The NINTENDO DS or simply, DS, is a 32-bit dual-screen handheld
game console developed and released by
Nintendo . The device went on
North America on November 21, 2004. The DS, short for
"Developers' System" or "Dual Screen", introduced distinctive new
features to handheld gaming: two
LCD screens working in tandem (the
bottom one featuring a touchscreen ), a built-in microphone , and
support for wireless connectivity . Both screens are encompassed
within a clamshell design similar to the
Game Boy Advance SP . The
Nintendo DS also features the ability for multiple DS consoles to
directly interact with each other over
Wi-Fi within a short range
without the need to connect to an existing wireless network.
Alternatively, they could interact online using the now-closed
Wi-Fi Connection service. Its main competitor was Sony's
PlayStation Portable as part of the seventh generation era . It was
likened to the
Nintendo 64 from the 1990s, which led to several N64
ports such as _
Super Mario 64 DS _, _
Diddy Kong Racing DS _,
_GoldenEye 007 _ and more.
Prior to its release, the
Nintendo DS was marketed as an
experimental, "third pillar" in Nintendo's console lineup, meant to
Game Boy Advance and
GameCube . However, backward
Game Boy Advance titles and strong sales ultimately
established it as the successor to the
Game Boy series. On March 2,
Nintendo launched the
Nintendo DS Lite , a slimmer and lighter
redesign of the original
Nintendo DS with brighter screens. On
November 1, 2008,
Nintendo released the
Nintendo DSi , another
redesign with several hardware improvements and new features. All
Nintendo DS models combined have sold 154.02 million units, making it
the best selling handheld game console to date, and the second best
selling video game console of all time behind Sony's
PlayStation 2 .
Nintendo DS line was succeeded by the
Nintendo 3DS line in 2011.
* 1 History
* 1.1 Development
* 1.2 Launch
* 1.3 Promotion
* 1.4 Sales
* 1.5 Legacy
* 2 Games
* 2.1 Compatibility
* 2.2 Regional division
* 2.3 Media specifications
* 3 Hardware
* 3.1 Models
* 3.2 Technical specifications
* 3.3 Accessories
* 3.3.2 Headset
* 3.3.3 Browser
Wi-Fi USB Connector
* 3.3.5 MP3 Player
* 3.3.6 Guitar grip controller
* 4 Software and features
* 4.2 Download Play
* 4.3 Multi-Card Play
* 5 Hacking and homebrew
* 6 See also
* 7 Notes
* 8 References
* 9 External links
On November 13, 2003,
Nintendo announced that it would be releasing a
new game product in 2004. The company did not provide many details,
but stated it would not succeed the
Game Boy Advance or
GameCube . On
January 20, 2004, the console was announced under the codename
Nintendo released only a few details at that time,
saying that the console would have two separate, 3-inch TFT LCD
display panels, separate processors, and up to 1 gigabit (128
Megabytes) of semiconductor memory.
Nintendo president Satoru Iwata
said, "We have developed
Nintendo DS based upon a completely different
concept from existing game devices in order to provide players with a
unique entertainment experience for the 21st century." He also
expressed optimism that the DS would help put
Nintendo back at the
forefront of innovation and move away from the conservative image that
has been described about the company in years past. In March 2004, a
document containing most of the console's technical specifications was
leaked, also revealing its internal development name, "Nitro." In May
2004, the console was shown in prototype form at E3 2004 , still under
the name "
Nintendo DS." On July 28, 2004,
Nintendo revealed a new
design that was described as "sleeker and more elegant" than the one
shown at E3 and announced
Nintendo DS as the device's official name.
GameCube sales, former
Nintendo president Hiroshi
Yamauchi stressed the importance of its success to the company's
future stating, "If the DS succeeds, we will rise to heaven, but if it
fails we will sink to hell."
