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The Nintendo
Nintendo
DS,[b] or simply DS, is a dual-screen handheld game console developed and released by Nintendo. The device went on sale in North America
North America
on November 21, 2004. The DS, short for "Developers' System" or "Dual Screen",[3] introduced distinctive new features to handheld gaming: two LCD
LCD
screens working in tandem (the bottom one featuring a touchscreen), a built-in microphone, and support for wireless connectivity.[4] Both screens are encompassed within a clamshell design similar to the Game Boy Advance
Game Boy Advance
SP. The Nintendo
Nintendo
DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi
Wi-Fi
within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-closed Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection service. Its main competitor was Sony's PlayStation Portable
PlayStation Portable
as part of the seventh generation era. It was likened to the Nintendo
Nintendo
64 from the 1990s, which led to several N64 ports such as Super Mario 64 DS, Diddy Kong Racing DS, among others. Prior to its release, the Nintendo
Nintendo
DS was marketed as an experimental, "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance
Game Boy Advance
and GameCube. However, backward compatibility with Game Boy Advance
Game Boy Advance
titles and strong sales ultimately established it as the successor to the Game Boy
Game Boy
series.[5] On March 2, 2006, Nintendo launched the Nintendo
Nintendo
DS Lite, a slimmer and lighter redesign of the original Nintendo
Nintendo
DS with brighter screens. On November 1, 2008, Nintendo
Nintendo
released the Nintendo
Nintendo
DSi, another redesign with several hardware improvements and new features. All Nintendo
Nintendo
DS models combined have sold 154.02 million units,[6] making it the best selling handheld game console to date, and the second best selling video game console of all time behind Sony's PlayStation 2.[1][7] The Nintendo
Nintendo
DS line was succeeded by the Nintendo
Nintendo
3DS family in 2011.

Contents

1 History

1.1 Development 1.2 Launch 1.3 Promotion 1.4 Sales 1.5 Legacy

2 Games

2.1 Compatibility 2.2 Regional division 2.3 Media specifications

3 Hardware

3.1 Models 3.2 Technical specifications 3.3 Accessories

3.3.1 Rumble Pak 3.3.2 Headset 3.3.3 Browser 3.3.4 Wi-Fi
Wi-Fi
USB Connector 3.3.5 MP3 Player 3.3.6 Guitar grip controller

4 Software and features

4.1 Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection 4.2 Download Play 4.3 Multi-Card Play 4.4 PictoChat 4.5 Firmware

5 Hacking and homebrew 6 See also 7 Notes 8 References 9 External links

History[edit] Development[edit] On November 13, 2003, Nintendo
Nintendo
announced that it would be releasing a new game product in 2004. The company did not provide many details, but stated it would not succeed the Game Boy Advance
Game Boy Advance
or GameCube.[8] On January 20, 2004, the console was announced under the codename " Nintendo
Nintendo
DS".[9] Nintendo
Nintendo
released only a few details at that time, saying that the console would have two separate, 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 Megabytes) of semiconductor memory.[9][10] Nintendo
Nintendo
president Satoru Iwata said, "We have developed Nintendo
Nintendo
DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century."[9] He also expressed optimism that the DS would help put Nintendo
Nintendo
back at the forefront of innovation and move away from the conservative image that has been described about the company in years past.[11] In March 2004, a document containing most of the console's technical specifications was leaked, also revealing its internal development name, "Nitro".[12] In May 2004, the console was shown in prototype form at E3 2004, still under the name " Nintendo
Nintendo
DS".[13] On July 28, 2004, Nintendo
Nintendo
revealed a new design that was described as "sleeker and more elegant" than the one shown at E3 and announced Nintendo
Nintendo
DS as the device's official name.[14] Following lukewarm GameCube
GameCube
sales, former Nintendo
Nintendo
president Hiroshi Yamauchi stressed the importance of its success to the company's future, making a statement which can be translated from Japanese as, "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."[15][16] Launch[edit] Main article: Nintendo
Nintendo
DS launch President Iwata referred to Nintendo
Nintendo
DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively".[17] On September 20, 2004, Nintendo
Nintendo
announced that the Nintendo
Nintendo
DS would be released in North America
North America
on November 21, 2004 for US$149.99.[18] It was set to release on December 2, 2004 in Japan
Japan
(¥15000);[19] on February 24, 2005 in Australia ($199.95);[20] and on March 11, 2005 in Europe
Europe
(£99.99/€149.99).[21] The console was released in North America with a midnight launch event at Universal CityWalk EB Games in Los Angeles, California. The console was launched quietly in Japan compared to the North America
North America
launch; one source cites the cold weather as the reason.[22] Regarding the European launch, Nintendo President Satoru Iwata
Satoru Iwata
said this:

