Original: PlayStation Portable, Microsoft Windows
Remastered: Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox
JP: December 12, 2004
NA: March 22, 2005
EU: September 1, 2005
WW: December 2007
WW: May 2018
Lumines: Puzzle Fusion (ルミネス, Ruminesu) is a puzzle video game
based on sound and light patterns. Created by game designer Tetsuya
Mizuguchi and his company, Q Entertainment, it was first released as a
launch title for the
PlayStation Portable in
Japan on December 12,
2004 and released in
North America on March 23, 2005 and released in
Europe on September 1, 2005. It later received a port to Microsoft
Windows released first in December 2007.
Lumines: Puzzle Fusion is a block-dropping game like Tetris, where the
player using 2x2 tetrominos containing random tiles of two different
colors attempts to make completely filled rectangular shapes of the
same color on the playing field, with larger shapes earning more
points. The game's mechanics are tied heavily to the music played over
the game, as blocks are only scored and cleared after a certain number
of measures in the music have past. As the player progresses through
the game, the game transitions between different skins that affect the
colors and music.
As of October 11, 2005, Lumines: Puzzle Fusion has sold over half a
million units since its original release in Japan.
Europe has sold
180,000 units since its release in September 2005, and North America
has sold around 300,000 since March while selling 70,000 units In
The game has received a number of ports, maintaining the core features
but adding additional music and skins to the PlayStation 2,
PlayStation 3, and
Xbox 360 consoles as well as an iOS version. A
remastered version of the original game is planned for release in May
2018 for Windows, PlayStation 4, Nintendo Switch, and Xbox One
1.2 Game modes
2 Sequels and follow-ups
Lumines Electronic Symphony
2.4 Lumines: Puzzle & Music
4 See also
6 External links
Lumines: Puzzle Fusion is a block-dropping game that may seem at first
to be similar to Columns and Tetris. A 2x2 square (an O tetromino)
made of four smaller block pieces is dropped into the playing field,
which may appear different as the player advances through levels or
skins. The small blocks that compose the larger blocks will be one of
two different colors. The objective is to rotate and align the blocks
in such a way as to create 2x2 squares of the same color, which may
span multiple blocks and, indeed, share blocks. For example, if one
should get a 2x3 area of matching blocks, the middle portion will
"share" itself with both the left and right halves and create two 2x2
squares. After the "timeline", which is synchronized to the music,
sweeps over the matching blocks, they disappear. When too many
unmatched blocks pile up to the point where no more blocks may be
dropped in the playing field, the game ends.
When part of a falling block hits an obstruction, the unobstructed
portion of the block will split off and continue to fall. More points
are scored by creating the largest number of squares during one
"timeline" sweep. Increasing score multipliers are earned by
repeatedly clearing squares on consecutive timeline sweeps. Bonuses
are also awarded by reducing all remaining tiles to one single color
or for removing all non-active tiles from the screen altogether.
Occasionally, a block falls with a special square of one of the two
colors with a "jewel" in the center. This square, when cleared as part
of a matched 2x2 square, will cause all individual blocks of the same
color that are horizontally or vertically adjacent to the matched 2x2
square, or to an adjacent square, to be cleared without score. These
can be used for both generating large bonuses, since generally several
blocks of the other color will be formed once these are removed, as
well as to help the player recover if the field becomes too cluttered.
Screenshot from the game, with the Roundabout theme selected.
Lumines: Puzzle Fusion is played in different "skins". Like the
software interface skins, these change the visual appearance of the
board, but they also control the soundtrack. Each skin contains a
different music track and different sound effects, which are triggered
by game events and then integrated into the soundtrack. As in
Mizuguchi's earlier game, Rez, the soundtrack and sound effects are
much more integral to the game than in most others. Skins are unlocked
by progressing through the different game modes, or in four-level
intervals in challenge mode. Each skin also changes the rate at which
the timeline moves across the screen, in time with the music. This can
affect the game play; faster tempos make it more difficult to create
large combos, and slower tempos may cause the playing field to fill
while waiting for the timeline to sweep across. The visual changes can
also be jarring. While it's generally easy to distinguish the two
colors, nearly always a light and a dark one, the contrast of these
colors with the background can be difficult to make out, and thus can
make playing more difficult. Compounding this are distracting elements
like animated backgrounds and frenetic music.
