle systems, field maps and cutscenes are created next.[71] According to Taku Murata, this process became the company's model for development after the success of Square's Final Fantasy
Final Fantasy
VII in 1997.[71] The team size for Final Fantasy
Final Fantasy
XIII peaked at 180 artists, 30 programmers, and 36 game designers, but analysis and restructuring were done to outsource large-scale development in the future.[72] Properties[edit] Video games[edit] Main articles: List of Square Enix
Enix
video games, List of Square Enix mobile games, List of Square Enix
Enix
franchises, List of Taito
Taito
games, and List of Square Enix
Enix
Europe games Square Enix's main concentration is on video gaming, and it is primarily known for its role-playing video game franchises.[73] Of its properties, the Final Fantasy
Final Fantasy
franchise, begun in 1987, is the best-selling, with a total worldwide sales of over 110 million units as of June 2014.[74] The Dragon Quest
Dragon Quest
franchise, begun in 1986, is also high-selling; it is considered one of the most popular game series in Japan
Japan
and new installments regularly outsell other games at the times of their release, with a total worldwide sales of over 64 million units as of June 2014.[74] More recently, the Kingdom Hearts series (developed in collaboration with Disney's Buena Vista Games beginning in 2002) has become popular, with over 20 million units sold as of March 2014.[75] Other popular series developed by Square Enix include the SaGa
SaGa
series with nearly 10 million copies sold since 1989, the Mana series with over 6 million sales since 1991, and the Chrono series with over 5 million sold since 1995.[76] In addition to their sales numbers, many Square Enix
Enix
games have been highly reviewed; 27 Square Enix
Enix
games were included in Famitsu
Famitsu
magazine's 2006 "Top 100 Games Ever", with 7 in the top 10 and Final Fantasy
Final Fantasy
X claiming the number 1 position.[77] The company also won IGN's award for Best Developer of 2006 for the PlayStation
PlayStation
2.[78] Square and Enix
Enix
initially targeted Nintendo
Nintendo
home consoles with their games, but Square Enix
Enix
currently develops games for a wide variety of systems.[79][80] In the seventh generation of video game consoles, Square Enix
Enix
released new installments from its major series across all three major systems, including Final Fantasy
Final Fantasy
XIII on both the PlayStation
PlayStation
3 and Xbox 360, and Dragon Quest
Dragon Quest
X on the Wii.[81][82][83] Square Enix
Enix
has also developed titles for handheld game consoles, including the Game Boy Advance, Nintendo
Nintendo
DS, PlayStation
PlayStation
Portable, Nintendo 3DS
Nintendo 3DS
and PlayStation
PlayStation
Vita.[79] In addition, they have published games for Microsoft Windows-based personal computers, and for various models of mobile phones and modern smartphones.[84] Square Enix
Enix
mobile phone games became available in 2004 on the Vodafone network in some European countries, including Germany, United Kingdom, Spain, and Italy.[85] Before its launch, Michihiro Sasaki, senior vice president of Square Enix, spoke about the PlayStation
PlayStation
3, saying "We don't want the PlayStation
PlayStation
3 to be the overwhelming loser, so we want to support them, but we don't want them to be the overwhelming winner either, so we can't support them too much."[86] Square Enix
Enix
continued to reiterate their devotion to multi-platform publishing in 2007, promising more support for the North American and European gaming markets where console pluralism is generally more prevalent than in Japan.[87] Their interest in multi-platform development was made clear in 2008 when the previously PlayStation
PlayStation
3-exclusive game Final Fantasy XIII was announced for release on the Xbox 360.[88] In 2008, Square Enix
Enix
released their first game for the iPod, Song Summoner: The Unsung Heroes.[89] Square Enix
Enix
made a new brand for younger children gaming that same year, known as Pure Dreams.[90] Pure Dreams' first two games, Snoopy DS: Let's Go Meet Snoopy and His Friends! and Pingu's Wonderful Carnival were released that year.[90] After acquiring Eidos in 2009, Square Enix
Enix
combined it with its European publishing wing to create Square Enix
Enix
Europe, which continues to publish Eidos franchises such as Tomb Raider
Tomb Raider
(45 million sales), Hitman (15 million), Deus Ex (4 million), Thief (2.5 million) and Legacy of Kain
Legacy of Kain
(3.5 million).[84][91][92][93] Square Enix
Enix
has also served as the Japanese publisher for Ubisoft
Ubisoft
games since 2009.[94] Game engines[edit] Square Enix
Enix
does not usually use other companies' game engines, preferring to code from scratch.[95] Square Enix
Enix
has developed two notable in-house game engines. In 2004, Square Enix
Enix
began to work on a "common 3D format" that would allow the entire company to develop titles without being restricted to a specific platform: this led to the creation of a game engine named Crystal Tools, which is compatible with the PlayStation
PlayStation
3, the Xbox 360, Windows-based PCs and to some extent the Wii.[96][97] It was first shown off at a tech demo shown off at E3 2005, and was later used for Final Fantasy
Final Fantasy
XIII based on the demo's reception.[98][99] Crystal Tools
Crystal Tools
was also used for Final Fantasy Versus XIII before its re-branding as Final Fantasy
Final Fantasy
XV and shift onto next-gen platforms.[100] Refinement of the engine continued through the development of Final Fantasy
Final Fantasy
XIII-2, and it underwent a major overhaul for Lightning Returns: Final Fantasy
Final Fantasy
XIII.[101][102] No new titles have been announced for the engine, and it is believed that development of the engine has halted permanently in favor of the Square Enix
Enix
Luminous Studio
Luminous Studio
engine.[103] The second major in-house engine is Luminous Studio, intended for eighth-generation consoles, which was originally unveiled at E3 2012 through a tech demo titled Agni's Philosophy.[104][105][106] The first major console title to be developed with Luminous Studio
Luminous Studio
was Final Fantasy XV;[100] the engine's development was done in tandem with the game, and the game's development helped the programming team optimize the engine.[107] In addition to their two major cross-platform engines and the custom engines made for individual games and platforms before and since, Square Enix
Enix
uses and continues to consider other companies' engines and programming languages for their video game properties. Known examples are licensing Epic Games' Unreal Engine
Unreal Engine
in 2007 for use in The Last Remnant, and using the Squirrel language for the WiiWare title Final Fantasy
Final Fantasy
Crystal Chronicles: My Life as a King.[95][108] Online gaming[edit] Before the merger, Enix
Enix
published its first online game Cross Gate
Cross Gate
in Japan, mainland China, and Taiwan in 2001, and Square released Final Fantasy XI in Japan
Japan
in 2002 for the PlayStation
PlayStation
2 and later the personal computer.[109][110] With the huge success of Final Fantasy XI, the game was ported to the Xbox 360
Xbox 360
two years later, and was the first MMORPG
MMORPG
on the console.[110][111] All versions of the game used PlayOnline, a cross-platform internet gaming platform and internet service developed by Square Enix.[112] The platform was used as the online service for many games Square Enix
Enix
developed and published throughout the decade.[113] Due to the success of their MMORPG, Square Enix
Enix
began a new project called Fantasy Earth: The Ring of Dominion.[114] GamePot, a Japanese game portal, got the license to publish Fantasy Earth in Japan
Japan
and it was released in Japan
Japan
as " Fantasy Earth ZERO."[115] In 2006, however, Square Enix
Enix
dropped the Fantasy Earth Zero project, and sold it to GamePot.[115] Square Enix released Concerto Gate, the sequel to Cross Gate, in 2007.[116] A next-gen MMORPG
MMORPG
code named Rapture was developed by the Final Fantasy XI team using the company's Crystal Tools
Crystal Tools
engine.[117] It was unveiled at E3 2009 that the MMO, Final Fantasy
Final Fantasy
XIV, for PlayStation
PlayStation
3 and Microsoft Windows, would be released on September 30, 2010.[118] Dragon Quest
Dragon Quest
X was announced in September 2011 as an MMORPG
MMORPG
being developed for Nintendo's Wii
Wii
and Wii
Wii
U consoles, which released on August 2, 2012, and March 30, 2013, respectively.[119] Like XIV, it used Crystal Tools.[120] Square Enix
Enix
also made browser games and Facebook
Facebook
games, like Legend World, Chocobo's Crystal Tower and Knights of the Crystals, and online games for Yahoo! Japan, such as Monster x Dragon, Sengoku Ixa, Bravely Default: Praying Brage, Star Galaxy and Crystal Conquest.[121][122][123][124] On May 8, 2012, Square Enix
Enix
announced a collaboration with Bigpoint Games to create a free-to-play cloud gaming platform that "throws players into 'limitless game worlds' directly through their web browser".[125] The service was launched under the name CoreOnline in August 2012.[126] Claiming "limited commercial take-up", the service was cancelled on November 29, 2013.[127] Square Enix
Enix
launched another online game service in Japan
Japan
called Dive In on October 9, 2014 that allowed players to stream console games to their iOS or Android devices.[128] The service was monetized by the amount of time players spent playing, with each game offered for free for thirty minutes.[129] The service was cancelled on September 13, 2015.[129] Arcade[edit] With the merger of Taito
Taito
businesses into Square Enix, the company gained possession of Taito's arcade infrastructure and facilities, and entered the arcade market in 2005.[130] In 2010 Taito
Taito
revealed NESiCAxLive, a cloud-based system of storing games and changing them through the internet instead of acquiring physical copies.[131] This system was added to its many arcade gaming locations.[131] The company continues to cater to the arcade audience in Japan
Japan
with arcade-only titles, with game producers in 2015 stating that Square Enix
Enix
as it has a loyal fan base that values the arcade gaming experience.[132] Film[edit] The company has made three forays into the film industry. The first, Final Fantasy: The Spirits Within (2001), was produced by Square subsidiary Square Pictures
Square Pictures
prior to the merger with Enix; Square Pictures is now a consolidated subsidiary of Square Enix.[133] Its box-office failure caused Enix
Enix
to delay the merger, which was already under consideration before the creation of the film, until Square became profitable once again.[134] In 2005, Square Enix
Enix
released Final Fantasy VII Advent Children, a CGI-animation movie based on the PlayStation
PlayStation
game Final Fantasy
Final Fantasy
VII, set two years after the events of the game.[135] A Deus Ex film is currently in pre-production and as of 2014 is undergoing rewrites.[136][137] In 2016 Square Enix
Enix
revealed a new movie called Kingsglaive: Final Fantasy
Final Fantasy
XV based in the world of Final Fantasy
Final Fantasy
XV and a new web series released on YouTube
YouTube
and Crunchyroll
Crunchyroll
entitled Brotherhood: Final Fantasy
Final Fantasy
XV.[138] Manga[edit] Main articles: List of Square Enix
Enix
manga franchises, Gangan Comics, and List of Square Enix
Enix
companion books The company has a manga publishing division in Japan
Japan
(originally from Enix) called Gangan Comics, which publishes content for the Japanese market only.[133] In 2010, however, Square Enix
Enix
launched a digital manga store for North American audiences via its Members services, which contains several notable series published in Gangan anthologies.[139] Titles published by Gangan Comics
Gangan Comics
include Fullmetal Alchemist, Soul Eater, and many others.[139] Other titles include manga adaptations of various Square Enix
Enix
games, like Dragon Quest, Kingdom Hearts
Kingdom Hearts
and Star Ocean.[140][141][142] Some of these titles have also been adapted into anime series.[143] Fullmetal Alchemist
Fullmetal Alchemist
is the most successful title of Square Enix's manga branch, with more than 64 million volumes sold worldwide.[144] It is licensed in North America by Viz Media, while its two anime adaptations were licensed by Funimation Entertainment
Funimation Entertainment
in the United States.[145][146] Merchandise[edit] Square Enix
Enix
has created merchandise for virtually all of their video game franchises, though many items are available only in Japan. Square Enix's former online gaming portal PlayOnline
PlayOnline
sold merchandise from game franchises including Parasite Eve, Vagrant Story, Chocobo
Chocobo
Racing, Front Mission, Chrono Cross, and Final Fantasy.[147] Mascots from game franchises are a popular focus for merchandise, such as the Chocobo from Final Fantasy, which has been seen as a rubber duck,[148][149] a plush baby Chocobo,[150] and on coffee mugs.[151] Square Enix
Enix
also designed a Chocobo
Chocobo
character costume for the release of Chocobo Tales.[152] The Slime character from Dragon Quest
Dragon Quest
has also been frequently used in Square Enix
Enix
merchandise, especially in Japan.[153] On the Japanese Square Enix
Enix
shopping website there is also a Slime-focused section called "Smile Slime".[154][155] Slime merchandise includes plush toys, pencil cases, keychains, game controllers, a stylus, and several boardgames including one titled Dragon Quest
Dragon Quest
Slime Racing.[154][155][156][157][158][159] In Japan, pork filled steam buns shaped like slimes have been sold.[160] For Dragon Quest's 25th anniversary, special items were sold including business cards, tote bags, and crystal figurines.[154] Rabites from the Mana series have appeared in several pieces of Square Enix merchandise, including plush dolls, cushions, lighters, mouse pads, straps, telephone cards, and T-shirts.[161] Square Enix
Enix
has also made merchandise for series they do not own, including figures Mass Effect and Halo.[162] Subsidiaries[edit]

