ListMoto - JavaScript Syntax

--- Advertisement ---

See also


v t e

The syntax of JavaScript
is the set of rules that define a correctly structured JavaScript
program. The examples below make use of the log function of the console object present in most browsers for standard text output. The JavaScript
standard library lacks an official standard text output function. Given that JavaScript
is mainly used for client-side scripting within modern Web browsers, and that almost all Web browsers provide the alert function, alert can also be used, but is not commonly used.


1 Origins 2 Basics

2.1 Case sensitivity 2.2 Whitespace and semicolons 2.3 Comments

3 Variables

3.1 Scoping and hoisting 3.2 Declaration and assignment 3.3 Examples

4 Primitive data types

4.1 Undefined 4.2 Null 4.3 Number 4.4 String 4.5 Boolean 4.6 Symbol

5 Native objects

5.1 Array 5.2 Date 5.3 Error 5.4 Math 5.5 Regular expression

5.5.1 Character classes 5.5.2 Character matching 5.5.3 Repeaters 5.5.4 Anchors 5.5.5 Subexpression 5.5.6 Flags 5.5.7 Advanced methods 5.5.8 Capturing groups

5.6 Function

6 Operators

6.1 Arithmetic 6.2 Assignment

6.2.1 Destructuring assignment 6.2.2 Spread/rest operator

6.3 Comparison 6.4 Logical 6.5 Bitwise 6.6 Bitwise Assignment 6.7 String

7 Control structures

7.1 Compound statements 7.2 If ... else 7.3 Conditional operator 7.4 Switch statement 7.5 For loop 7.6 For ... in loop 7.7 While loop 7.8 Do ... while loop 7.9 With 7.10 Labels

8 Functions 9 Objects

9.1 Creating objects 9.2 Methods 9.3 Constructors 9.4 Inheritance

10 Exception handling 11 Native functions and methods

11.1 eval (expression)

12 See also 13 References 14 Further reading 15 External links

Origins[edit] Brendan Eich
Brendan Eich
summarized the ancestry of the syntax in the first paragraph of the JavaScript
1.1 specification[1] as follows:

borrows most of its syntax from Java, but also inherits from Awk and Perl, with some indirect influence from Self in its object prototype system.

Basics[edit] Case sensitivity[edit] JavaScript
is case sensitive. It is common to start the name of a constructor with a capitalised letter, and the name of a function or variable with a lower-case letter. Example:

var a=5; console.log(a); // 5 console.log(A); // throws a ReferenceError: A is not defined

Whitespace and semicolons[edit] Spaces, tabs and newlines used outside of string constants are called whitespace. Unlike C, whitespace in JavaScript
source can directly impact semantics. Because of a technique called "automatic semicolon insertion" (ASI), some statements that are well formed when a newline is parsed will be considered complete (as if a semicolon were inserted just prior to the newline). Some authorities advise supplying statement-terminating semicolons explicitly, because it may lessen unintended effects of the automatic semicolon insertion.[2] There are two issues: five tokens can either begin a statement or be the extension of a complete statement; and five restricted productions, where line breaks are not allowed in certain positions, potentially yielding incorrect parsing.[3] The five problematic tokens are the open parenthesis "(", open bracket "[", slash "/", plus "+", and minus "-". Of these, open parenthesis is common in the immediately-invoked function expression pattern, and open bracket occurs sometimes, while others are quite rare. The example given in the spec is:[3]

a = b + c (d + e).foo()

// Treated as: // a = b + c(d + e).foo();

with the suggestion that the preceding statement be terminated with a semicolon. Some suggest instead the use of leading semicolons on lines starting with '(' or '[', so the line is not accidentally joined with the previous one. This is known as a defensive semicolon, and is particularly recommended, because code may otherwise become ambiguous when it is rearranged.[3][4] For example:

a = b + c ;(d + e).foo()

// Treated as: // a = b + c; // (d + e).foo();