Nintendo DS launch
President Iwata referred to
Nintendo DS as "Nintendo's first hardware
launch in support of the basic strategy 'Gaming Population Expansion'"
because the touch-based device "allows users to play intuitively". On
September 20, 2004,
Nintendo announced that the
Nintendo DS would be
North America on November 21, 2004 for US$ 149.99. It was
set to release on December 2, 2004 in
Japan (¥15000); on February
24, 2005 in Australia ($199.95); and on March 11, 2005 in Europe
(£99.99/€149.99). The console was released in
North America with a
midnight launch event at Universal CityWalk EB Games in Los Angeles,
California . The console was launched quietly in
Japan compared to the
North America launch; one source cites the cold weather as the reason.
Regarding the European launch,
Satoru Iwata said:
Europe is an extremely important market for Nintendo, and we are
pleased we can offer such a short period of time between the US and
European launch. We believe that the
Nintendo DS will change the way
people play video games and our mission remains to expand the game
Nintendo DS caters for the needs of all gamers
whether for more dedicated gamers who want the real challenge they
expect, or the more casual gamers who want quick, pick up and play
The system's promotional slogans revolve around the word "Touch" in
almost all countries, with the North American slogan being "Touching
Nintendo DS was seen by many analysts to be in the same market as
PlayStation Portable , although representatives from both
companies have said that each system targets a different audience. At
one point, _Time_ magazine awarded the DS a Gadget of the Week award.
At the time of its release in the United States, the
retailed for US $149.99. The price dropped to US $129.99 on August 21,
2005, one day before the anticipated North American releases of
Nintendogs _ and _Advance Wars: Dual Strike _.
Nine official colors of the
Nintendo DS were available through
standard retailers. Titanium (silver and black) were available
worldwide, Electric Blue was exclusive to North and Latin America.
There was also a red version of the DS which was bundled with the game
Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy
Pink were available in Japan. Mystic Pink and Cosmic Blue were
available in Australia and New Zealand. Japan's Candy Pink and
Australia's Cosmic Blue were also available in Europe and North
America through a _Nintendogs_ bundle, although the colors are just
referred to as pink and blue; however, these colors were available
only for the original style
Nintendo DS; a different and more-limited
set of colors have been used for the
Nintendo DS Lite.
Nintendo DS sales
As of March 31, 2016, all
Nintendo DS models combined have sold
154.02 million units, making it the best selling handheld game console
to date, and the second best selling video game console of all time.
The success of the DS paved the way for its successor, the Nintendo
3DS , a handheld gaming console with a similar dual-screen setup. It
can display images on the top screen in a three-dimensional look.
On January 29, 2014,
Nintendo announced that
Nintendo DS games would
be added to the
Wii U Virtual Console, with the first game, _Brain
Age: Train Your Brain in Minutes a Day! _, being released in
June 3, 2014.
See also: List of
Nintendo DS games
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Game Boy Advance game slot on
Game Boy Advance SP (below) and
Nintendo DS Lite (above). Clockwise from left: A
Game Boy Color
game cartridge, a
Game Boy Advance game cartridge, and a
game cartridge. On the far right is a United States Nickel shown for
Nintendo DS is backward compatible with
Game Boy Advance (GBA)
cartridges. The smaller
Nintendo DS game cards fit into a slot on the
top of the system, while
Game Boy Advance games fit into a slot on the
bottom of the system. The
Nintendo DS is not backward compatible with
games for the
Game Boy Color and the original
Game Boy because the
Sharp Z80 compatible processor is not included and the console has
physical incompatibility with
Game Boy and
Game Boy Color games. The
Game Boy sound processor used in the older systems is still
included, and indeed necessary for some GBA games that use the older
The handheld does not have a port for the
Game Boy Advance Link
Cable, so multiplayer or GameCube–
Game Boy Advance link-up modes are
not available in
Game Boy Advance titles. Only single-player mode is
supported on the
Nintendo DS, as is the case with
Game Boy Advance
games played via the Virtual Console on the 3DS and
Nintendo DS only uses one screen when playing
Game Boy Advance
games. The user can configure the system to use either the top or
bottom screen by default. The games are displayed within a black
border on the screen, due to the slightly different screen resolution
between the two systems (256 × 192 px for the
Nintendo DS, and 240 ×
160 px for the
Game Boy Advance).