Europe
Europe
is an extremely important market for Nintendo, and we are pleased we can offer such a short period of time between the US and European launch. We believe that the Nintendo
Nintendo
DS will change the way people play video games and our mission remains to expand the game play experience. Nintendo
Nintendo
DS caters for the needs of all gamers whether for more dedicated gamers who want the real challenge they expect, or the more casual gamers who want quick, pick up and play fun.[23]

Promotion[edit] The system's promotional slogans revolve around the word "Touch" in almost all countries, with the North American slogan being "Touching is good."[24] The Nintendo
Nintendo
DS was seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies have said that each system targets a different audience.[citation needed] Time magazine awarded the DS a Gadget of the Week award.[25] At the time of its release in the United States, the Nintendo
Nintendo
DS retailed for US$149.99. The price dropped to US$129.99 on August 21, 2005, one day before the anticipated North American releases of Nintendogs
Nintendogs
and Advance Wars: Dual Strike. Nine official colors of the Nintendo
Nintendo
DS were available through standard retailers. Titanium (silver and black) were available worldwide, Electric Blue was exclusive to North and Latin America. There was also a red version of the DS which was bundled with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue were also available in Europe
Europe
and North America through a Nintendogs
Nintendogs
bundle, although the colors are just referred to as pink and blue; however, these colors were available only for the original style Nintendo
Nintendo
DS; a different and more-limited set of colors have been used for the Nintendo
Nintendo
DS Lite. Sales[edit] Main article: Nintendo
Nintendo
DS sales As of March 31, 2016, all Nintendo
Nintendo
DS models combined have sold 154.02 million units, making it the best selling handheld game console to date, and the second best selling video game console of all time.[1][7] Legacy[edit] The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming console with a similar dual-screen setup which can display images on the top screen in stereoscopic 3D.[26] On January 29, 2014, Nintendo
Nintendo
announced that Nintendo
Nintendo
DS games would be added to the Wii U
Wii U
Virtual Console,[27] with the first game, Brain Age: Train Your Brain in Minutes a Day!, being released in Japan
Japan
on June 3, 2014.[28] Games[edit] See also: List of Nintendo
Nintendo
DS games

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Compatibility[edit]

Game Boy Advance
Game Boy Advance
game slot on Game Boy Advance
Game Boy Advance
SP (below) and Nintendo DS Lite (above).

Clockwise from left: A Game Boy Color
Game Boy Color
game cartridge, a Game Boy Advance game cartridge, and a Nintendo
Nintendo
DS game cartridge. On the far right is a United States Nickel shown for scale.

