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WildTangent (PC) Q Entertainment (Xbox 360)

DESIGNER(S) Tetsuya Mizuguchi
Tetsuya Mizuguchi

PLATFORM(S) PlayStation Portable
PlayStation Portable
, mobile phone , Microsoft Windows
Microsoft Windows
, PlayStation 2
PlayStation 2
, Xbox Live Arcade
Xbox Live Arcade
, PlayStation Network
PlayStation Network
, iOS

RELEASE PSP

* JP : December 12, 2004 * NA : March 22, 2005 * EU : September 1, 2005

PLAYSTATION 2

* EU : February 18, 2007 * NA : February 27, 2007

PC December 2007 XBOX LIVE ARCADE

* EU : October 18, 2006 * NA : October 18, 2006 * JP : March 7, 2007

PLAYSTATION NETWORK

* JP : December 18, 2008 * NA : January, 2009 * EU : March, 2009

IOS September 2009

GENRE(S) Puzzle

MODE(S) Single-player , multiplayer

LUMINES (ルミネス, Ruminesu) is a puzzle video game based on sound and light patterns. Created by game designer Tetsuya Mizuguchi and his company, Q Entertainment , it was first released as a launch title for the PlayStation Portable
PlayStation Portable
in Japan
Japan
on December 12, 2004 and released in North America
North America
on March 23, 2005 and released in Europe
Europe
on September 1, 2005. As of October 11, 2005, Lumines
Lumines
has sold over half a million units since its original release in Japan. Europe
Europe
has sold 180,000 units since its release in September 2005, and North America has sold around 300,000 since March while selling 70,000 units In Japan.

In September 2005, mobile gamemaker Gameloft
Gameloft
announced that they would be bringing both Meteos and Lumines
Lumines
to cell phones. Lumines Mobile was released on March 1, 2006. A port for the PlayStation 2
PlayStation 2
was released on February 18, 2007 in Europe
Europe
and February 27, 2007 in North America as Lumines
Lumines
Plus . It was also released for PC on the WildGames platform in December 2007 and later on Steam in 2008. In 2009, Lumines
Lumines
Touch was released on the iTunes App Store for iOS devices. The game was followed up by four sequels: Lumines
Lumines
Live! and Lumines II
Lumines II
were released in 2006, Lumines
Lumines
Supernova in 2009, and Lumines Electronic Symphony in 2012.

CONTENTS

* 1 Gameplay

* 1.1 Skins * 1.2 Game modes

* 2 Sequels and follow-ups

* 2.1 Lumines
Lumines
Live! * 2.2 Lumines
Lumines
Supernova * 2.3 Lumines Electronic Symphony * 2.4 Lumines
Lumines
Puzzle "> Screenshot from the game, with the Roundabout theme selected.

Lumines
Lumines
is played in different "skins". Like the software interface skins, these change the visual appearance of the board, but they also control the soundtrack. Each skin contains a different music track and different sound effects, which are triggered by game events and then integrated into the soundtrack. As in Mizuguchi's earlier game, Rez
Rez
, the soundtrack and sound effects are much more integral to the game than in most others. Skins are unlocked by progressing through the different game modes, or in four-level intervals in challenge mode. Each skin also changes the rate at which the timeline moves across the screen, in time with the music. This can affect the game play; faster tempos make it more difficult to create large combos, and slower tempos may cause the playing field to fill while waiting for the timeline to sweep across. The visual changes can also be jarring. While it's generally easy to distinguish the two colors, nearly always a light and a dark one, the contrast of these colors with the background can be difficult to make out, and thus can make playing more difficult. Compounding this are distracting elements like animated backgrounds and frenetic music.

In addition, the order that the skins are presented to the player in both Challenge and Vs. CPU mode are fixed in a pre-set order that loops around indefinitely. (While this is also true for the basic mode in Lumines
Lumines
Live! , this game also includes the ability to create one's own desired skin order). The order of the presentation of the skins can affect the difficulty of the game as well; for example, a fast-paced skin which can cause a lot of blocks to pile up, followed by a skin with a very slow timeline can make it difficult to recover from earlier mistakes. Skins change regularly after a fixed number of 2x2 squares are removed, tracked by a "level" indicator, so that one can prepare for the visual disruption caused by the change.