Nintendo DS games inserted into the top slot are able to detect the
presence of specific
Game Boy Advance games in the bottom slot. In
many such games, either stated in the game during gameplay or mostly
explained in the games' instruction manuals, extra content can be
unlocked or added by starting the
Nintendo DS game with the
Game Boy Advance game inserted. Among those games were the
Pokémon Diamond_ and _Pearl_ or _
Pokémon Platinum _, that
allowed the player to find more/exclusive
Pokémon in the wild if a
Game Boy Advance cartridge was inserted. Some of the content
can stay permanently, even when the GBA game has been removed after
content has been added.
Additionally, GBA slot can be used to house expansion paks, such as
Rumble Pak , the
Nintendo DS Memory Expansion Pak , and the Guitar
Grip for the _Guitar Hero: On Tour _ series. The
Nintendo DSi and the
DSi XL do not have a second cartridge slot and cannot play Game Boy
Advance games, or _Guitar Hero: On Tour _.
Nintendo DS is region free in the sense that any console will run
Nintendo DS game purchased anywhere in the world; however, the
Chinese version of iQue DS games can only be played on the Chinese
iQue DS, whose larger firmware chip contains the required Chinese
character glyph images, this restriction is removed on
and 3DS systems. Although the
Nintendo DS of other regions cannot play
the Chinese games, the iQue DS can play games of other regions. Also,
Game Boy games, some games that require both players to have a
Nintendo DS game card for multiplayer play will not necessarily work
together if the games are from different regions (e.g. a Japanese
Nintendo DS game may not work with a North American
Nintendo DS game,
even though some titles, such as _Mario Kart DS_ and _Pokémon
Diamond_ and _Pearl_ versions are mutually compatible). With the
addition of the
Wi-Fi Connection , certain games can be
played over the Internet with users of a different region game.
Wi-Fi enabled games (e.g. _Mario Kart DS_) allow the selection
of opponents by region. The options are "Regional" ("Continent" in
Europe) and "Worldwide", as well as two non-location specific
settings. This allows the player to limit competitors to only those
opponents based in the same geographical area. This is based on the
region code of the game in use.
Nintendo DSi, however, has a region lock for the DSiWare
downloadable games, as well as DSi-specific cartridges. It still runs
normal DS games of any region, however.
Nintendo game card
Nintendo DS games use a proprietary solid state mask ROM in their
game cards. The mask ROM chips are manufactured by Macronix and have
an access time of 150 ns . Cards currently range from 8–512 MiB (64
Mib to 4 Gib ) in size (although data on the maximum capacity has not
been released). Larger cards have a 25% slower data transfer rate
than more common smaller cards. The cards usually have a small amount
of flash memory or an
EEPROM to save user data such as game progress
or high scores. However, there are few games that have no save memory
Electroplankton . The game cards are 35 mm × 33 mm × 3.8 mm
(1.38 in × 1.30 in × 0.15 in) (about half the width and depth of
Game Boy Advance cartridges) and weigh around 3.5 g ( 1⁄8 oz).
Special versions of the
Nintendo DS Stylus for the DS
Nintendo DS design resembles that of the multi-screen games from
the Game for example, in the included chatting software,
the stylus is used to write messages or to draw.
The handheld features four lettered buttons (X, Y, A, B), a
directional pad, and Start, Select, and Power buttons. On the top of
the device are two shoulder buttons, a game card slot, a stylus holder
and a power cable input. The bottom features the
Game Boy Advance game
card slot. The overall button layout resembles that of the Super
Nintendo Entertainment System controller. When using backward
compatibility mode on the DS, buttons X and Y and the touchscreen are
not used as the
Game Boy Advance line of systems do not feature these
It also has stereo speakers providing virtual surround sound
(depending on the software) located on either side of the upper
display screen. This is a first for a
Nintendo handheld, as the Game
Boy line of systems has only supported stereo sound through the use of
headphones or external speakers. A built-in microphone is located
below the left side of the bottom screen. It has been used for a
variety of purposes, including speech recognition , chatting online
between and during gameplay sessions, and minigames that require the
player to blow or shout into the microphone.