London
London
companies

Square Enix
Enix
China

Eidos Shanghai

Crystal Dynamics

Square Enix
Enix
NA

Montreal companies

Japan
Japan
companies

London
London
companies Square Enix Europe Beautiful Game Studios

‡ Montreal companies Eidos Montréal Square Enix Montréal

Japan
Japan
companies Square Enix Taito Square Enix MobileStudio Hippos Lab Luminous Productions

Currently active Square Enix
Enix
companies

Current subsidiaries[edit]

Name Became subsidiary Location Purpose Ref.

Gangan Comics March 12, 1991 Tokyo, Japan Manga
Manga
and Magazine
Magazine
publishing division. [163]

Square Enix, Inc. August 1995 El Segundo, California, United States American publishing and Japanese Intellectual Property localization. Formed as a result of the merger between Square L.A. Inc., Squaresoft, Inc. and Square Electronic Arts
Square Electronic Arts
L.L.C. [11]

Visual Works
Visual Works
(previously Square Visual Works) June 1999 Tokyo, Japan CGI movie production division. [164]

PlayOnline January 28, 2000 Tokyo, Japan Online gaming services division. [165]

Square Enix
Enix
(China) Co., Ltd. February 28, 2005 Haidian District, Beijing, People's Republic of China Chinese publishing. The successor to Square Enix
Enix
Webstar Network Technology (Beijing) Co., Ltd. [166]

Taito
Taito
Corporation September 28, 2005 Shinjuku, Tokyo, Japan Square Enix
Enix
Holdings arcade gaming subsidiary, Space Invaders
Space Invaders
series, Bubble Bobble
Bubble Bobble
series, Groove Coaster
Groove Coaster
series. [167]

Square Enix
Enix
Mobile Studio January 2008 Sapporo, Japan Mobile games
Mobile games
development and publishing division. [32][47]

Square Enix
Enix
Co., Ltd. October 1, 2008 Shibuya, Tokyo, Japan Flagship game development and publishing company, Final Fantasy series, Dragon Quest
Dragon Quest
series, Kingdom Hearts
Kingdom Hearts
series. [11][47]

Beautiful Game Studios April 22, 2009 London, United Kingdom Square Enix
Enix
Europe game development subsidiary, Championship Manager series. [37]

Crystal Dynamics April 22, 2009 Redwood City, California, United States Square Enix
Enix
Europe game development subsidiary. [37]

Eidos Montréal April 22, 2009 Montréal, Quebec, Canada Square Enix
Enix
Europe game development subsidiary. [37]

Eidos Shanghai April 22, 2009 Shanghai, People's Republic of China Square Enix
Enix
Europe subsidiary, Outsourcing support. [37]

Square Enix
Enix
Europe November 10, 2009 Blackfriars, London, United Kingdom Flagship western subsidiary, European publishing, Tomb Raider
Tomb Raider
series, Deus Ex series, Just Cause series. Formed as a result of a merger between Square Enix, Ltd. and Eidos Interactive. [37][38]

Hippos Lab March 7, 2011 Tokyo, Japan Square Enix
Enix
Co., Ltd. Smartphone gaming subsidiary. [39]

Square Enix
Enix
Montréal 2012 Montréal, Quebec, Canada Square Enix
Enix
Europe Mobile game development subsidiary. [40]

Tokyo
Tokyo
RPG Factory 2015 Shinjuku, Tokyo, Japan Square Enix
Enix
Co., Ltd. game development subsidiary. [168]

Square Enix
Enix
Collective 2016 Blackfriars, London, United Kingdom Service provider for indie developers. [169]

Studio Istolia February 21, 2017 Shinjuku, Tokyo, Japan Square Enix
Enix
Co., Ltd. game development subsidiary. [170]

Luminous Productions March 27, 2018 Tokyo, Japan Square Enix
Enix
Co., Ltd. game development subsidiary. [171]

Former subsidiaries[edit]

Name Became subsidiary Closed Location Purpose Ref.