GAME MODES

There are four basic modes in the game: Challenge, Time Attack, Puzzle, Vs., and Vs. CPU Mode. Challenge Mode cycles through skins in a fixed order of generally increasing difficulty, and is played until the blocks pile up to the top of the screen. The maximum score in Challenge Mode is 999,999 points. Time Attack games give the player a limited time to clear as many blocks as possible. Puzzle mode challenges the player to create pictures (such as a cat, dog, cross, etc.) by forming the picture with one color while surrounding it with the opposite color. Vs. CPU mode is a series of battles against A.I. opponents. A line splits the playing field in half, and deleting blocks or combinations of blocks shifts the line towards the opposing player, giving the opposing player less room on their side. The battle ends when blocks pile up all the way to the top of the screen for one player. Two players with PSPs can use their wireless connection to play in the same way.

It is theoretically possible to beat at least the slow parts of the single-player Challenge mode of Lumines
Lumines
deterministically . By dividing the game board into separate sections, and using each section to clear blocks of only a single type, it is always possible to place a piece so that the game state stays in a loop. However, this tactic is not completely foolproof; it will only work as long as the speed of the falling blocks (which can increase or decrease with changes in the "skin") does not exceed the ability of the player to place them before landing and the timeline moves quickly enough to delete the blocks. A jewel (deleting all blocks of the same colour that are aligned to it) can also foil this tactic.

SEQUELS AND FOLLOW-UPS

In September 2005, mobile gamemaker Gameloft
Gameloft
announced that they would be bringing both Meteos and Lumines
Lumines
to cell phones. Lumines Mobile was released on March 1, 2006. It is provided by some US phone companies (Verizon , Sprint Nextel
Sprint Nextel
). In February, 2007 a port for the PlayStation 2
PlayStation 2
was released under the title Lumines
Lumines
Plus. It added new skins and music tracks, although at the same time omitting some other tracks from the original game. In December 2007, Lumines
Lumines
was made available for Windows through the Wild Games network. On April 18, 2008, the game was released on Steam ; however, both these PC versions are actually reduced versions of Lumines II
Lumines II
, having the new interface and visually upgraded themes. Most licensed and some "regular" themes are omitted, as well as the "Versus CPU" mode and multiplayer. In August 2011, Ubisoft
Ubisoft
announced that a version of Lumines
Lumines
was in development for the PlayStation Vita
PlayStation Vita
.

LUMINES LIVE!

Lumines
Lumines
Live! was also released as part of a trio of compilation titled QUBED

Lumines
Lumines
Live! is a puzzle game based on the original PlayStation Portable game for the Xbox 360
Xbox 360
. It was released on October 18, 2006 as an Xbox Live Arcade
Xbox Live Arcade
title.

Lumines
Lumines
Live! is played in different "skins". Like software interface skins , these change the visual appearance of the board, but they also control the soundtrack. Each skin contains a different song and different sound effects, which are triggered by game events and then integrated into the soundtrack. As in Mizuguchi's earlier game Rez
Rez
, the separation of soundtrack and sound effects is much less than in most video games . Skins are unlocked by progressing through the different game modes.

The game runs in 720p and supports 5.1 Dolby Digital
Dolby Digital
surround sound . It features seven modes of play, built-in multiplayer both offline and online, Achievements, Leaderboards and GamerScore support and online competitive modes.

A new feature in Lumines
Lumines
Live! over the original Lumines
Lumines
is the ability to create one's own sequence of skins from the skins that have been unlocked through single play mode. Any number of skins can be used exactly once in this sequence and the sequence can be set to either be a single time through (providing a score-attack mode), or to loop indefinitely (providing an endurance mode).

Lumines
Lumines
Live! is included on the Qubed compilation for Xbox 360
Xbox 360
along with Rez
Rez
HD and Every Extend Extra Extreme . The downloadable content included with Lumines
Lumines
Live! on Qubed consists of the Advance Challenge Pack, VS CPU Pack, Puzzle/Mission Pack, Rockin' Holiday Pack, and both Genki Rockets skins (Heavenly Star and Breeze). The only packs that aren't included are the Booster Pack and Tokyo Club Mix Pack, however, these can be downloaded separately and will work with the game on Qubed.

LUMINES SUPERNOVA

In January 2009, Lumines
Lumines
Supernova was released on the PlayStation Network . It has all the features of Lumines
Lumines
Live! (with the exception of online multiplayer) as well as the sequencer from Lumines II
Lumines II
and a new mode, DigDown Mode. DigDown Mode is a timed mode where the player has to clear two vertical lines within a time limit to move "down" to the next stage. It was delisted from European stores in 2017.