The Nintendo
Nintendo
DS is backward compatible with Game Boy Advance
Game Boy Advance
(GBA) cartridges. The smaller Nintendo
Nintendo
DS game cards fit into a slot on the top of the system, while Game Boy Advance
Game Boy Advance
games fit into a slot on the bottom of the system. The Nintendo
Nintendo
DS, like the Game Boy
Game Boy
Micro, is not backward compatible with games for the Game Boy Color
Game Boy Color
and the original Game Boy
Game Boy
because the Sharp Z80 compatible processor is not included and the console has physical incompatibility with Game Boy
Game Boy
and Game Boy Color games.[29][30] The original Game Boy
Game Boy
sound processor used in the older systems is still included, and indeed necessary for some GBA games that use the older sound hardware.[citation needed] The handheld does not have a port for the Game Boy Advance
Game Boy Advance
Link Cable, so multiplayer or GameCube– Game Boy Advance
Game Boy Advance
link-up modes are not available in Game Boy Advance
Game Boy Advance
titles. Only single-player mode is supported on the Nintendo
Nintendo
DS, as is the case with Game Boy
Game Boy
Advance games played via the Virtual Console on the 3DS and Wii
Wii
U. The Nintendo
Nintendo
DS only uses one screen when playing Game Boy
Game Boy
Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192 px for the Nintendo
Nintendo
DS, and 240 × 160 px for the Game Boy
Game Boy
Advance). Nintendo
Nintendo
DS games inserted into the top slot are able to detect the presence of specific Game Boy Advance
Game Boy Advance
games in the bottom slot. In many such games, either stated in the game during gameplay or mostly explained in the games' instruction manuals, extra content can be unlocked or added by starting the Nintendo
Nintendo
DS game with the appropriate Game Boy Advance
Game Boy Advance
game inserted. Among those games were the popular Pokémon Diamond and Pearl
Pokémon Diamond and Pearl
or Pokémon
Pokémon
Platinum, that allowed the player to find more/exclusive Pokémon
Pokémon
in the wild if a suitable Game Boy Advance
Game Boy Advance
cartridge was inserted.[31] Some of the content can stay permanently, even when the GBA game has been removed after content has been added. Additionally, GBA slot can be used to house expansion paks, such as the Rumble Pak, the Nintendo
Nintendo
DS Memory Expansion Pak, and the Guitar Grip for the Guitar Hero: On Tour series. The Nintendo
Nintendo
DSi and the DSi XL do not have a second cartridge slot and cannot play Game Boy Advance games, or Guitar Hero: On Tour. Regional division[edit] The Nintendo
Nintendo
DS is region free in the sense that any console will run a Nintendo
Nintendo
DS game purchased anywhere in the world; however, the Chinese version of iQue DS games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required Chinese character glyph images, this restriction is removed on Nintendo
Nintendo
DSi and 3DS systems. Although the Nintendo
Nintendo
DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy
Game Boy
games, some games that require both players to have a Nintendo
Nintendo
DS game card for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo
Nintendo
DS game may not work with a North American Nintendo
Nintendo
DS game, even though some titles, such as Mario Kart DS
Mario Kart DS
and Pokémon
Pokémon
Diamond and Pearl versions are mutually compatible). With the addition of the Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection, certain games can be played over the Internet with users of a different region game. Some Wi-Fi
Wi-Fi
enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", as well as two non-location specific settings. This allows the player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.[citation needed] The Nintendo
Nintendo
DSi, however, has a region lock for the DSiWare downloadable games, as well as DSi-specific cartridges. It still runs normal DS games of any region, however. Media specifications[edit] Main article: Nintendo
Nintendo
game card Nintendo
Nintendo
DS games use a proprietary solid state mask ROM in their game cards.[32] The mask ROM chips are manufactured by Macronix and have an access time of 150 ns.[33] Cards currently range from 8–512 MiB (64 Mib to 4 Gib) in size (although data on the maximum capacity has not been released).[34][35] Larger cards have a 25% slower data transfer rate than more common smaller cards.[36] The cards usually have a small amount of flash memory or an EEPROM
EEPROM
to save user data such as game progress or high scores. However, there are few games that have no save memory such as Electroplankton. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Advance
Game Boy Advance
cartridges) and weigh around 3.5 g (​1⁄8 oz). Hardware[edit] See also: Special
Special
versions of the Nintendo
Nintendo
DS

Stylus for the DS Lite

The Nintendo
Nintendo
DS[37] design resembles that of the multi-screen games from the Game & Watch line, such as Donkey Kong and Zelda, which was also made by Nintendo. The lower display of the Nintendo
Nintendo
DS is overlaid with a touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more directly than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write messages or to draw. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. On the top of the device are two shoulder buttons, a game card slot, a stylus holder and a power cable input. The bottom features the Game Boy Advance
Game Boy Advance
game card slot. The overall button layout resembles that of the Super Nintendo
Nintendo
Entertainment System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance
Game Boy Advance
line of systems do not feature these controls. It also has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This was a first for a Nintendo
Nintendo
handheld, as the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition, chatting online between and during gameplay sessions, and minigames that require the player to blow or shout into the microphone. Models[edit] Main article: Nintendo
Nintendo
DS family See also: List of Nintendo
Nintendo
DS colors and styles

Nintendo
Nintendo
DS Lite

The Nintendo
Nintendo
DS Lite (Japanese: ニンテンドーDS Lite) is the first redesign of the Nintendo
Nintendo
DS. While retaining the original model's basic characteristics, it features a sleeker appearance, and brighter screens. Nintendo
Nintendo
considered a larger model of the Nintendo DS Lite for release, but decided against it as sales of the original redesign were still strong. It was the final DS to have backwards compatibility with Game Boy Advance
Game Boy Advance
games.[38] As of March 31, 2014, shipments of the DS Lite have reached 93.86 million units worldwide, according to Nintendo.[1]