Nintendo DS family See also: List of
colors and styles
Nintendo DS Lite
The NINTENDO DS LITE (ニンテンドーDS Lite, _Nintendō Dī Esu
Raito_) is the first redesign of the
Nintendo DS. While retaining the
original model's basic characteristics, it features a sleeker
appearance, and brighter screens.
Nintendo considered a larger model
Nintendo DS Lite for release, but decided against it as sales
of the original redesign were still strong. It was the final DS to
have backwards compatibility with
Game Boy Advance games. As of March
31, 2014, shipments of the DS Lite have reached 93.86 million units
worldwide, according to Nintendo.
The NINTENDO DSI (ニンテンドーDSi, _Nintendō DSi_) is the
second redesign of the
Nintendo DS. It is based on the unreleased
Nintendo DS Lite model. While similar to the previous DS
redesign, new features include two inner and outer 0.3 megapixel
digital cameras, a larger 3.25 inch display, internal and external
content storage, compatibility with WPA wireless encryption, and
connectivity to the
Nintendo DSi Shop. Unlike the
Nintendo DS and
Nintendo DS Lite, backwards compatibility with
Game Boy Advance games
The NINTENDO DSI XL (DSi LL in Japan) is a larger design of the
Nintendo DSi, and the first model of the
Nintendo DS family of
consoles to be a size variation of a previous one. It features larger
screens with wider view angles, improved battery life, and a greater
overall size than the original DSi. While the original DSi was
specifically designed for individual use,
Nintendo president Satoru
Iwata suggested that DSi XL buyers give the console a "steady place on
a table in the living room", so that it might be shared by multiple
275 g (9.7 oz)
148.7 mm wide × 84.7 mm deep × 28.9 mm high (5.85 in. × 3.33 in.
× 1.13 in.)
TFT LCD screens:
62 mm × 46 mm (2.4 in × 1.8 in), 77 mm (3.0 in) diagonal, 0.24 mm
dot pitch , 18-bit depth (262,144 colors), 21 mm gap between screens
(≈92 lines). 256 × 192 pixels
Two ARM processors:
* 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay
mechanisms and video rendering
* 32 bit
ARM7 TDMI coprocessor; 33 MHz clock speed. Processes sound
Wi-Fi support and takes on second-processor duties in Game Boy
4 MB (expandable via the
Game Boy Advance slot, only officially
used by the Opera web browser ).
* Power button
* 8 digital buttons
Resistive touchscreen (lower screen only)
Rechargeable 850 mAh lithium-ion battery .
256 kB of serial flash memory
Built-in 802.11 Wireless Network Connection (WEP encryption support
The system's 3D hardware consist of Rendering Engine and Geometry
Engine which perform transform and lighting , Transparency Auto
Sorting, Transparency Effects, Texture Matrix Effects, 2D Billboards,
Texture Streaming, texture-coordinate transformation,
perspective-correct texture mapping , per-pixel Alpha Test,
per-primitive alpha blending , texture blending, Gouraud Shading, cel
shading , z-buffering , W-Buffering, 1bit Stencil Buffer, per-vertex
directional lighting and simulated point lighting, Depth Test, Stencil
Test, Render to Texture, Lightmapping, Environment Mapping, Shadow
Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out,
Edge-AA. Sprite special effects: scrolling, scaling, rotation,
stretching, shear. However, it uses point (nearest neighbor ) texture
filtering , leading to some titles having a blocky appearance. Unlike
most 3D hardware, it has a set limit on the number of triangles it can
render as part of a single scene; the maximum amount is about 6144
vertices, or 2048 triangles per frame. The 3D hardware is designed to
render to a single screen at a time, so rendering 3D to both screens
is difficult and decreases performance significantly. The DS is
generally more limited by its polygon budget than by its pixel fill
rate. There are also 512 kilobytes of texture memory, and the maximum
texture size is 1024 × 1024 pixels.