LUMINES ELECTRONIC SYMPHONY

Lumines Electronic Symphony for the PlayStation Vita
PlayStation Vita
was announced in Gamescom
Gamescom
2011, having its first showcase at Tokyo Game Show
Tokyo Game Show
2011. According to an article posted on the PlayStation Blog
PlayStation Blog
by Producer James Mielke, " Lumines Electronic Symphony is a music-puzzle game that merges vivid colors and shapes with the intoxicating beats of an electronica soundtrack."

LUMINES PUZZLE & MUSIC

In January 2015, the rights to both Lumines
Lumines
and Meteos were acquired by Mobcast, and the company announced the development of a new Lumines
Lumines
mobile game. With many of the original development team involved, including director Tetsuya Mizuguchi, Lumines
Lumines
Puzzle it was the highest-rated PSP title on both sites until being pushed to 2nd place by 2008's God of War: Chains of Olympus . GameSpot
GameSpot
scoring the game a 9 out of 10 called Lumines, "the greatest Tetris-style puzzle game since Tetris
Tetris
itself" praising its sound and beautiful presentation Jeremy Parish from 1UP.com rated the game a "A" stating, " Q Entertainment has used the Tetris
Tetris
template to duplicate a lightning-in-a-bottle feeling equal in brilliance and addictiveness to the puzzle classic."

The game won several awards including, GameSpot
GameSpot
's 2005 PSP Game Of The Year, Electronic Gaming Monthly
Electronic Gaming Monthly
's 2005 Handheld Game Of The Year, Game Informer
Game Informer
's "Top 50 Games of 2005" list.

In the summer of 2007, an exploit was discovered within Lumines, allowing owners of any variety of PSP including the current 3.50 firmware at the time to downgrade and install custom firmware. This resulted in a surge of popularity and nearly a 6000% increase in sales on Amazon alone.

SEE ALSO

* Mondo Grosso

REFERENCES

* ^ " Lumines
Lumines
squares away half a million". 2005-10-11. Retrieved 2008-02-24. * ^ "IGN: Lumines
Lumines
Plus Impressions". 2006-11-01. Retrieved 2008-02-24. * ^ "GameSpot: Lumines
Lumines
Supernova explodes on PSN". 2008-09-03. Retrieved 2008-08-04. * ^ Aloupis, Greg; Jean Cardinal; Sébastien Collette; & Stefan Langerman (2007). " Lumines
Lumines
Strategies". In Proceedings of the International Conference on Computer and Games, vol. 4630 of Lecture Notes in Computer Science, pp. 190-199. Springer-Verlag. * ^ Thomas, Aaron (2007-04-02). " Lumines
Lumines
Plus review". GameSpot
GameSpot
. Retrieved October 28, 2007. * ^ http://www.1up.com/news/lumines-assassins-creed-ubisoft-vita-games-ubisoft * ^ Mielke, James. " Ubisoft
Ubisoft
PS Vita Week: Building on a Classic with Lumines
Lumines
Electronic Symphony". Playstation Blog. Retrieved 25 January 2012. * ^ "Mobcast acquires Lumines
Lumines
and Meteos IP". Retrieved 2016-10-04.

* ^ " Lumines
Lumines
Is Coming To Smartphones, Also Tetsuya Mizuguchi
Tetsuya Mizuguchi
Is Making Games Again". Siliconera. 2015-01-26. Retrieved 2016-10-04. * ^ "Lumines: Puzzle & Music launches September 1 on iOS and Android". VentureBeat. Retrieved 2016-10-04. * ^ "Paid \' Lumines
Lumines
Puzzle and Music\' and Free-to-Play \'Lumines VS\' Will Release Globally Later This Year". TouchArcade. 2016-05-12. Retrieved 2016-10-04. * ^ " Lumines
Lumines
(PSP: 2005) Reviews". Retrieved 2008-02-24. * ^ "Gamerankings: Lumines
Lumines
Reviews". Retrieved 2008-02-24. * ^ " Lumines
Lumines
review". GameSpot
GameSpot
. Retrieved 2008-04-20. * ^ Parish, Jeremy (2005-03-14). "Reviews: Lumines
Lumines
Puzzle x Music = Perfection.". Retrieved 2008-04-20. * ^ Linde, Aaron (2007-06-25). "Psp Firmware Exploit Found in Lumines
Lumines
Sales Jumpl.". Retrieved 2007-06-25.

EXTERNAL

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