Initial semicolons are also sometimes used at the start of JavaScript libraries, in case they are appended to another library that omits a trailing semicolon, as this can result in ambiguity of the initial statement. The five restricted productions are return, throw, break, continue, and post-increment/decrement. In all cases, inserting semicolons does not fix the problem, but makes the parsed syntax clear, making the error easier to detect. return and throw take an optional value, while break and continue take an optional label. In all cases, the advice is to keep the value or label on the same line as the statement. This most often shows up in the return statement, where one might return a large object literal, which might be accidentally placed starting on a new line. For post-increment/decrement, there is potential ambiguity with pre-increment/decrement, and again it is recommended to simply keep these on the same line.

return a + b;

// Returns undefined. Treated as: // return; // a + b; // Should be written as: // return a + b;

Comments[edit] Comment syntax is the same as in C++
and many other languages.

// a short, one-line comment

/* this is a long, multi-line comment about my script. May it one day be great. */

/* Comments /* may not be nested */ Syntax error */

Variables[edit] Variables in standard JavaScript
have no type attached, and any value can be stored in any variable. Starting with ES6, the version of the language finalised in 2015, variables can be declared with let (for a block level variable), var (for a function level variable) or const (for an immutable one). However, while the object assigned to a const cannot be changed, its properties can. Before ES6, variables were declared only with a var statement. An identifier must start with a letter, underscore (_), or dollar sign ($); subsequent characters can also be digits (0-9). Because JavaScript
is case sensitive, letters include the characters "A" through "Z" (uppercase) and the characters "a" through "z" (lowercase). Starting with JavaScript
1.5, ISO 8859-1
ISO 8859-1
or Unicode
letters (or uXXXX Unicode
escape sequences) can be used in identifiers.[5] In certain JavaScript
implementations, the at sign (@) can be used in an identifier, but this is contrary to the specifications and not supported in newer implementations. Scoping and hoisting[edit] Variables are lexically scoped at function level (not block level as in C), and this does not depend on order (forward declaration is not necessary): if a variable is declared inside a function (at any point, in any block), then inside the function, the name will resolve to that variable. This is equivalent in block scoping to variables being forward declared at the top of the function, and is referred to as hoisting.[6] However, the variable value is undefined until it is initialized, and forward reference is not possible. Thus a var x = 1 statement in the middle of the function is equivalent to a var x declaration statement at the top of the function, and an x = 1 assignment statement at that point in the middle of the function – only the declaration is hoisted, not the assignment. Function statements, whose effect is to declare a variable of type Function and assign a value to it, are similar to variable statements, but in addition to hoisting the declaration, they also hoist the assignment – as if the entire statement appeared at the top of the containing function – and thus forward reference is also possible: the location of a function statement within an enclosing function is irrelevant. Block scoping can be produced by wrapping the entire block in a function and then executing it — this is known as the immediately-invoked function expression pattern. Or by declaring the variable using the let keyword. Declaration and assignment[edit] Variables declared outside any function are global. If a variable is declared in a higher scope, it can be accessed by child functions. When JavaScript
tries to resolve an identifier, it looks in the local function scope. If this identifier is not found, it looks in the outer function that declared the local one, and so on along the scope chain until it reaches the global scope where global variables reside. If it is still not found, JavaScript
will raise a ReferenceError exception. When assigning an identifier, JavaScript
goes through exactly the same process to retrieve this identifier, except that if it is not found in the global scope, it will create the "variable" as a property of the global object.[7] As a consequence, a variable never declared will be global, if assigned. Declaring a variable (with the keyword var) in the global code (i.e. outside of any function body), assigning a never declared identifier or adding a property to the global object (usually window) will also create a new global variable. Note that JavaScript's strict mode forbids the assignment of an undeclared variable, which avoids global namespace pollution. Also const cannot be declared without initialization. Examples[edit] Here are examples of variable declarations and scope:

var x = 0; // A global variable, because it is not in any function

function f() var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before

function child() var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z = 'penguins'; // Closure: Child function is able to access the variables of the parent function.