Nintendo
Nintendo
DSi

The Nintendo
Nintendo
DSi (ニンテンドーDSi) is the second redesign of the Nintendo
Nintendo
DS. It is based on the unreleased larger Nintendo
Nintendo
DS Lite model. While similar to the previous DS redesign, new features include two inner and outer 0.3 megapixel digital cameras, a larger 3.25 inch display, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo
Nintendo
DSi Shop. Unlike the Nintendo
Nintendo
DS and Nintendo
Nintendo
DS Lite, backwards compatibility with Game Boy Advance
Game Boy Advance
games was removed. The Nintendo
Nintendo
DSi XL (DSi LL in Japan) is a larger design of the Nintendo
Nintendo
DSi, and the first model of the Nintendo DS family
Nintendo DS family
of consoles to be a size variation of a previous one.[39] It features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.[40][41] While the original DSi was specifically designed for individual use, Nintendo
Nintendo
president Satoru Iwata
Satoru Iwata
suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.[39] Technical specifications[edit]

Mass Dimensions Display Resolution CPU RAM Input Voltage Battery Storage Wireless connectivity

275 g (9.7 oz) 148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in. × 3.33 in. × 1.13 in.) Two TFT LCD
TFT LCD
screens: 62 mm × 46 mm (2.4 in × 1.8 in), 77 mm (3.0 in) diagonal, 0.24 mm dot pitch, 18-bit depth (262,144 colors), 21 mm gap between screens (≈92 lines).

256 × 192 pixels Two ARM processors:

32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering[42] 32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi
Wi-Fi
support and takes on second-processor duties in Game Boy Advance mode

4 MB PS RAM
RAM
(expandable via the Game Boy Advance
Game Boy Advance
slot, only officially used by the Opera web browser).

Power button 8 digital buttons D-pad Resistive touchscreen
Resistive touchscreen
(lower screen only) Microphone

1.65 v Rechargeable 850 mAh lithium-ion battery. 256 kB of serial flash memory Built-in 802.11 Wireless Network Connection (WEP encryption support only)[43]