Squaresoft, Inc. March 1989 April 1, 2003 Redmond, Washington, United States Square Co. Ltd. American publishing brand. [172]

Square L.A., Inc. August 1995 April 1, 2003 Costa Mesa, California, United States Square Co. Ltd. American publishing subsidiary. [173]

DigiCube February 6, 1996 November 26, 2003 Tokyo, Japan Square Co. Ltd. marketing and distribution subsidiary in Japan. [174]

Square Electronic Arts April 27, 1998 April 1, 2003 Costa Mesa, California, United States Joint venture with Electronic Arts
Electronic Arts
for American publishing. [175]

Taito
Taito
Soft Corporation (originally The Game Designers Studio) June 22, 1999 March 11, 2010 Hirakawa-cho, 2-chome, Chiyoda-ku, Tokyo, Japan Square Enix
Enix
Co., Ltd. game development brand. [176][177]

Enix
Enix
America Inc. 1999 April 1, 2003 Seattle, King County, Washington, United States A joint venture between Enix
Enix
and Eidos Interactive
Eidos Interactive
to publish Enix games for Western markets. [178][179]

Square Enix
Enix
Webstar Network Technology (Beijing) Co., Ltd. (previously Enix
Enix
Webstar Network Technology (Beijing) Co., Ltd.) 2001 February 28, 2005 Beijing, China Enix
Enix
Chinese publishing division. [166]

Eidos Hungary 2002 (Eidos Interactive) April 19, 2010 Budapest, Hungary Square Enix
Enix
Europe game development subsidiary. [180]

UIEvolution March 2004 December 17, 2007 Bellevue, Washington, United States Square Enix
Enix
mobile software development division. [31]

Taito
Taito
Art Corporation September 28, 2005 July 28, 2008 Tokyo, Japan Travel and insurance agency division for Taito. [181]

Taito
Taito
Tech Co., Ltd. September 28, 2005 July 28, 2008 Tokyo, Japan Maintenance and transportation of amusement equipment for Taito. [181]

Eidos Interactive
Eidos Interactive
(originally SCi Games) April 22, 2009 November 10, 2009 Wimbledon, London, United Kingdom Western intellectual properties publishing subsidiary. [37]

SPC‐NO.1 Co., Ltd June 1, 2009 February 1, 2010 Tokyo, Japan The parent shell company of ES1 Corporation that merged with Taito Corporation. [177]

Smileworks June 17, 2013 January 14, 2015 Jakarta, Indonesia iOS, Android, Windows Phone
Windows Phone
and Nokia
Nokia
smartphones. [182][183]

Shinra Technologies September 18, 2014 January 2016 New York City, United States Cloud services. [41][42]

IO Interactive April 22, 2009 June 16, 2017 Copenhagen, Denmark Square Enix
Enix
Europe game development subsidiary. [184]

References[edit]