twenty = 20; // This variable is declared on the next line, but usable anywhere in the function, even before, as here var twenty;

child(); return x; // We can use x here, because it is global


console.log(z); // This line will raise a ReferenceError exception, because the value of z is no longer available

for (let i=0;i<10;i++) console.log(i); console.log(i); // throws a ReferenceError: i is not defined

for (const i=0;i<10;i++) console.log(i); // throws a TypeError: Assignment to constant variable

const pi; // throws a SyntaxError: Missing initializer in const declaration

Primitive data types[edit] The JavaScript
language provides six primitive data types:

Undefined Null Number String Boolean Symbol

Some of the primitive data types also provide a set of named values that represent the extents of the type boundaries. These named values are described within the appropriate sections below. Undefined[edit] The value of "undefined" is assigned to all uninitialized variables, and is also returned when checking for object properties that do not exist. In a Boolean context, the undefined value is considered a false value. Note: undefined is considered a genuine primitive type. Unless explicitly converted, the undefined value may behave unexpectedly in comparison to other types that evaluate to false in a logical context.

var test; // variable declared, but not defined, ... // ... set to value of undefined var testObj = ; console.log(test); // test variable exists, but value not ... // ... defined, displays undefined console.log(testObj.myProp); // testObj exists, property does not, ... // ... displays undefined console.log(undefined == null); // unenforced type during check, displays true console.log(undefined === null); // enforce type during check, displays false

Note: There is no built-in language literal for undefined. Thus (x == undefined) is not a foolproof way to check whether a variable is undefined, because in versions before ECMAScript 5, it is legal for someone to write var undefined = "I'm defined now";. A more robust approach is to compare using (typeof x === 'undefined'). Functions like this won't work as expected:

function isUndefined(x) var u; return x === u; // like this... function isUndefined(x) return x === void 0; // ... or that second one function isUndefined(x) return (typeof x) === "undefined"; // ... or that third one

Here, calling isUndefined(my_var) raises a ReferenceError if my_var is an unknown identifier, whereas typeof my_var === 'undefined' doesn't. Null[edit] Unlike undefined, null is often set to indicate that something has been declared, but has been defined to be empty. In a Boolean context, the value of null is considered a false value in JavaScript. Note: Null is a true primitive-type within the JavaScript
language, of which null (note case) is the single value. As such, when performing checks that enforce type checking, the null value will not equal other false types. Surprisingly, null is considered an object by typeof.

console.log(null == undefined); // unenforced type during check, displays true console.log(null === undefined); // enforce type during check, displays false console.log(typeof null === 'object'); // true

Number[edit] Numbers are represented in binary as IEEE-754
doubles, which provides an accuracy of nearly 16 significant digits. Because they are floating point numbers, they do not always exactly represent real numbers, including fractions. This becomes an issue when comparing or formatting numbers. For example:

console.log(0.2 + 0.1 == 0.3); // displays true as per ECMASCRIPT 6 Specifications console.log(0.94 - 0.01); // displays 0.9299999999999999

As a result, a routine such as the toFixed() method should be used to round numbers whenever they are formatted for output. Numbers may be specified in any of these notations:

345; // an "integer", although there is only one numeric type in JavaScript 34.5; // a floating-point number 3.45e2; // another floating-point, equivalent to 345 0b1011; // a binary integer equql to 11 0o377; // an octal integer equal to 255 0xFF; // a hexadecimal integer equal to 255, digits represented by the ... // ... letters A-F may be upper or lowercase

The extents +∞, −∞ and NaN
(Not a Number) of the number type may be obtained by two program expressions:

Infinity; // positive infinity (negative obtained with -Infinity for instance) NaN; // The Not-A-Number value, also returned as a failure in ... // ... string-to-number conversions

These three special values correspond and behave as the IEEE-754 describes them. The Number constructor, or a unary + or -, may be used to perform explicit numeric conversion:

var myString = "123.456"; var myNumber1 = Number(myString); var myNumber2 = +myString;