The system has 656 kilobytes of video memory and two 2D engines (one
per screen). These are similar to (but more powerful than) the Game
Boy Advance 's single 2D engine.
Nintendo DS has compatibility with
IEEE 802.11 (legacy
Wi-Fi is used for accessing the
Wi-Fi Connection ,
compete with other users playing the same
Wi-Fi compatible game,
PictoChat or with a special cartridge and
RAM extension, browse the
Nintendo claims the battery lasts a maximum of 10 hours under ideal
conditions on a full four-hour charge. Battery life is affected by
multiple factors including speaker volume, use of one or both screens,
use of wireless connectivity, and use of backlight, which can be
turned on or off in selected games such as _
Super Mario 64 DS _. The
battery is user-replaceable using only a Phillips-head screwdriver.
After about 500 charges the battery life starts dropping.
Users can close the
Nintendo DS system to trigger its 'sleep' mode,
which pauses the game that is being played and saves battery life by
turning off the screens, speakers, the wireless communications;
however, closing the system while playing a
Game Boy Advance game will
not put the
Nintendo DS into sleep mode, and the game will continue to
run normally. Certain DS games (such as _Animal Crossing: Wild World
_) also will not pause but the backlight, screens, and speakers will
turn off. Additionally, when saving the game in certain games, the DS
will not go into sleep mode. Some games, such as The Legend of Zelda:
Phantom Hourglass even use the closing motion needed to enter sleep
mode as an unorthodox way of solving puzzles.
Nintendo DS accessories
Although the secondary port on the
Nintendo DS does accept and
Game Boy Advance cartridges (but not
Game Boy or Game Boy
Nintendo has emphasized that its main intention for
its inclusion was to allow a wide variety of accessories to be
released for the system, the
Game Boy Advance compatibility titles
being a logical extension.
Due to the lack of a second port on the
Nintendo DSi, it is not
compatible with any accessory that uses it.
Rumble Pak §
Rumble Pak was the first official expansion slot accessory. In
the form of a
Game Boy Advance cartridge, the
Rumble Pak vibrates to
reflect the action in compatible games, such as when the player bumps
into an obstacle or loses a life. It was released in
North America and
Japan in 2005 bundled with _
Metroid Prime Pinball _. In Europe, it
was first available with the game _Actionloop _, and later _Metroid
Prime Pinball_. The
Rumble Pak was also released separately in those
Nintendo DS Headset is the official headset for the
It plugs into the headset port (which is a combination of a standard
3.5mm(1/8-inch) headphone connector and a proprietary microphone
connector) on the bottom of the system. It features one earphone and a
microphone, and is compatible with all games that use the internal
microphone. It was released alongside _
Pokémon Diamond_ and _Pearl_
in Japan, North America, and Australia.
Nintendo DS Browser
On February 15, 2006,
Nintendo announced a version of the
cross-platform web browser Opera for the DS system. The browser can
use one screen as an overview, a zoomed portion of which appears on
the other screen, or both screens together to present a single tall
view of the page. The browser went on sale in
Japan and Europe in
2006, and in
North America on June 4, 2007. Browser operation
requires that an included memory expansion pak is inserted into the
GBA slot. The DSi has an internet browser available for download from
Nintendo DSi shop free.
Wi-Fi USB Connector
Wi-Fi USB Connector
This USB-flash-disk-sized accessory plugs into a PC's USB port and
creates a miniature hotspot /wireless access point , allowing a Wii
and up to five
Nintendo DS units to access the
Connection service through the host computer's Internet connection.