In addition, the order that the skins are presented to the player in
both Challenge and Vs. CPU mode are fixed in a pre-set order that
loops around indefinitely. (While this is also true for the basic mode
Lumines Live!, this game also includes the ability to create one's
own desired skin order). The order of the presentation of the skins
can affect the difficulty of the game as well; for example, a
fast-paced skin which can cause a lot of blocks to pile up, followed
by a skin with a very slow timeline can make it difficult to recover
from earlier mistakes. Skins change regularly after a fixed number of
2x2 squares are removed, tracked by a "level" indicator, so that one
can prepare for the visual disruption caused by the change.
There are four basic modes in the game: Challenge, Time Attack,
Puzzle, Vs., and Vs. CPU Mode. Challenge Mode cycles through skins in
a fixed order of generally increasing difficulty, and is played until
the blocks pile up to the top of the screen. The maximum score in
Challenge Mode is 999,999 points. Time Attack games give the player a
limited time to clear as many blocks as possible. Puzzle mode
challenges the player to create pictures (such as a cat, dog, cross,
etc.) by forming the picture with one color while surrounding it with
the opposite color. Vs. CPU mode is a series of battles against A.I.
opponents. A line splits the playing field in half, and deleting
blocks or combinations of blocks shifts the line towards the opposing
player, giving the opposing player less room on their side. The battle
ends when blocks pile up all the way to the top of the screen for one
player. Two players with PSPs can use their wireless connection to
play in the same way.
It is theoretically possible to beat at least the slow parts of the
single-player Challenge mode of
Lumines deterministically. By
dividing the game board into separate sections, and using each section
to clear blocks of only a single type, it is always possible to place
a piece so that the game state stays in a loop. However, this tactic
is not completely foolproof; it will only work as long as the speed of
the falling blocks (which can increase or decrease with changes in the
"skin") does not exceed the ability of the player to place them before
landing and the timeline moves quickly enough to delete the blocks. A
jewel (deleting all blocks of the same colour that are aligned to it)
can also foil this tactic.
Sequels and follow-ups
In September 2005, mobile gamemaker
Gameloft announced that they would
be bringing both
Lumines to cell phones.
Lumines Mobile was
released on March 1, 2006. It is provided by some US phone companies
(Verizon, Sprint Nextel). In February, 2007 a port for the PlayStation
2 was released under the title
Lumines Plus. It added some skins and
music tracks from
Lumines II, although at the same time omitting Shake
Ya Body, I hear the Music in my Soul and Lights from the original
game. In December 2007,
Lumines was made available for Windows
through the Wild Games network. On April 18, 2008, the game was
released on Steam; however, both these PC versions are actually
reduced versions of
Lumines II, having the new interface and visually
upgraded themes. Most licensed and some "regular" themes are omitted,
as well as the "Versus CPU" mode and multiplayer. In August 2011,
Ubisoft announced that a version of
Lumines was in development for the
Lumines Live! is a puzzle game based on the original PlayStation
Portable game for the Xbox 360. It was released on October 18, 2006 as
Xbox Live Arcade
Xbox Live Arcade title.
Lumines Live! is played in different "skins". Like software interface
skins, these change the visual appearance of the board, but they also
control the soundtrack. Each skin contains a different song and
different sound effects, which are triggered by game events and then
integrated into the soundtrack. As in Mizuguchi's earlier game Rez,
the separation of soundtrack and sound effects is much less than in
most video games. Skins are unlocked by progressing through the
different game modes.
The game runs in
720p and supports 5.1
Dolby Digital surround sound.
It features seven modes of play, built-in multiplayer both offline and
online, Achievements, Leaderboards and GamerScore support and online
A new feature in
Lumines Live! over the original
Lumines is the
ability to create one's own sequence of skins from the skins that have
been unlocked through single play mode. Any number of skins can be
used exactly once in this sequence and the sequence can be set to
either be a single time through (providing a score-attack mode), or to
loop indefinitely (providing an endurance mode).
Lumines Live! is included on the Qubed compilation for
Xbox 360 along
Rez HD and Every Extend Extra Extreme. The downloadable content
Lumines Live! on Qubed consists of the Advance Challenge
Pack, VS CPU Pack, Puzzle/Mission Pack, Rockin' Holiday Pack, and both
Genki Rockets skins (Heavenly Star and Breeze). The only packs that
aren't included are the Booster Pack and Tokyo Club Mix Pack, however,
these can be downloaded separately and will work with the game on
In January 2009,
Lumines Supernova was released on the PlayStation
Network. It has all the features of
Lumines Live! (with the exception
of online multiplayer) as well as the sequencer from
Lumines II and a
new mode, DigDown Mode. DigDown Mode is a timed mode where the player
has to clear two vertical lines within a time limit to move "down" to
the next stage. It was delisted from European stores in 2017.