When used as a constructor, a numeric wrapper object is created (though it is of little use):

myNumericWrapper = new Number(123.456);

However, it's impossible to use equality operators (== and ===) to determine whether a value is NaN:

console.log( NaN
== NaN); // false console.log( NaN
=== NaN); // false console.log(isNaN(NaN)); // true

String[edit] A string in JavaScript
is a sequence of characters. In JavaScript, strings can be created directly (as literals) by placing the series of characters between double (") or single (') quotes. Such strings must be written on a single line, but may include escaped newline characters (such as n). The JavaScript
standard allows the backquote character (`, a.k.a. grave accent or backtick) to quote multiline literal strings, but this is supported only on certain browsers as of 2016: Firefox and Chrome, but not Internet Explorer 11.[citation needed]

var greeting = "Hello, World!"; var anotherGreeting = 'Greetings, people of Earth.';

Individual characters within a string can be accessed using the charAt method (provided by String.prototype). This is the preferred way when accessing individual characters within a string, because it also works in non-modern browsers:

var h = greeting.charAt(0);

In modern browsers, individual characters within a string can be accessed (as strings with only a single character) through the same notation as arrays:

var h = greeting[0];

However, JavaScript
strings are immutable:

greeting[0] = "H"; // Fails.

Applying the equality operator ("==") to two strings returns true, if the strings have the same contents, which means: of the same length and containing the same sequence of characters (case is significant for alphabets). Thus:

var x = "World"; var compare1 = ("Hello, " +x == "Hello, World"); // Here compare1 contains true. var compare2 = ("Hello, " +x == "hello, World"); // Here compare2 contains ... // ... false since the ... // ... first characters ... // ... of both operands ... // ... are not of the same case.

Quotes of the same type cannot be nested unless they are escaped.

var x = '"Hello, World!" he said.'; // Just fine. var x = ""Hello, World!" he said."; // Not good. var x = ""Hello, World!" he said."; // Works by escaping " with "

It is possible to create a string using the String constructor:

var greeting = new String("Hello, World!");

These objects have a valueOf method returning the primitive string wrapped within them:

var s = new String("Hello !"); typeof s; // Is 'object'. typeof s.valueOf(); // Is 'string'.

Equality between two String objects does not behave as with string primitives:

var s1 = new String("Hello !"); var s2 = new String("Hello !"); s1 == s2; // Is false, because they are two distinct objects. s1.valueOf() == s2.valueOf(); // Is true.

Boolean[edit] JavaScript
provides a Boolean data type with true and false literals. The typeof operator returns the string "boolean" for these primitive types. When used in a logical context, 0, -0, null, NaN, undefined, and the empty string ("") evaluate as false due to automatic type coercion. All other values (the complement of the previous list) evaluate as true, including the strings "0", "false" and any object. Automatic type coercion by the equality comparison operators (== and !=) can be avoided by using the type checked comparison operators (=== and !==). When type conversion is required, JavaScript
converts Boolean, Number, String, or Object operands as follows:[8]

Number and String The string is converted to a number value. JavaScript
attempts to convert the string numeric literal to a Number type value. First, a mathematical value is derived from the string numeric literal. Next, this value is rounded to nearest Number type value. Boolean If one of the operands is a Boolean, the Boolean operand is converted to 1 if it is true, or to 0 if it is false. Object If an object is compared with a number or string, JavaScript
attempts to return the default value for the object. An object is converted to a primitive String or Number value, using the .valueOf() or .toString() methods of the object. If this fails, a runtime error is generated.

Douglas Crockford
Douglas Crockford
advocates the terms "truthy" and "falsy" to describe how values of various types behave when evaluated in a logical context, especially in regard to edge cases.[9] The binary logical operators returned a Boolean value in early versions of JavaScript, but now they return one of the operands instead. The left–operand is returned, if it can be evaluated as : false, in the case of conjunction: (a && b), or true, in the case of disjunction: (a b); otherwise the right–operand is returned. Automatic type coercion by the comparison operators may differ for cases of mixed Boolean and number-compatible operands (including strings that can be evaluated as a number, or objects that can be evaluated as such a string), because the Boolean operand will be compared as a numeric value. This may be unexpected. An expression can be explicitly cast to a Boolean primitive by doubling the logical negation operator: (!!), using the Boolean() function, or using the conditional operator: (c ? t : f).