^ a b "Corporate Profile - Corporate Information - SQUARE ENIX HOLDINGS CO., LTD". Hd.square-enix.com. Retrieved September 3, 2017.  ^ a b c "Financial Highlights". Square Enix. June 1, 2016. Retrieved May 11, 2016.  ^ a b Square Enix. "Square Enix
Enix
History (timeline)". Square Enix. Archived from the original on May 30, 2007. Retrieved August 20, 2007.  ^ Gotemba, Goro and Iwamoto, Yoshiyuki (April 2, 2006). Japan
Japan
On The Upswing: Why the Bubble Burst and Japan's Economic Renewal. Algora Publishing. p. 199. ISBN 978-0-87586-461-7. CS1 maint: Uses authors parameter (link) ^ a b c Fujii, Daiji (January 2006). "Entrepreneurial choices of strategic options in Japan's RPG development" (PDF). Faculty of Economics, Okayama University. Archived from the original (PDF) on October 8, 2006. Retrieved April 26, 2008.  ^ Rusel DeMaria, Johnny L. Wilson (2004). "Across the Pacific". High Score!: The Illustrated History of Electronic Games (2nd ed.). McGraw-Hill
McGraw-Hill
Professional. p. 374. ISBN 0-07-223172-6.  ^ "Square Enix: February 2, 2004 - February 4, 2004" (PDF). Square Enix. February 4, 2004. p. 27. Archived from the original (PDF) on February 13, 2012. Retrieved July 31, 2008.  ^ IGN
IGN
staff (January 9, 1997). " Enix
Enix
To Develop Titles For The PlayStation". IGN. Archived from the original on March 13, 2016. Retrieved July 19, 2008.  ^ IGN
IGN
staff (January 16, 1997). "Enix/ Sony
Sony
Update". IGN. Archived from the original on February 18, 2012. Retrieved July 19, 2008.  ^ "Transfers to 1st section". Tokyo
Tokyo
Stock Exchange. March 1, 2008. Archived from the original on September 28, 2008. Retrieved July 29, 2008.  ^ a b c d e f "History". Square Enix
Enix
Holdings. Archived from the original on March 1, 2012. Retrieved December 4, 2009.  ^ a b c d "Square Enix
Enix
Company Timeline". Archived from the original on February 7, 2012. Retrieved March 5, 2009.  ^ "Chrono Trigger". Electronic Gaming Monthly. Ziff Davis
Ziff Davis
(66): 22. January 1995.  ^ IGN
IGN
staff (December 11, 1996). " Sony
Sony
Officially Announces Alignment With Square". IGN. Archived from the original on June 6, 2011.  ^ Long, Andrew (October 13, 2008). "RPGamer > Square- Enix
Enix
Gives Chrono Break Trademark Some Playmates". RPGamer. Retrieved May 15, 2016.  ^ Long, Andrew (2003). "Square- Enix
Enix
Gives Chrono Break Trademark Some Playmates". RPGamer. Retrieved June 1, 2008.  ^ " Sony
Sony
buys stake in Square". IGN. October 8, 2001. Archived from the original on December 28, 2013.  ^ Winkler, Chris (November 13, 2002). "Square Expects Strong Financial Results". RPG Fan. Retrieved December 25, 2013.  ^ "Square Enix
Enix
Financial data" (PDF). Square Enix. July 30, 2003. Retrieved December 28, 2013.  ^ Anoop Gantayat (November 25, 2002). "Square and Enix
Enix
Merge". IGN. Archived from the original on May 17, 2012. Retrieved July 19, 2008.  ^ "Square and Enix
Enix
to merge". IGN.com. Archived from the original on November 24, 2013. Retrieved December 25, 2013.  ^ Stone, Courtney (January 11, 2003). "Trouble in paradise". RPGamer. Retrieved December 25, 2013.  ^ Jim (November 26, 2002). " Japan
Japan
Game Software Firms Square, Enix
Enix
to Merge". GameCubicle.com. Retrieved December 28, 2013.  ^ Winkler, Chris (January 14, 2003). "Square Enix
Enix
Merger gets greenlight". RPGFan. Retrieved December 25, 2013.  ^ "Square Enix: 2004 Annual Report" (PDF). Square Enix. August 6, 2004. p. 12. Archived from the original (PDF) on March 7, 2012. Retrieved December 3, 2011.  ^ "Square Enix: 2004 Annual Report" (PDF). Square Enix. August 6, 2004. p. 15. Archived from the original (PDF) on March 7, 2012. Retrieved December 3, 2011.  ^ Winkler, Chris (April 23, 2004). "Square Enix
Enix
- One Year After the Merger". RPGFan. Retrieved January 25, 2010.  ^ "Square and Enix
Enix
Merge". IGN. November 25, 2002. Archived from the original on January 19, 2008. Retrieved August 10, 2012.  ^ " Shareholder Information". Square Enix
Enix
Holdings. Archived from the original on March 23, 2013. Retrieved February 15, 2010.  ^ "Game software firms Enix, Square to merge on April 1". The Japan Times. November 27, 2002. Retrieved March 11, 2017.  ^ a b Cook, John (December 17, 2007). "Square Enix
Enix
sells off UIEvolution". Seattlepi. Retrieved January 13, 2008.  ^ a b "Group Companies". Square Enix. Retrieved May 19, 2016.  ^ "お知らせ|TECH事業|法人さま向け|株式会社タイトー". Taito
Taito
Corporation. March 11, 2010. Archived from the original on July 6, 2014. Retrieved February 2, 2014.  ^ Thorsen, Tor (August 29, 2008). "Report: Square Enix
Enix
makes $200M Tecmo
Tecmo
bid". Gamespot. Archived from the original on January 10, 2009. Retrieved August 29, 2008.  ^ Ashcraft, Brian (September 4, 2008). "Report: Square Enix
Enix
Takes "No" For An Answer, Withdraws Takeover Offer". Kotaku. Archived from the original on February 10, 2011. Retrieved September 4, 2008.  ^ Andy Chalk (October 27, 2014). "The $200 Eidos Anthology arrives on Steam". PC Gamer. Retrieved May 14, 2016.  ^ a b c d e f g Corporate Strategy meeting regarding Eidos integration (PDF), Square Enix, April 22, 2009, archived from the original (PDF) on March 7, 2012  ^ a b "Square Enix
Enix
Europe New Identity Confirmed for Square Enix
Enix
and Eidos" (PDF). Square Enix. November 10, 2009. Retrieved November 10, 2009.  ^ a b Rose, Mike (March 23, 2011). "Square Enix
Enix
Forms New Japanese Mobile Studio Hippos Lab". Gamasutra. Retrieved May 14, 2016.  ^ a b "SQUARE ENIX TO EXPAND FURTHER IN MONTRÉAL". Square Enix. November 21, 2011. Retrieved May 19, 2016.  ^ a b Romano, Sal (September 18, 2014). "Square Enix
Enix
announces Shinra cloud gaming service". Gematsu. Retrieved May 14, 2016.  ^ a b Purchese, Robert (January 6, 2016). "Square Enix
Enix
closes cloud gaming company Shinra Technologies". Eurogamer. Gamer Network. Retrieved January 6, 2016.  ^ Brian Shea (June 15, 2015). "New Studio Tokyo
Tokyo
RPG Factory Announces Project Setsuna". Game Informer. Retrieved June 21, 2016.  ^ Own S. Good (June 16, 2015). "Square Enix
Enix
creates new studio to handle new RPG: Project Setsuna". Polygon
Polygon
(website). Retrieved June 21, 2016.  ^ WESLEY COPELAND (February 21, 2017). "SQUARE ENIX LAUNCHES NEW STUDIO, ANNOUNCES NEW RPG". IGN. Retrieved February 21, 2017.  ^ a b "Corporate Profile". Square Enix
Enix
Holdings. Archived from the original on April 10, 2016. Retrieved September 8, 2016.  ^ a b c 会社概要 (in Japanese). Square Enix. Archived from the original on May 14, 2012. Retrieved May 10, 2011.  ^ "Map". Square Enix
Enix
Corporation. Archived from the original on March 7, 2012. Retrieved September 3, 2013.  ^ a b "スクウェアエニックス、合併後の事業部の様子と開発中ソフト". V Jump. Shueisha Inc.
Shueisha Inc.
September 20, 2003. Archived from the original on December 27, 2003.  ^ Winkler, Chris (2003). "Square Enix
Enix
Talks Current Status". RPGFan. Retrieved August 1, 2007.  ^ "(TGS)スクエニ第1開発事業部新規タイトル発表会、詳細レポート!". Dengeki Online (in Japanese). ASCII Media Works
ASCII Media Works
Inc. September 26, 2003. Archived from the original on January 20, 2011. Retrieved January 20, 2011.  ^ "2003年5月29日開催スクウェア・エニックス戦略説明会概要" (PDF). Square Enix. June 5, 2003. Retrieved April 15, 2013.  ^ "PS3向けタイトル開発に向けた準備も万全(スクウェア・エニックス 代表取締役社長 和田洋一氏)". Nikkei Trendy. March 20, 2007. Retrieved April 15, 2013.  ^ Gantayat, Anoop (December 4, 2011). "Square Enix
Enix
1st Production Dept. Developing Action RPG For PS3 and Vita". Andraisang. Retrieved May 22, 2016.  ^ 4Gamer.net (January 18, 2011). 「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix
Enix
1st Production Department Premiere」をTwitterで実況 (in Japanese). Archived from the original on January 19, 2011. Retrieved January 19, 2011.  ^ Yin-Poole, Wesley (February 19, 2014). "Square Enix
Enix
"definitely interested" in bringing future Final Fantasy
Final Fantasy
games to PC". Eurogamer. Retrieved May 23, 2016.  ^ "「Final Fantasy XIII-2」が2011年発売予定,「Agito」は「Final Fantasy 零式」と名称変更して2011年夏発売。「Square Enix
Enix
1st Production Department Premiere」をTwitterで実況". 4Gamer.net (in Japanese). Aetas, Inc. January 18, 2011. Archived from the original on January 19, 2011. Retrieved January 19, 2011.  ^ "『ライトニング リターンズ ファイナルファンタジーXIII』開発者・宣伝担当インタビュー". Famitsu.com. December 28, 2013.  ^ a b "第8-12ビジネス・ディビジョン". Square Enix. December 2016.  ^ "SQEX 1-4ビジネスディビジョンPR". Square Enix. 2016.  ^ "Square Enix公式アカウント一覧". Square Enix. 2016. Retrieved June 25, 2016.  ^ a b "【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話". Famitsu. June 27, 2014. Retrieved May 26, 2015.  ^ "第2ビジネス・ディビジョン". Square Enix. 2016.  ^ "第3ビジネス・ディビジョン". Square Enix. 2016.  ^ " Final Fantasy
Final Fantasy
XIV Producer's Square Enix
Enix
Division Is Working On A New Project". Siliconera. March 10, 2016. Retrieved June 25, 2016.  ^ Fahey, Rob (July 16, 2004). "Square Peg, European Hole". Eurogamer. Retrieved May 13, 2016.  ^ Fullmetal Alchemist
Fullmetal Alchemist
adaptation information:

TV Series ending: "FMA's Irie Confirms Animating Manga's End in 2 Months". Anime
Anime
News Network. May 6, 2010. Retrieved May 7, 2010.  TV Series announced: "New Fullmetal Alchemist
Fullmetal Alchemist
TV Anime
Anime
Series Confirmed". Anime
Anime
News Network. August 20, 2008. Retrieved August 20, 2008.  Manga
Manga
UK: " Manga
Manga
UK Adds New Fullmetal Alchemist, Sengoku Basara". Anime
Anime
News Network. February 9, 2010. Retrieved February 10, 2010.  Japanese Box Office: "Japanese Box Office". Anime
Anime
News Network. July 27, 2005. Retrieved April 2, 2009.  Brotherhood
Brotherhood
Movie: "Fullmetal Alchemist: Brotherhood
Brotherhood
Movie Teaser Streamed". Anime
Anime
News Network. November 14, 2010. Retrieved November 15, 2010.  Japanese novels: 原作/荒川 弘 著者/井上 真 (in Japanese). Square Enix. Archived from the original on March 5, 2008. Retrieved April 11, 2008.  DS: " Fullmetal Alchemist
Fullmetal Alchemist
DS-bound". GameSpot. Archived from the original on September 30, 2007. Retrieved September 5, 2008.  Video games: " Fullmetal Alchemist
Fullmetal Alchemist
video games" (in Japanese). Sony. Archived from the original on April 24, 2013. Retrieved August 5, 2006. 