When tried under
Linux , it acts as a regular wireless adapter,
connecting to wireless networks, an LED blinks when there is data
being transferred. There is also a hacked driver for Windows XP/Vista
to make it function the same way. The
Wi-Fi USB Connector was
discontinued from retail stores.
Nintendo MP3 Player (a modified version of the device known as
Play-Yan in Japan) was released on December 8, 2006 by
Europe at a retail price of £29.99/€30. The add-on uses removable
SD cards to store MP3 audio files, and can be used in any device that
features support for
Game Boy Advance cartridges; however, due to
this, it is limited in terms of its user-interface and functionality,
as it does not support using both screens of the DS simultaneously,
nor does it make use of its touch-screen capability. It is not
compatible with the DSi, due to the lack of the GBA slot, but the DSi
includes a music player via SD card. Although it stated on the box
that it is only compatible with the
Game Boy Micro ,
Nintendo DS and
Nintendo DS Lite , it is also compatible with the
Game Boy Advance SP
Game Boy Advance .
Guitar Grip Controller
The Guitar grip controller comes packaged with the game _Guitar Hero:
On Tour _ and is plugged into the GBA game slot. It features four
colored buttons just like the ones that can be found on regular
Guitar Hero _ guitar controllers for the stationary consoles, though
it lacks the fifth orange button found on the guitar controllers. The
Guitar Hero controller comes with a small "pick-stylus" (which is
shaped like a guitar pick, as the name suggests) that can be put away
into a small slot on the controller. It also features a hand strap.
The game works with both the DS Lite and the original
Nintendo DS as
it comes with an adapter for the original DS. It is not compatible
with the DSi or 3DS, due to the lack of GBA slot. The Guitar Grip also
works with its sequels, _
Guitar Hero On Tour: Decades _, _Guitar Hero
On Tour: Modern Hits _, and _Band Hero _.
SOFTWARE AND FEATURES
NINTENDO WI-FI CONNECTION
The examples and perspective in this section DEAL PRIMARILY WITH
NORTH AMERICA AND DO NOT REPRESENT A WORLDWIDE VIEW OF THE SUBJECT.
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Wi-Fi Connection was a free online game service run by
Nintendo. Players with a compatible
Nintendo DS game could connect to
the service via a
Wi-Fi network using a
Wi-Fi USB Connector
or a wireless router . The service was launched in
North America on
November 14, 2005 with the release of _
Mario Kart DS _. Various
online games and a web browser were released since then. Nintendo
believed that the online platform's success directly propelled the
commercial success of the entire
Nintendo DS platform. The Nintendo
Wi-Fi Connection then served as part of the basis of what would become
the Wii. Most functions (for games on both the DS and
were discontinued worldwide as of May 20, 2014.
With Download Play, it is possible for users to play multiplayer
games with other
Nintendo DS systems, and later
Nintendo 3DS systems,
using only one game card. Players must have their systems within
wireless range (up to approximately 65 feet) of each other for the
guest system to download the necessary data from the host system.
Download Play is also utilized to migrate
Pokémon from fourth
generation games into the fifth generation _
Pokémon Black_ and
_White_ , an example of a task requiring two different game cards, two
handheld units, but only one player.
Nintendo DS retailers feature DS Download Stations that allow
users to download demos of upcoming and currently available DS games;
however, due to memory limitations, the downloads are erased once the
system is powered off. The Download Station is made up of 1 to 8
standard retail DS units, with a standard DS card containing the demo
data. On May 7, 2008,
Nintendo released the
Nintendo Channel for
download on the Wii. The
Nintendo Channel uses Nintendo's WiiConnect24
Nintendo DS demos through the
Nintendo Channel. From
there, a user can select the game demo he/she wishes to play and,
similar to the
Nintendo DS Download Stations at retail outlets,
download the demo (until the user turns off the console) to their DS'
Multi-Card Play, like Download Play, allows users to play multiplayer
games with other
Nintendo DS systems. In this case, each system
requires a game card. This mode is accessed from an in-game menu,
rather than the normal DS menu.