// Automatic type coercion console.log(true == 2 ); // false... true → 1 !== 2 ← 2 console.log(false == 2 ); // false... false → 0 !== 2 ← 2 console.log(true == 1 ); // true.... true → 1 === 1 ← 1 console.log(false == 0 ); // true.... false → 0 === 0 ← 0 console.log(true == "2"); // false... true → 1 !== 2 ← "2" console.log(false == "2"); // false... false → 0 !== 2 ← "2" console.log(true == "1"); // true.... true → 1 === 1 ← "1" console.log(false == "0"); // true.... false → 0 === 0 ← "0" console.log(false == "" ); // true.... false → 0 === 0 ← "" console.log(false == NaN); // false... false → 0 !== NaN

console.log( NaN
== NaN); // false...... NaN
is not equivalent to anything, including NaN.

// Type checked comparison (no conversion of types and values) console.log(true === 1); // false...... data types do not match

// Explicit type coercion console.log(true === !!2); // true.... data types and values match console.log(true === !!0); // false... data types match, but values differ console.log( 1 ? true : false); // true.... only ±0 and NaN
are “falsy” numbers console.log("0" ? true : false); // true.... only the empty string is “falsy” console.log(Boolean( )); // true.... all objects are “truthy”

The new operator can be used to create an object wrapper for a Boolean primitive. However, the typeof operator does not return boolean for the object wrapper, it returns object. Because all objects evaluate as true, a method such as .valueOf(), or .toString(), must be used to retrieve the wrapped value. For explicit coercion to the Boolean type, Mozilla recommends that the Boolean() function (without new) be used in preference to the Boolean object.

var b = new Boolean(false); // Object false var t = Boolean(b); // Boolean true var f = Boolean(b.valueOf()); // Boolean false var n = new Boolean(b); // Not recommended n = new Boolean(b.valueOf()); // Preferred

if (0 -0 "" null undefined b.valueOf() !new Boolean() !t) console.log("Never this"); else if ([] && && b && typeof b === "object" && b.toString() === "false") console.log("Always this");

Symbol[edit] New in ECMAScript6. A Symbol is a unique and immutable identifier. Example:

x=Symbol(1); y=Symbol(1); x==y; // false arr=[x,y]; arr[x]=1; arr[y]=2; // x and y are unique keys for the array arr arr[x]; // displays 1 arr[y]; // displays 2 x=Symbol(3); arr; // displays [Symbol(1),Symbol(1)] arr[x]; // is now undefined x=Symbol(1); arr[x]; // undefined

The Symbol wrapper also provides access to a variable free iterator.

x=[1,2,3,4]; // x is an Array and iterable ex=x[Symbol.iterator](); // provides an iterator for x while ((exv=ex.next().value)!=undefined) console.log(exv); // displays 1,2,3,4

Native objects[edit] The JavaScript
language provides a handful of native objects. JavaScript
native objects are considered part of the JavaScript specification. JavaScript
environment notwithstanding, this set of objects should always be available. Array[edit] An Array is a JavaScript
object prototyped from the Array constructor specifically designed to store data values indexed by integer keys. Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join, slice, and push). As in the C family, arrays use a zero-based indexing scheme: A value that is inserted into an empty array by means of the push method occupies the 0th index of the array.

var myArray = []; // Point the variable myArray to a newly ... // ... created, empty Array myArray.push("hello World"); // Fill the next empty index, in this case 0 console.log(myArray[0]); // Equivalent to console.log("hello World");

Arrays have a length property that is guaranteed to always be larger than the largest integer index used in the array. It is automatically updated, if one creates a property with an even larger index. Writing a smaller number to the length property will remove larger indices. Elements of Arrays may be accessed using normal object property access notation:

myArray[1]; // the 2nd item in myArray myArray["1"];