The system's 3D hardware[37][44] consist of Rendering Engine and Geometry Engine which perform transform and lighting, Transparency Auto Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Test, per-primitive alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and simulated point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environment Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. However, it uses point (nearest neighbor) texture filtering, leading to some titles having a blocky appearance. Unlike most 3D hardware, it has a set limit on the number of triangles it can render as part of a single scene; the maximum amount is about 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. The DS is generally more limited by its polygon budget than by its pixel fill rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels. The system has 656 kilobytes of video memory[45] and two 2D engines (one per screen). These are similar to (but more powerful than) the Game Boy
Game Boy
Advance's single 2D engine. The Nintendo
Nintendo
DS has compatibility with Wi-Fi
Wi-Fi
( IEEE 802.11
IEEE 802.11
(legacy mode)). Wi-Fi
Wi-Fi
is used for accessing the Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection, compete with other users playing the same Wi-Fi
Wi-Fi
compatible game, PictoChat[46] or with a special cartridge and RAM
RAM
extension, browse the internet. Nintendo
Nintendo
claims the battery lasts a maximum of 10 hours under ideal conditions on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and use of backlight, which can be turned on or off in selected games such as Super Mario 64 DS. The battery is user-replaceable using only a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.[47] Users can close the Nintendo
Nintendo
DS system to trigger its 'sleep' mode, which pauses the game that is being played and saves battery life by turning off the screens, speakers, the wireless communications; however, closing the system while playing a Game Boy Advance
Game Boy Advance
game will not put the Nintendo
Nintendo
DS into sleep mode, and the game will continue to run normally. Certain DS games (such as Animal Crossing: Wild World) also will not pause but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games,[48] the DS will not go into sleep mode.[49] Some games, such as The Legend of Zelda: Phantom Hourglass even use the closing motion needed to enter sleep mode as an unorthodox way of solving puzzles. Accessories[edit] Main article: Nintendo
Nintendo
DS accessories Although the secondary port on the Nintendo
Nintendo
DS does accept and support Game Boy Advance
Game Boy Advance
cartridges (but not Game Boy
Game Boy
or Game Boy
Game Boy
Color cartridges), Nintendo
Nintendo
has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance
Game Boy Advance
compatibility titles being a logical extension.[citation needed] Due to the lack of a second port on the Nintendo
Nintendo
DSi, it is not compatible with any accessory that uses it. Rumble Pak[edit] Main article: Rumble Pak
Rumble Pak
§  Nintendo
Nintendo
DS The Rumble Pak
Rumble Pak
was the first official expansion slot accessory. In the form of a Game Boy Advance
Game Boy Advance
cartridge, the Rumble Pak
Rumble Pak
vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released in North America
North America
and Japan
Japan
in 2005 bundled with Metroid Prime Pinball.[50] In Europe, it was first available with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak
Rumble Pak
was also released separately in those regions. Headset[edit] The Nintendo
Nintendo
DS Headset is the official headset for the Nintendo
Nintendo
DS. It plugs into the headset port (which is a combination of a standard 3.5mm(1/8-inch) headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released alongside Pokémon Diamond and Pearl
Pokémon Diamond and Pearl
in Japan, North America, and Australia. Browser[edit] Main article: Nintendo
Nintendo
DS Browser On February 15, 2006, Nintendo
Nintendo
announced a version of the cross-platform web browser Opera for the DS system.[51] The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the page.[52] The browser went on sale in Japan
Japan
and Europe
Europe
in 2006,[53][54] and in North America
North America
on June 4, 2007.[55] Browser operation requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo
Nintendo
DSi shop free.[56] Wi-Fi
Wi-Fi
USB Connector[edit] Main article: Nintendo
Nintendo
Wi-Fi
Wi-Fi
USB Connector This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access point, allowing a Wii
Wii
and up to five Nintendo
Nintendo
DS units to access the Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection service through the host computer's Internet connection. When tried under Linux, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is also a hacked driver for Windows XP/Vista to make it function the same way. The Wi-Fi
Wi-Fi
USB Connector was discontinued from retail stores. MP3 Player[edit] Main article: Play-Yan The Nintendo
Nintendo
MP3 Player (a modified version of the device known as the Play-Yan
Play-Yan
in Japan) was released on December 8, 2006 by Nintendo
Nintendo
of Europe
Europe
at a retail price of £29.99/€30. The add-on uses removable SD cards to store MP3 audio files, and can be used in any device that features support for Game Boy Advance
Game Boy Advance
cartridges; however, due to this, it is limited in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is not compatible with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD card. Although it stated on the box that it is only compatible with the Game Boy
Game Boy
Micro, Nintendo
Nintendo
DS and Nintendo
Nintendo
DS Lite, it is also compatible with the Game Boy Advance
Game Boy Advance
SP and Game Boy
Game Boy
Advance. Guitar grip controller[edit] The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. It features four colored buttons just like the ones that can be found on regular Guitar Hero guitar controllers for the stationary consoles, though it lacks the fifth orange button found on the guitar controllers. The DS Guitar Hero controller comes with a small "pick-stylus" (which is shaped like a guitar pick, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Lite and the original Nintendo
Nintendo
DS as it comes with an adapter for the original DS.[57] It is not compatible with the DSi or 3DS, due to the lack of GBA slot. The Guitar Grip also works with its sequels, Guitar Hero
Guitar Hero
On Tour: Decades, Guitar Hero
Guitar Hero
On Tour: Modern Hits, and Band Hero. Software and features[edit] Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection[edit] Main article: Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection

The examples and perspective in this section deal primarily with North America and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate. (February 2011) (Learn how and when to remove this template message)

Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection was a free online game service run by Nintendo. Players with a compatible Nintendo
Nintendo
DS game could connect to the service via a Wi-Fi
Wi-Fi
network using a Nintendo
Nintendo
Wi-Fi
Wi-Fi
USB Connector or a wireless router. The service was launched in North America
North America
on November 14, 2005 with the release of Mario Kart DS.[58] Various online games and a web browser were released since then. Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo
Nintendo
DS platform. The Nintendo Wi-Fi
Wi-Fi
Connection then served as part of the basis of what would become the Wii.[59] Most functions (for games on both the DS and Wii consoles) were discontinued worldwide as of May 20, 2014.[60] Download Play[edit] See also: Nintendo
Nintendo
Zone With Download Play, it is possible for users to play multiplayer games with other Nintendo
Nintendo
DS systems, and later Nintendo
Nintendo
3DS systems, using only one game card. Players must have their systems within wireless range (up to approximately 65 feet) of each other for the guest system to download the necessary data from the host system. Download Play is also utilized to migrate Pokémon
Pokémon
from fourth generation games into the fifth generation Pokémon
Pokémon
Black and White, an example of a task requiring two different game cards, two handheld units, but only one player. Some Nintendo
Nintendo
DS retailers feature DS Download Stations that allow users to download demos of upcoming and currently available DS games; however, due to memory limitations, the downloads are erased once the system is powered off. The Download Station is made up of 1 to 8 standard retail DS units, with a standard DS card containing the demo data. On May 7, 2008, Nintendo
Nintendo
released the Nintendo
Nintendo
Channel for download on the Wii. The Nintendo
Nintendo
Channel uses Nintendo's WiiConnect24 to download Nintendo
Nintendo
DS demos through the Nintendo
Nintendo
Channel. From there, a user can select the game demo he/she wishes to play and, similar to the Nintendo
Nintendo
DS Download Stations at retail outlets, download the demo (until the user turns off the console) to their DS' 4 MB RAM. Multi-Card Play[edit] Multi-Card Play, like Download Play, allows users to play multiplayer games with other Nintendo
Nintendo
DS systems. In this case, each system requires a game card. This mode is accessed from an in-game menu, rather than the normal DS menu. PictoChat[edit] Main article: PictoChat PictoChat
PictoChat
allows users to communicate with other Nintendo
Nintendo
DS users within local wireless range. Users can enter text (via a small on screen keyboard), handwrite messages or draw pictures (via the stylus and touchscreen). There are four chatrooms (A, B, C, D) in which people can go to chat. Up to sixteen people can connect in any one room. On Nintendo
Nintendo
DS and Nintendo
Nintendo
DS Lite systems users can only write messages in black. However, in the DSi and DSi XL there is a function that allows the user to write in any colour from a rainbow spectrum. PictoChat
PictoChat
was not available for the subsequent Nintendo
Nintendo
3DS series of systems. Firmware[edit] Nintendo's own firmware boots the system. A health and safety warning is displayed first, then the main menu is loaded. The main menu presents the player with four main options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy
Game Boy
Advance game. The main menu also has some secondary options such as turning on or off the back light, the system settings, and an alarm. The firmware also features an alarm clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user information and preferences (such as name, birthday, favorite color, etc.) that can be used in games. Hacking and homebrew[edit] Main article: Nintendo
Nintendo
DS homebrew Since the release of the Nintendo
Nintendo
DS, a great deal of hacking has occurred involving the DS's fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use. There are now many emulators for the DS, as well as the NES, SNES, Sega Master System, Sega
Sega
Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), as well as older handheld consoles like the Game Boy
Game Boy
Color. There are a number of cards which either have built-in flash memory, or a slot which can accept an SD, or MicroSD (like the DSTT, R4 and ez-flash V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for separate devices.[61] In South Korea, many video game consumers exploit illegal copies of video games, including for the Nintendo
Nintendo
DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.[62] Another modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the player infinite health, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and various other abilities depending on the game and code used. See also[edit]

Nintendo
Nintendo
portal

Nintendo
Nintendo
DS line List of Nintendo
Nintendo
DS games List of Nintendo
Nintendo
DS Wi-Fi
Wi-Fi
Connection games Nintendo
Nintendo
DS and 3DS storage devices

Notes[edit]

^ DS and DS Lite models only ^ (Japanese: ニンテンドーDS)

References[edit]