^ "2007 Profile" (PDF). Square Enix. March 1, 2007. Retrieved May 19, 2016.  ^ Welsh, Oli (January 15, 2008). "Square Dance". GamesIndustry.biz. Retrieved May 13, 2016.  ^ Gantayat, Anoop (July 1, 2005). "SQUARE ENIX ANNOUNCES ULTIMATE HITS COLLECTION". IGN. Retrieved May 12, 2016.  ^ a b c Kohler, Chris (February 21, 2008). "How WiiWare
WiiWare
Changed Square Enix". Wired. Archived from the original on June 29, 2011.  ^ Sheffield, Brandon (June 27, 2012). "Square Enix
Enix
to avoid large-scale internal development after Final Fantasy
Final Fantasy
XIII-2". Gamasutra. Retrieved May 21, 2016.  ^ Bertschy, Zac (August 3, 2008). "Interview: Square Enix's National Manager of Merchandise, Kanji Tashiro". Anime
Anime
News Network. Retrieved May 15, 2016.  ^ a b "Square Enix
Enix
Press Center - CRYSTAL DYNAMICS UNVEILS RISE OF THE TOMB RAIDER". Square Enix. June 9, 2014. Retrieved June 10, 2014.  ^ "Digital Entertainment and Amusement Businesses Related IPs". Square Enix. March 31, 2014. Archived from the original on May 16, 2012. Retrieved August 18, 2014.  ^ "Square Enix
Enix
franchises and businesses". Square Enix. Archived from the original on July 22, 2015. Retrieved September 22, 2015.  ^ Wollenschlaeger, Alex (March 6, 2006). " Japan
Japan
Picks the Best Games Ever". Kikizo. Retrieved August 1, 2007.  ^ " IGN
IGN
presents Best of 2006". IGN. 2006. Archived from the original on June 18, 2013. Retrieved August 1, 2007.  ^ a b "Square Enix
Enix
Game List". IGN. Retrieved May 22, 2016.  ^ "Corporate History - 1975 - 2002". Square Enix. Archived from the original on February 13, 2012.  ^ Shreier, Jason (September 18, 2014). " Final Fantasy
Final Fantasy
XIII Is Coming To PC". Kotaku. Archived from the original on September 18, 2014. Retrieved September 18, 2014.  ^ Agnello, Anthony John (April 26, 2012). " Dragon Quest
Dragon Quest
X begins the unusual transition from Wii
Wii
to Wii
Wii
U in Japan
Japan
this August". Digital Trends. Retrieved September 12, 2012.  ^ Gann, Patrick (December 12, 2009). "Sayuri Sugawara - Because You're Here". RPGFan. Archived from the original on December 30, 2009. Retrieved May 31, 2010.  ^ a b "2015 Annual Report" (PDF). Square Enix. January 8, 2009. Retrieved April 1, 2015.  ^ Jenkins, David (July 8, 2004). "Square Enix
Enix
Sign Euro Mobile Deal". Gamasutra. Retrieved May 20, 2016.  ^ Sinclair, Brian (2006). "Square Enix
Enix
wants a three-way race". GameSpot. Archived from the original on January 22, 2007. Retrieved August 1, 2007.  ^ Berti, Matt (2007). "Square Enix
Enix
to devote more attention to U.S., European markets". SquareHaven. Retrieved September 25, 2007.  ^ Leadbetter, Richard (March 5, 2010). "Digital Foundry: Face-Off: Final Fantasy
Final Fantasy
XIII". Eurogamer. Archived from the original on May 8, 2011. Retrieved March 5, 2010.  ^ Bailey, Kat (July 7, 2008). "Square's First iPod Game Uses Music to Fight". 1UP.com. Archived from the original on June 16, 2016. Retrieved May 19, 2016.  ^ a b JC Fletcher (August 1, 2008). "Square Enix
Enix
launches new label casual, family-oriented games". joystiq. Archived from the original on January 28, 2015. Retrieved January 24, 2013.  ^ Burnes, Andrew (April 23, 2009). "Eidos & Square Enix
Enix
Sales Figures Revealed". Voodoo Extreme. IGN. Archived from the original on April 27, 2009. Retrieved September 7, 2011.  ^ "Deus Ex: Human Revolution sells 2.18 million". Eurogamer. November 4, 2011. Retrieved November 7, 2011.  ^ "Thief - SteamSpy". Steam Spy. Archived from the original on September 23, 2015. Retrieved September 18, 2015.  ^ Fahey, Mike (January 8, 2009). "Square Enix
Enix
To Deliver Ubisoft
Ubisoft
Games To Japan". Kotaku. Retrieved May 15, 2016.  ^ a b Boyer, Brandon. "Gamasutra - GDC 2008 Event Coverage". Gamasutra. Archived from the original on February 27, 2008.  ^ Nakamura, Seiji (February 25, 2008). "スクエニ村田琢氏、「ホワイトエンジン」改め「Crystal Tools」を正式発表 「The Technology of FINAL FANTASY」、質疑応答も全文収録!!". Game Watch. Retrieved December 7, 2013.  ^ "GDC08: Square Enix
Enix
unveils Crystal Tools
Crystal Tools
engine". Engadget. Archived from the original on January 28, 2015.  ^ Cook, Dave (October 3, 2012). " Final Fantasy
Final Fantasy
anniversary interview: Toriyama speaks". VG247. Retrieved October 3, 2012.  ^ Gantayat, Anoop (November 8, 2006). " Final Fantasy
Final Fantasy
XIII Update". IGN. Archived from the original on December 27, 2007. Retrieved November 10, 2006.  ^ a b Gantayat, Anoop (September 21, 2011). "Why is Final Fantasy Versus XIII Using the Luminous Engine?". Andriasang. Archived from the original on July 13, 2012.  ^ Leo, Jon (June 14, 2011). " Final Fantasy
Final Fantasy
XIII-2 Q&A: Yoshinori Kitase and Motomu Toriyama". GameSpot. Archived from the original on March 21, 2014. Retrieved December 7, 2013.  ^ "【E3 2013】2013年はいろいろな形で「FF」を盛り上げたい―「ファイナルファンタジー」シリーズを手がける北瀬佳範氏、鳥山求氏にインタビュー". Gamer. June 13, 2013. Archived from the original on July 19, 2013. Retrieved December 7, 2013.  ^ Heemsbergen, Derek (November 2, 2014). "Review - Lightning Returns: Final Fantasy
Final Fantasy
XIII". RPGFan. Retrieved May 14, 2016.  ^ Chan, Leo (August 26, 2011). "Square Enix
Enix
shines light on new in-house HD game engine". Neoseeker. Retrieved May 14, 2016.  ^ "Agni's Philosophy – FINAL FANTASY REALTIME TECH DEMO". January 1, 2013.  ^ "Square Enix
Enix
Releases AGNI'S PHILOSOPHY, A Real Time Tech Demo [VIDEO]". Zoknowsgaming. June 20, 2012. Retrieved May 15, 2016.  ^ "今週のスクープ ファイナルファンタジーXV". Weekly Famitsu. Enterbrain (1281): 11ff. June 20, 2013.  ^ Tomer (2007). "Square Enix
Enix
Acquires Unreal Engine
Unreal Engine
3 License". Forever Fantasy. Archived from the original on September 27, 2007. Retrieved January 25, 2007.  ^ "Gamers Meet Square Enix
Enix
for Free in Concerto Gate". IGN. July 1, 2008. Retrieved August 18, 2011.  ^ a b Thorsen, Tor (April 17, 2006). "Shippin' Out 4/17-4/21: Final Fantasy XI Online, Brain Age". GameSpot. Archived from the original on November 6, 2012. Retrieved December 20, 2006.  ^ "The Most Profitable Final Fantasy
Final Fantasy
of All-Time is..." IGN. Archived from the original on January 14, 2016. Retrieved October 5, 2012.  ^ Gabe Wollenburg. "Square Announces Pay-Online Play Online". RPGamer. Retrieved March 3, 2013.  ^ GameSpot
GameSpot
Staff (April 18, 2005). "' Final Fantasy
Final Fantasy
XI' under attack". CNET. Archived from the original on December 11, 2013. Retrieved March 1, 2013.  ^ GameSpot
GameSpot
Staff (September 15, 2004). "Square Enix
Enix
developing new MMORPG". GameSpot. Archived from the original on May 25, 2016. Retrieved May 20, 2016.  ^ a b Lefebvre, Eliot (January 14, 2010). "Gamepot Partners with Square- Enix
Enix
for Fantasy Earth Zero". Engadget. Retrieved May 21, 2016.  ^ Spencer (January 24, 2007). "Introducing Square-Enix's new online game: Concerto Gate". Siliconera. Archived from the original on May 25, 2016. Retrieved March 28, 2013.  ^ Juba, Joe (March 10, 2010). "The Making of Final Fantasy
Final Fantasy
XIII". Game Informer. Retrieved December 7, 2013.  ^ Tong, Sophia (June 3, 2009). "Square Enix
Enix
'considering' FFXIV Online for 'Microsoft hardware'". GameSpot. Archived from the original on October 2, 2012. Retrieved March 1, 2013.  ^ Brown, Nathan. "Square Enix
Enix
to launch Dragon Quest
Dragon Quest
X for Wii
Wii
U". EDGE Online. Archived from the original on May 27, 2012. Retrieved September 5, 2011.  ^ Ould Braham, Idir Alexander (July 14, 2012). "Notre interview vidéo exclusive de Julien Merceron". FFDream.com. Retrieved December 7, 2013.  ^ "Chocobo's Crystal Tower". IGN. Archived from the original on August 18, 2011. Retrieved August 4, 2011.  ^ "Knights of the Crystals". GameSpot. Archived from the original on August 18, 2011. Retrieved August 4, 2011.  ^ Ashcraft, Brian (October 6, 2011). "It's Square Enix
Enix