Lumines Electronic Symphony
Lumines Electronic Symphony
Lumines Electronic Symphony for the
PlayStation Vita was announced in
Gamescom 2011, having its first showcase at
Tokyo Game Show
Tokyo Game Show 2011.
According to an article posted on the
PlayStation Blog by Producer
James Mielke, "
Lumines Electronic Symphony
Lumines Electronic Symphony is a music-puzzle game that
merges vivid colors and shapes with the intoxicating beats of an
Lumines: Puzzle & Music
In January 2015, the rights to both
Meteos were acquired
by Mobcast, and the company announced the development of a new
Lumines mobile game. With many of the original development team
involved, including director Tetsuya Mizuguchi,
Lumines Puzzle &
Music released on mobile formats on September 1, 2016. The initial
game includes two "albums", one composed of eight new songs and the
other of six songs from the original game, including Mondo Grosso's
Lumines mobile title, a free-to-play entry titled
Lumines Vs., is slated for release in Q4 of 2016.
In March 2018, Enhance Games, the studio founded by Lumines: Puzzle
Fusion producer Mizuguchi, announced
Lumines Remastered for Microsoft
Windows, Nintendo Switch, PlayStation 4, and
Xbox One for release in
May 2018; the game is being developed by Japanese studio Resonair. The
game will feature enhanced visuals and support for higher resolution
Lumines received positive reviews, garnering an average score of 89%
from over 55 reviews on Metacritic and a score of 90% from over 72
reviews on Gamerankings; it was the highest-rated PSP title on
both sites until being pushed to 2nd place by 2008's God of War:
Chains of Olympus.
GameSpot scoring the game a 9 out of 10 called
Lumines, "the greatest Tetris-style puzzle game since
praising its sound and beautiful presentation Jeremy Parish from
1UP.com rated the game a "A" stating, "
Q Entertainment has used the
Tetris template to duplicate a lightning-in-a-bottle feeling equal in
brilliance and addictiveness to the puzzle classic."
The game won several awards including, GameSpot's 2005 PSP Game Of The
Year, Electronic Gaming Monthly's 2005 Handheld Game Of The Year, Game
Informer's "Top 50 Games of 2005" list.
In the summer of 2007, an exploit was discovered within Lumines,
allowing owners of any variety of PSP including the current 3.50
firmware at the time to downgrade and install custom firmware. This
resulted in a surge of popularity and nearly a 6000% increase in sales
on Amazon alone.
Lumines squares away half a million". 2005-10-11. Retrieved
Lumines Plus Impressions". 2006-11-01. Retrieved
^ Aloupis, Greg; Jean Cardinal; Sébastien Collette; & Stefan
Langerman (2007). "
Lumines Strategies Archived 2007-06-20 at the
Wayback Machine.". In Proceedings of the International Conference on
Computer and Games, vol. 4630 of Lecture Notes in Computer Science,
pp. 190-199. Springer-Verlag.
^ Thomas, Aaron (2007-04-02). "
Lumines Plus review". GameSpot.
Retrieved October 28, 2007.
^ Mielke, James. "
Ubisoft PS Vita Week: Building on a Classic with
Lumines Electronic Symphony". Playstation Blog. Retrieved 25 January
^ "Mobcast acquires
Meteos IP". Retrieved
Lumines Is Coming To Smartphones, Also
Tetsuya Mizuguchi Is Making
Games Again". Siliconera. 2015-01-26. Retrieved 2016-10-04.
^ "Lumines: Puzzle & Music launches September 1 on iOS and
Android". VentureBeat. Retrieved 2016-10-04.
^ "Paid '
Lumines Puzzle and Music' and Free-to-Play '
Lumines VS' Will
Release Globally Later This Year". TouchArcade. 2016-05-12. Retrieved
^ Kuchera, Ben (March 20, 2018). "
Lumines Remastered is coming to
consoles and Steam this spring". Polygon. Retrieved March 20,
Lumines (PSP: 2005) Reviews". Retrieved 2008-02-24.
Lumines Reviews". Retrieved 2008-02-24.
Lumines review". GameSpot. Retrieved 2008-04-20.
^ Parish, Jeremy (2005-03-14). "Reviews:
Lumines Puzzle x Music =
Perfection". Retrieved 2008-04-20.
^ Linde, Aaron (2007-06-25). "Psp Firmware Exploit Found in Lumines
Sales Jumpl". Retrieved 2007-06-25.
Lumines Mobile website
Lumines Touch Fusion website
PC Version website on Wild Games
Lumines: Puzzle Fusion at MobyGames
Lumines video games