^ a b c d e "Consolidated Sales Transition by Region" (PDF). Nintendo. April 27, 2016. Retrieved April 27, 2016.  ^ "Sales Data — Top Selling Software Sales Units — Nintendo
Nintendo
DS Software". Nintendo. March 31, 2015. Retrieved May 24, 2014.  ^ " Nintendo
Nintendo
DS Frequently Asked Questions". Nintendo. Retrieved July 8, 2014.  ^ Darkain (January 21, 2005). " Nintendo
Nintendo
DS – WI-FI vs NI-FI". Archived from the original on February 17, 2005. Retrieved April 2, 2006.  ^ http://www.nintendojo.com/features/specials/a-pillar-too-many A Pillar Too Many ^ As of March 31, 2016 ^ a b Schreier, Jason. (January 4, 2011) Nintendo
Nintendo
DS Line Outsells PlayStation 2, Nintendo
Nintendo
Says GameLife. Wired.com. Retrieved on 2013-08-23. ^ " Nintendo
Nintendo
Going Back to the Basics. Full story about the company offering a new system in 2004". IGN. November 13, 2003. Retrieved October 4, 2007.  ^ a b c " Nintendo
Nintendo
Announces Dual-Screened Portable Game System". January 20, 2004. Archived from the original on April 2, 2004. Retrieved July 10, 2007.  ^ Billy Berghammer (January 21, 2004). "GI Online Interviews NOA's Beth Llewelyn About The Nintendo
Nintendo
DS". Archived from the original on June 12, 2007. Retrieved July 10, 2007.  ^ Glen Bayer (March 1, 2004). "Various Satoru Iwata
Satoru Iwata
comments regarding the Nintendo
Nintendo
DS". N-sider.com. Retrieved October 4, 2007.  ^ Kavanagh, Rich (March 13, 2004). "More Nintendo
Nintendo
DS (or Nitro?) specs leaked". Archived from the original on November 6, 2010. Retrieved July 13, 2007.  ^ Kent, Steve (May 5, 2004). " Nintendo
Nintendo
unveiling new portable". USA Today. Retrieved July 13, 2007.  ^ " Nintendo
Nintendo
keeps 'DS' codename, tweaks hardware". USA Today. July 28, 2004. Retrieved July 13, 2007.  ^ "Nikkei talks with Nintendo's Yamauchi and Iwata". GameScience. Archived from the original on January 27, 2006. Retrieved May 27, 2014. "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell." — Hiroshi Yamauchi  ^ Metts, Jonathan (February 13, 2004). "Iwata, Yamauchi Speak Out on Nintendo
Nintendo
DS". Nintendo
Nintendo
Worldwide Report. Retrieved May 27, 2014.  ^ "Message from the President: To shareholders and investors". Investor Relations Information. Japan: Nintendo
Nintendo
Co., Ltd. 2008. Archived from the original on December 21, 2008. Retrieved November 25, 2015.  ^ Harris, Craig (September 20, 2004). "Official Nintendo
Nintendo
DS Launch Details". Retrieved August 13, 2007.  ^ "IGN: NDS Japanese Launch Details". Retrieved December 27, 2008.  ^ "PALGN: Australian DS Launch". Archived from the original on May 25, 2009. Retrieved December 27, 2008.  ^ " Nintendo
Nintendo
claims most successful launch ever for DS in Australia". Retrieved December 27, 2008.  ^ Gantayat, Anoop (December 1, 2004). "NDS Launches in Japan". Retrieved July 16, 2007.  ^ Harris, Craig (January 27, 2007). " Europe
Europe
DS Launch Title Details". IGN. Retrieved October 4, 2007.  ^ " Nintendo
Nintendo
DS targets teens, young adults". November 15, 2004. Retrieved May 24, 2016.  ^ Rothman, Wilson (June 14, 2006). "Time Magazine: Gadget of the Week". Retrieved February 1, 2007.  ^ Frum, Larry. " Nintendo
Nintendo
to unveil 3-D gaming console". CNN.com. Retrieved September 6, 2013.  ^ McWhertor, Michael (January 29, 2013). " Nintendo
Nintendo
DS games coming to Wii U
Wii U
Virtual Console". Polygon. Retrieved January 30, 2014.  ^ Phillips, Tom (June 4, 2014). "Nintendo's first DS title for Wii
Wii
U now available in Japan". Eurogamer.net. Retrieved June 4, 2014.  ^ "Can the Nintendo
Nintendo
DS or DS Lite Play Game Boy
Game Boy
Games? Nintendo
Nintendo
DS Family Nintendo
Nintendo
Support". en-americas-support.nintendo.com. Retrieved March 17, 2018.  ^ " Nintendo
Nintendo
- Customer Service Game Boy
Game Boy
micro - Frequently Asked Questions". www.nintendo.com. Retrieved March 17, 2018.  ^ "Dual-slot mode". Retrieved November 1, 2014.  ^ Vuijk, Rafael (October 11, 2006). "First Nintendo