PictoChat allows users to communicate with other
Nintendo DS users
within local wireless range. Users can enter text (via a small on
screen keyboard), handwrite messages or draw pictures (via the stylus
and touchscreen). There are four chatrooms (A, B, C, D) in which
people can go to chat. Up to sixteen people can connect in any one
Nintendo DS and
Nintendo DS Lite systems users can only write
messages in black. However, the DSi and DSi XL includes a new
function, letting users write in either black or rainbow colored pen.
PictoChat was not available for the subsequent
Nintendo 3DS series of
Nintendo's own firmware boots the system. A health and safety warning
is displayed first, then the main menu is loaded. The main menu
presents the player with four main options to select: play a DS game,
use PictoChat, initiate DS Download Play, or play a
Game Boy Advance
game. The main menu also has some secondary options such as turning on
or off the back light, the system settings, and an alarm.
The firmware also features an alarm clock, several options for
customization (such as boot priority for when games are inserted and
GBA screen preferences), and the ability to input user information and
preferences (such as name, birthday, favorite color, etc.) that can be
used in games.
HACKING AND HOMEBREW
Nintendo DS homebrew
Since the release of the
Nintendo DS, a great deal of hacking has
occurred involving the DS's fully rewritable firmware, Wi-Fi
connection, game cards that allow SD storage, and software use. There
are now many emulators for the DS such as NES, SNES,
Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), as well
as older handheld consoles like the
Game Boy Color.
There are a number of cards which either have built-in flash memory,
or a slot which can accept an SD, or MicroSD (like the DSTT , R4 and
ez-flash V/Vi ) cards. These cards typically enable DS console gamers
to use their console to play MP3s and videos, and other non-gaming
functions traditionally reserved for separate devices.
In South Korea, many video game consumers exploit illegal copies of
video games, including for the
Nintendo DS. In 2007, 500,000 copies of
DS games were sold, while the sales of the DS hardware units was
Another modification device called
Action Replay , manufactured by
the company Datel, is a device which allows the user to input cheat
codes that allows it to hack games, granting the player infinite
health , power-ups , access to any part of the game, infinite in game
currency, the ability to walk through walls, and various other things
depending on the game and code used.
Nintendo DS line
* List of
Nintendo DS games
* List of
Wi-Fi Connection games
Nintendo DS and 3DS storage devices
* ^ ニンテンドーDS (Nintendō DS)
* ^ _A_ _B_ _C_ _D_ _E_ _F_ "Consolidated Sales Transition by
Region" (PDF). Nintendo. April 27, 2016. Retrieved April 27, 2016.
* ^ "Sales Data — Top Selling Software Sales Units — Nintendo
Nintendo . March 31, 2015. Retrieved May 24, 2014.
* ^ Furber, Steve. _ARM System-on-Chip Architecture_. p. 344. ISBN
* ^ "
Nintendo DS Frequently Asked Questions". Nintendo. Retrieved
July 8, 2014.
* ^ Darkain (January 21, 2005). "
Nintendo DS – WI-FI vs NI-FI".
Archived from the original on February 17, 2005. Retrieved April 2,
* ^ http://www.nintendojo.com/features/specials/a-pillar-too-many A
Pillar Too Many
* ^ As of March 31, 2016
* ^ _A_ _B_ Schreier, Jason. (January 4, 2011)
Nintendo DS Line
Outsells PlayStation 2,
Nintendo Says GameLife. Wired.com.
Retrieved on 2013-08-23.
* ^ "
Nintendo Going Back to the Basics. Full story about the
company offering a new system in 2004.". IGN. November 13, 2003.
Retrieved October 4, 2007.
* ^ _A_ _B_ _C_ "
Nintendo Announces Dual-Screened Portable Game
System". January 20, 2004. Archived from the original on April 2,
2004. Retrieved July 10, 2007.
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