x Yahoo! Monster x Dragon". Kotaku. Retrieved May 13, 2016.  ^ Spencer (March 30, 2012). "Crystal Conquest Is A Massively Multiplayer Strategy Game… With Summon Monsters". Siliconera. Retrieved May 14, 2016.  ^ Rose, Mike (May 8, 2012). "Square Enix, Bigpoint partner for player-powered Gameglobe". Gamasutra. Retrieved May 15, 2016.  ^ Lee, Dave (August 29, 2012). "Square Enix's CoreOnline makes console games 'free' online". BBC. Retrieved May 14, 2016.  ^ Handrahan, Matthew (January 17, 2014). "Square Enix
Enix
shutters CoreOnline". Gamesindustry.biz. Retrieved May 19, 2016.  ^ Eisenbeis, Richard (September 19, 2014). "Hands On with Square Enix's New Streaming Service". Kotaku. Retrieved May 11, 2016.  ^ a b Alvarez, Edgar (August 14, 2015). "Square Enix
Enix
is killing its game-streaming service in Japan". Engadget. Retrieved May 11, 2016.  ^ Jenkins, David (December 12, 2005). "Square Enix
Enix
To Complete Taito Takeover". Gamasutra. Retrieved May 20, 2016.  ^ a b " Taito
Taito
Announces Digital Download System For Arcades". Gamasutra. Gamasutra. September 13, 2010. Retrieved July 28, 2014.  ^ Sato (May 7, 2015). "Square Enix
Enix
Developers On Why They Make Arcade Games". Siliconera. Retrieved May 11, 2016.  ^ a b "Annual Report 2007" (PDF). Square Enix. p. 31. Archived from the original (PDF) on March 25, 2009. Retrieved May 11, 2016.  ^ Long, Andrew. "Square- Enix
Enix
Gives Chrono Break Trademark Some Playmates". RPGamer.  ^ IGN
IGN
Staff (April 17, 2006). " Final Fantasy
Final Fantasy
VII Advent Children Review". IGN. Retrieved May 20, 2016.  ^ Tilly, Chris (July 10, 2012). " Deus Ex Movie in the Works". IGN. Archived from the original on July 13, 2012. Retrieved September 21, 2012.  ^ Farokhmanesh, Megan (March 21, 2014). " Deus Ex film 'still alive,' undergoing rewrites". Polygon. Retrieved May 13, 2016.  ^ Sato (March 30, 2016). "Kingsglaive: Final Fantasy
Final Fantasy
XV Revealed As An Advent Children-Style CGI Film". Siliconera. Archived from the original on March 31, 2016. Retrieved March 31, 2016.  ^ a b "SQUARE ENIX LAUNCHES ONLINE MANGA STORE". Square Enix. December 17, 2010. Retrieved May 14, 2016.  ^ 週刊少年ジャンプ [Weekly Shōnen Jump] (in Japanese). 45. Japan: Shueisha. 1989. p. 72.  ^ " USA Today
USA Today
Best-Selling Books
Books
Database - Top 150 best sellers". USA Today. Archived from the original on April 5, 2012. Retrieved May 17, 2007.  ^ Clements, Jonathan; Helen McCarthy (September 1, 2001). The Anime Encyclopedia: A Guide to Japanese animation since 1917. Berkeley, California: Stone Bridge Press. p. 375. ISBN 1-880656-64-7. OCLC 47255331.  ^ Ashcraft, Brian (April 1, 2011). " Manga
Manga
From Square Enix
Enix
Coming To TV And Film". Kotaku. Retrieved May 19, 2016.  ^ "Businesses". Square Enix. May 18, 2015. Retrieved November 26, 2015.  ^ "Fullmetal Alchemist, Volume 1". Viz Media. Archived from the original on March 14, 2016. Retrieved September 5, 2013.  ^ "Fullmetal Alchemist, Volume 1: The Curse (Episodes 1-4) (2004)". Amazon.com. Archived from the original on September 16, 2009. Retrieved October 10, 2008.  ^ IGN
IGN
Staff (August 18, 2000). " PlayOnline
PlayOnline
Displays Cool Square Stuff". IGN. Retrieved March 4, 2013.  ^ Michael McWhertor (January 22, 2008). "Final Fantasy's Chocobo
Chocobo
Goes Rubbery, Ducky". Kotaku. Archived from the original on January 23, 2008. Retrieved April 1, 2008.  ^ SQUARE ENIX MEMBERS (April 24, 2008). "NY Comic Con Event Diary: Day 2". Square Enix. Retrieved May 18, 2008. [permanent dead link] ^ "PlayStation: The Official Magazine
Magazine
Holiday Gift Guide '08," PlayStation: The Official Magazine
Magazine
13 (Holiday 2008): 37. ^ McWhertor, Michael (May 16, 2007). " Chocobo
Chocobo
Coffee Mugs". Kotaku. Archived from the original on April 26, 2009. Retrieved February 17, 2009.  ^ Fahey, Mike (December 14, 2006). "Chocobos In The Wild". Kotaku. Archived from the original on October 12, 2012. Retrieved February 18, 2009.  ^ Henry Gilbert (July 11, 2010). "Everything you need to know about Dragon Quest". GamesRadar. Future plc. Retrieved March 1, 2013.  ^ a b c Mike Schramm (June 19, 2011). " Dragon Quest
Dragon Quest
25th anniversary merch features plushie slimes, business card cases". Joystiq. AOL. Archived from the original on March 8, 2016. Retrieved April 8, 2012.  ^ a b "Slime Plush
Plush
Toys". Slimeshrine. Archived from the original on September 4, 2009. Retrieved January 28, 2009.  ^ Joshua Fruhlinger (October 28, 2004). " Dragon Quest
Dragon Quest
Slime PS2 controller from Hori". Engadget. AOL. Retrieved April 8, 2013.  ^ "Smile Slime". Square Enix
Enix
Shop. Square Enix
Enix
JP Shopping Site. Archived from the original on December 23, 2006. Retrieved January 28, 2009.  ^ Candace Savino (November 26, 2007). " Dragon Quest
Dragon Quest
board game out in Japan, looks like good times". Joystiq. AOL. Archived from the original on May 25, 2016. Retrieved April 8, 2013.  ^ Jasmine Maleficent Rea (July 29, 2012). " Dragon Quest
Dragon Quest
slime racing is now a board game". Games Beat. Venture Beat.  ^ Chris Kohler (April 27, 2010). "Eating Slime Buns at Tokyo's Dragon QuestBar". Wired Magazine. Condé Nast Publications. Archived from the original on March 24, 2014. Retrieved March 1, 2013.  ^ " Legend of Mana
Legend of Mana
Products". RPGFan. Retrieved June 13, 2007.  ^ Ashcraft, Brian (September 22, 2012). "From Mass Effect
Mass Effect
to Metal Gear, This is a Symphony in Plastic". Kotaku. Archived from the original on January 28, 2013.  ^ "Square Enix
Enix
Comic Magazines" (in Japanese). Retrieved January 31, 2008.  ^ McLaughlin, Rus (April 30, 2008). " IGN
IGN
Presents: The History of Final Fantasy
Final Fantasy
VII". IGN. Ziff Davis. Retrieved September 14, 2008.  ^ Yukiyoshi Ike Sato (January 28, 2000). "Breaking News: Square Millennium". GameSpot. Retrieved March 4, 2013.  ^ a b "Square Enix
Enix
enhanced a presence in the Chinese online and mobile game market with a 100% Square Enix
Enix
subsidiary based in Beijing" (PDF). Square Enix
Enix
staff. February 28, 2005. Retrieved July 27, 2008.  ^ "Notice on Results of Square Enix's Tender Offer and Change in Consolidated Subsidiary" (PDF). Square Enix
Enix
Co., Ltd. September 22, 2005. Archived from the original (PDF) on 2015-04-02. Retrieved June 27, 2017.  ^ "About Us". Tokyo
Tokyo
RPG Factory. Retrieved June 21, 2016.  ^ "About". Square Enix
Enix
Collective. Retrieved September 13, 2017.  ^ "About Us". Studio Istolia. Retrieved February 21, 2017.  ^ " Final Fantasy
Final Fantasy
15 director heading up new Square Enix
Enix
studio". Polygon. March 27, 2018. Retrieved March 27, 2018.  ^ Gurka, John (May 1995). "A Day in the Life of Square". Electronic Gaming Monthly. Ziff Davis
Ziff Davis
(70): 72–74.  ^ "History - Corporate Information - SQUARE ENIX HOLDINGS CO., LTD". Hd.square-enix.com. Retrieved September 3, 2017.  ^ IGN
IGN
Staff (February 4, 2004). "Square Enix
Enix
Holds Strong". IGN. Retrieved April 12, 2014.  ^ "Square Electronic Arts". IGN
IGN
U.K.  ^ "Square Enix
Enix
To Make Taito
Taito
A Wholly-Owned Subsidiary" (PDF). Square Enix
Enix
Co., Ltd. December 12, 2005. Retrieved November 1, 2016.  ^ a b "Notice of an Absorption-type Company Split Between Taito Corporation and ES1 Corporation" (PDF). Square Enix
Enix
Holdings. November 27, 2009. Retrieved November 1, 2016.  ^ Tidwell, Mike (August 3, 1999). "News from Enix". RPGamer. Retrieved July 29, 2008.  ^ Stone, Cortney (2003). " Enix
Enix
America Shuts Down". RPGamer. Retrieved September 11, 2007.  ^ Crossley, Rob (April 19, 2010). "Square Enix
Enix
comes clean on cuts and closure". Develop. Retrieved November 25, 2014.  ^ a b "Notice regarding Dissolution and Liquidation of Subsidiaries" (PDF). Square Enix
Enix
Co., Ltd. September 28, 2008. Retrieved September 28, 2008.  ^ Gera, Emily (June 17, 2013). "Square Enix
Enix
opens mobile studio in Indonesia". Polygon. Retrieved June 25, 2014.  ^ Anne-Lee, Mary (January 14, 2015). "Square Enix
Enix
shuts down Indonesia spin-off studio, Smileworks". Tehcinasia. Retrieved August 10, 2015.  ^ "The Future of IOI". IO Interactive. June 16, 2017. Retrieved June 16, 2017. 