Nintendo
DS cartridge information". Dark Fader (Rafael Vuijk). Retrieved February 10, 2010.  ^ "Nintendo: NDS Disassembly". GainGame's Blog. January 31, 2010. Archived from the original on February 25, 2010. Retrieved February 10, 2010. [unreliable source?] ^ Ni no Kuni: The Another World was the first DS game to use a 4-gigabit card "GoNintendo: Level 5's press conference – massive info roundup (Fantasy Life announced, Ninokuni's massive DS cart, and much more!)".  ^ Adam Riley (July 15, 2007). "E3 2007 NewsArchaic Sealed Heat ( Nintendo
Nintendo
DS) RPG Details". Cubed3.com. Retrieved November 4, 2007.  ^ Sara Guinness (June 16, 2006). "MechAssault DS Developer Diary". IGN. Archived from the original on May 9, 2007. Retrieved November 4, 2007.  ^ a b "GBATEK – GBA/NDS Technical Info". Retrieved 30 December 2016.  ^ "DSi XL Was Once DS Lite XL". Retrieved January 2, 2010.  ^ a b "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. October 30, 2009. pp. 9–10. Retrieved November 9, 2009.  ^ Tor Thorsen (October 29, 2009). "DSi XL hits US & EU Q1 2010, DS sales top 113 million". GameSpot. San Francisco: CBS Interactive. Retrieved October 29, 2009.  ^ Christopher Dring (October 29, 2009). " Nintendo
Nintendo
reveals DSi LL". Market for Home Computing and Video Games. United Kingdom: Intent Media. Retrieved November 9, 2009.  ^ Furber, Steve. ARM System-on-Chip Architecture. p. 344. ISBN 0-201-67519-6.  ^ " Nintendo
Nintendo
DS and Nintendo
Nintendo
DS Lite – Wireless Router Information". Nintendo – Customer Service.  ^ http://twvideo01.ubm-us.net/o1/vault/gdc07/slides/S3727i1.pdf ^ "A guide to homebrew development for the Nintendo
Nintendo
DS". Retrieved July 16, 2009.  ^ " Nintendo
Nintendo
DS ni-fi protocol information". Web.archive.org. February 2, 2009. Archived from the original on February 2, 2009. Retrieved September 11, 2012.  ^ "- Nintendo – Customer Service – Nintendo
Nintendo
DS – Charging the Battery". nintendo.com.  ^ Pokémon
Pokémon
Diamond and Pearl, Zoo Tycoon DS, SimCity DS, Tiger Woods PGA Tour, Digimon World Dawn, Mega Man Battle Network 5, or The Legendary Starfy ^ " Nintendo
Nintendo
DS Fitting Guides, NDSL Repair Guides". Consolewerks.co.uk. Archived from the original on November 9, 2012. Retrieved September 11, 2012.  ^ " Nintendo
Nintendo
Online Store". Retrieved April 2, 2006.  ^ "Giving gamers two windows to the Web: The Opera Browser for Nintendo
Nintendo
DS" (Press release). Opera Software. February 15, 2006. Retrieved April 2, 2006.  ^ Berit Hanson (February 16, 2006). "Opera for Nintendo
Nintendo
DS". Berit's Blog. Retrieved July 3, 2006.  ^ "Mark your calendars: Opera announces Nintendo
Nintendo
DS browser release date in Japan" (Press release). Opera Software ASA. June 21, 2006. Retrieved June 21, 2006.  ^ Chris Playo. "Japan: Nintendo
Nintendo
DS Press Conference". NintendoDS Advanced. Archived from the original on May 16, 2009. Retrieved April 2, 2006.  ^ Craig Harris (March 7, 2007). "GDC 2007: Nintendo
Nintendo
DS Browser US Bound". IGN. Retrieved September 19, 2007.  ^ " Nintendo
Nintendo
DSi Browser at Nintendo :: Games". Nintendo. Retrieved June 19, 2009.  ^ Brian Ekberg (April 14, 2008). "Guitar Hero: On Tour First Look". GameSpot. Retrieved May 26, 2008.  ^ "Mario Kart, Nintendo
Nintendo
Wi-Fi
Wi-Fi
Launch". IGN.com. November 15, 2005. Retrieved May 19, 2014.  ^ . Translation. "The Zen of Wi-Fi". Famitsu (in Japanese). March 2006. Retrieved November 13, 2015.  ^ " Nintendo
Nintendo
Wi-Fi
Wi-Fi
Connection service for Nintendo
Nintendo
DS and Wii
Wii
to end in May". Nintendo.com. February 26, 2014. Retrieved May 20, 2014.  ^ "What Are Nintendo
Nintendo
DS and DSi Cards?". Nintendo
Nintendo
DS Cards. June 27, 2010. Archived from the original on February 3, 2011. Retrieved September 23, 2010.  ^ "ニンテンドーDSの違法コピーにご注意!" (in Japanese). The Chosun Ilbo. December 11, 2007. Archived from the original on February 7, 2010. Retrieved September 10, 2008. 

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