External links[edit]

Official website

Square Enix
Enix
Holdings

v t e

Square Enix

Square Enix

Video game development

Square Enix
Enix
Europe

Beautiful Game Studios Crystal Dynamics Eidos Montréal Square Enix
Enix
Montreal

Taito

Other industries

Gangan Comics PlayOnline Visual Works

Lists of video games

Square Enix

mobile

Enix

home computer

Square Square Enix
Enix
Europe

Crystal Dynamics Eidos

Taito List of franchises

Key people

Yoshinori Kitase Shinji Hashimoto Tetsuya Nomura Hajime Tabata Hiromichi Tanaka Takashi Tokita Naoki Yoshida Yoichi Wada

Defunct

DigiCube Eidos Hungary Quest Corporation The Game Designers Studio

Related articles

Compilation albums Companion books DS:Style IO Interactive Localization of Square Enix
Enix
video games Luminous Studio NESiCAxLive NESYS Rocksteady Studios Taito
Taito
Type X Zuntata

Category

v t e

Square Enix
Enix
video game franchises

Square Enix

The 7th Saga ActRaiser All Star Pro-Wrestling Bravely Bushido Blade Chaos Rings Chrono Death Trap Dragon Quest Drakengard E.V.O.: Search for Eden Final Fantasy Fortune Street Front Mission Hanjuku Hero Kingdom Hearts Mana Million Arthur Musashi Ogre Parasite Eve Rad Racer SaGa Star Ocean Tobal Valkyrie Profile Wonder Project WorldRunner

Square Enix
Enix
Europe

Battlestations Championship Manager Conflict Deus Ex Eclipse Fear Effect Fighting Force Gex Heimdall Just Cause Kane & Lynch Legacy of Kain Life Is Strange Pandemonium Shellshock Sleeping Dogs SWIV Thief Thunderhawk Tomb Raider Urban Chaos

Taito

Arkanoid Battle Gear Birdie King Bubble Bobble

Puzzle Bobble Rainbow Islands

Chase Cleopatra Fortune Darius Densha de Go! Don Doko Don Elevator Action Exit Gunslinger Stratos Hat Trick Hero Halley KiKi KaiKai The Legend of Kage Lufia Operation Ougon no Shiro Psychic Force Qix Rakugaki Ōkoku Rastan Ray Sonic Blast Man Space Invaders

Groove Coaster

Speed Race Tiger Heli Violence Fight

v t e

SoftBank Group

Group companies

India

InMobi Ola Cabs Snapdeal Flipkart

Japan

Yahoo! Japan
Japan
(Yahoo! Kids)

Indonesia

Tokopedia ARM Holdings Aldebaran Robotics Boston Dynamics Brightstar Corporation DramaFever Grab RadioShack SB Creative SoftBank Mobile Sprint Corporation
Sprint Corporation
(83%)

Affiliated companies

GungHo Online Entertainment
GungHo Online Entertainment
(3.80%) Alibaba Group
Alibaba Group
(36%)

Related articles

Fukuoka SoftBank Hawks SBI Group

v t e

Final Fantasy
Final Fantasy
series

Main games

Final Fantasy Final Fantasy
Final Fantasy
II Final Fantasy
Final Fantasy
III

Music

Music

Music

Final Fantasy
Final Fantasy
IV Final Fantasy
Final Fantasy
V Final Fantasy
Final Fantasy
VI

Characters Music Remake The After Years The Complete Collection Chronicles

Music

Characters

Kefka Terra

Music

Final Fantasy
Final Fantasy
VII Final Fantasy
Final Fantasy
VIII Final Fantasy
Final Fantasy
IX

Characters

Aerith Barret Cloud Sephiroth Tifa Vincent Yuffie Zack

Music Remake Compilation

Characters

Squall

Music

Characters Music

Final Fantasy
Final Fantasy
X Final Fantasy
Final Fantasy
XI Final Fantasy
Final Fantasy
XII

Characters

Tidus Yuna

Music X-2

Music

HD Remaster

Music

Characters

Vaan Balthier

Music Revenant Wings

Final Fantasy
Final Fantasy
XIII Final Fantasy
Final Fantasy
XIV Final Fantasy
Final Fantasy
XV

Characters

Lightning

Music XIII-2

Music

Lightning Returns

Music

Music Original version Heavensward

Development Pocket Edition Characters

Noctis

Music

Other games

Airborne Brigade All the Bravest Artniks Brave Exvius Dimensions

II

Explorers Mobius Mystic Quest Record Keeper The 4 Heroes of Light World

Subseries

Crystal Chronicles Dissidia Fabula Nova Crystallis Ivalice
Ivalice
Alliance Theatrhythm

Curtain Call Dragon Quest

Related games

Bravely Default

Second: End Layer

Ehrgeiz Super Smash Bros. for Nintendo 3DS
Nintendo 3DS
and Wii
Wii
U

Related series

Chocobo Fortune Street Kingdom Hearts Mana SaGa

Films and animation

Legend of the Crystals The Spirits Within Unlimited Last Order Advent Children Brotherhood Kingsglaive

Media

video games

Recurring elements Music

concerts

v t e

Gangan Comics

Monthly Shōnen Gangan

B. Ichi Blast of Tempest A Certain Magical Index Corpse Princess Doubt Dragon Quest
Dragon Quest
Retsuden: Roto no Monshō Fullmetal Alchemist Guilty Crown Haré+Guu He Is My Master Hero Tales Heroman High School! Kimengumi Higurashi When They Cry Magical Circle Guru Guru Mamotte Shugogetten Material Puzzle Moribito: Guardian of the Spirit The Mythical Detective Loki Ragnarok Nagasarete Airantō Ninpen Manmaru O-Parts Hunter Pani Poni Papuwa Peacemaker Kurogane The Record of a Fallen Vampire Soul Eater Soul Eater Not! Spiral: The Bonds of Reasoning Star Ocean: The Second Story Today's Cerberus Tokyo
Tokyo
Underground Twin Signal UFO Ultramaiden Valkyrie Violinist of Hameln Watashi no Messiah-sama The World Ends with You

Monthly GFantasy

Aoharu x Machinegun Black Butler Cuticle Detective Inaba Dance with Devils Dazzle Devil Survivor 2: The Animation Durarara!! E's Gestalt Hakata Tonkotsu Ramens Hori-san to Miyamura-kun I, Otaku: Struggle in Akihabara The Irregular at Magic High School K Kimi to Boku Nabari no Ou Nil Admirari no Tenbin: Teito Genwaku Kitan Pandora Hearts The Royal Tutor Saiyuki Samurai Flamenco Silent Möbius
Silent Möbius
Tales Superior Switch Toward the Terra Yumekui Kenbun: Nightmare Inspector Zombie-Loan

Young Gangan

+Tic Elder Sister Arakawa Under the Bridge Aria the Scarlet Ammo
Aria the Scarlet Ammo
AA Astro Fighter Sunred Baccano! Bamboo Blade Bitter Virgin Black God The Comic Artist and His Assistants Darker than Black Dimension W Ghost Slayers Ayashi Hanamaru Kindergarten Hōzuki Island I Couldn't Become a Hero, So I Reluctantly Decided to Get a Job. Is It Wrong to Try to Pick Up Girls in a Dungeon? Knight's & Magic Lagrange: The Flower of Rin-ne Mononoke Mōryō no Yurikago No-Rin Restaurant to Another World The Ryuo's Work is Never Done! Saki Sekirei Space Dandy Sumomomo Momomo Übel Blatt Until Death Do Us Part Working!!

Gangan Online

Barakamon Chivalry of a Failed Knight Chronicles of the Going Home Club Daily Lives of High School Boys Day Break Illusion The Legend of the Legendary Heroes Monthly Girls' Nozaki-kun The Morose Mononokean Tanaka-kun is Always Listless Undefeated Bahamut Chronicle

Monthly Gangan Joker

Akame ga Kill! Book Girl The Case Study of Vanitas Corpse Party Dusk Maiden of Amnesia Grimgar of Fantasy and Ash Gugure! Kokkuri-san Hanasaku Iroha The Idolmaster Cinderella Girls Imōto Sae Ireba Ii. Gaiden: Imōto ni Saenareba Ii! Inu x Boku SS Is It Wrong to Try to Pick Up Girls in a Dungeon?: Sword Oratoria Kakegurui – Compulsive Gambler My Bride is a Mermaid Natsu no Arashi! One Week Friends Oreshura Sengoku Strays Shitsurakuen Tari Tari Umineko When They Cry WataMote

Monthly Big Gangan

ACCA: 13-Territory Inspection Dept. Goblin Slayer High Score Girl My Youth Romantic Comedy Is Wrong, As I Expected Re:Zero − Starting Life in Another World Rose Guns Days Saekano: How to Raise a Boring Girlfriend Scum's Wish Servant × Service WIXOSS

Discontinued

Alice on Deadlines Dear Enchanter Juvenile Orion Kamui KimiKiss Mahoraba Tenka Musō

Other

List of Gangan Comics
Gangan Comics
manga franchises Square Enix

Enix

v t e

Visual Works

Feature films

Final Fantasy
Final Fantasy
VII: Advent Children Kingsglaive: Final Fantasy
Final Fantasy
XV

Video game franchises

Deus Ex Dragon Quest Drakengard Final Fantasy Gunslinger Stratos Hitman Kingdom Hearts Parasite Eve Tomb Raider

Standalone video games

The Bouncer Chrono Cross Densha de Go! Thief Vagrant Story Xenogears

v t e

Major video game companies

Annual revenue of over US$1 billion as of 2017

Activision Blizzard Atari Bandai Namco Entertainment Capcom‎ Disney Mobile Electronic Arts Epic Games Gameloft Glu Mobile Google Play Games GungHo Online Entertainment Koei Tecmo Konami LucasArts Marvelous Microsoft Studios NCsoft NetEase Nexon Nintendo Nippon Ichi Software Perfect World Riot Games Sega SNK Sony
Sony
Interactive Entertainment Square Enix Take-Two Interactive Tencent THQ Nordic

Koch Media Deep Silver

Ubisoft Valve Corporation Warner Bros. Interactive Entertainment ZeniMax Media

Category List

Tokyo
Tokyo
portal Companies portal

.

Time at 25452464.416667, Busy percent: 30
***************** NOT Too Busy at 25452464.416667 3../logs/periodic-service_log.txt
1440 = task['interval'];
25453687.3 = task['next-exec'];
0 = task['last-exec'];
daily-work.php = task['exec'];
25452464.416667 Time.

10080 = task['interval'];
25462327.3 = task['next-exec'];
0 = task['last-exec'];
weekly-work.php = task['exec'];
25452464.416667 Time.

30 = task['interval'];
25452487.616667 = task['next-exec'];
25452457.616667 = task['last-exec'];
PeriodicStats.php = task['exec'];
25452464.416667 Time.

1440 = task['interval'];
25453687.3 = task['next-exec'];
0 = task['last-exec'];
PeriodicBuild.php = task['exec'];
25452464.416667 Time.

1440 = task['interval'];
25453687.3 = task['next-exec'];
0 = task['last-exec'];
build-sitemap-xml.php = task['exec'];
25452464.416667 Time.

60 = task['interval'];
25452487.416667 = task['next-exec'];
25452427.416667 = task['last-exec'];
cleanup.php = task['exec'];
25452464.416667 Time.

60 = task['interval'];
25452487.5 = task['next-exec'];
25452427.5 = task['last-exec'];
parse-contens.php = task['exec'];
25452464.416667 Time.