The above two are equivalent. It's not possible to use the "dot"-notation or strings with alternative representations of the number:

myArray.1; // syntax error myArray["01"]; // not the same as myArray[1]

Declaration of an array can use either an Array literal or the Array constructor:

myArray = [0, 1, , , 4, 5]; // array with length 6 and 6 elements, ... // ... including 2 undefined elements myArray = new Array(0, 1, 2, 3, 4, 5); // array with length 6 and 6 elements myArray = new Array(365); // an empty array with length 365

Arrays are implemented so that only the defined elements use memory; they are "sparse arrays". Setting myArray[10] = 'someThing' and myArray[57] = 'somethingOther' only uses space for these two elements, just like any other object. The length of the array will still be reported as 58. One can use the object declaration literal to create objects that behave much like associative arrays in other languages:

dog = color: "brown", size: "large" ; dog["color"]; // results in "brown" dog.color; // also results in "brown"

One can use the object and array declaration literals to quickly create arrays that are associative, multidimensional, or both. (Technically, JavaScript
does not support multidimensional arrays, but one can mimic them with arrays-of-arrays.)

cats = [ color: "brown", size: "large" , color: "black", size: "small" ]; cats[0]["size"]; // results in "large"

dogs = rover: color: "brown", size: "large" , spot: color: "black", size: "small" ; dogs["spot"]["size"]; // results in "small" dogs.rover.color; // results in "brown"

Date[edit] A Date object stores a signed millisecond count with zero representing 1970-01-01 00:00:00 UT and a range of ±108 days. There are several ways of providing arguments to the Date constructor. Note that months are zero-based.

new Date(); // create a new Date instance representing the current time/date. new Date(2010, 2, 1); // create a new Date instance representing 2010-Mar-01 00:00:00 new Date(2010, 2, 1, 14, 25, 30); // create a new Date instance representing 2010-Mar-01 14:25:30 new Date("2010-3-1 14:25:30"); // create a new Date instance from a String.

Methods to extract fields are provided, as well as a useful toString:

var d = new Date(2010, 2, 1, 14, 25, 30); // 2010-Mar-01 14:25:30;

// Displays '2010-3-1 14:25:30': console.log(d.getFullYear() + '-' + (d.getMonth() + 1) + '-' + d.getDate() + ' ' + d.getHours() + ':' + d.getMinutes() + ':' + d.getSeconds());

// Built-in toString returns something like 'Mon Mar 01 2010 14:25:30 GMT-0500 (EST)': console.log(d);

Error[edit] Custom error messages can be created using the Error class:

throw new Error("Something went wrong.");

These can be caught by try...catch...finally blocks as described in the section on exception handling. Math[edit] The Math object contains various math-related constants (for example, π) and functions (for example, cosine). (Note that the Math object has no constructor, unlike Array or Date. All its methods are "static", that is "class" methods.) All the trigonometric functions use angles expressed in radians, not degrees or grads.

Properties of the Math object

Property Returned value rounded to 5 digits Description

Math.E 2.7183 e: Natural logarithm
Natural logarithm

Math.LN2 0.69315 Natural logarithm
Natural logarithm
of 2

Math.LN10 2.3026 Natural logarithm
Natural logarithm
of 10

Math.LOG2E 1.4427 Logarithm
to the base 2 of e

Math.LOG10E 0.43429 Logarithm
to the base 10 of e

Math.PI 3.14159 π: circumference/diameter of a circle

Math.SQRT1_2 0.70711 Square root
Square root
of ½

Math.SQRT2 1.4142 Square root
Square root
of 2

Methods of the Math object

Example Returned value rounded to 5 digits Description

Math.abs(-2.3) 2.3 Absolute value: (x < 0) ? -x : x

Math.acos(Math.SQRT1_2) 0.78540 rad. = 45° Arccosine

Math.asin(Math.SQRT1_2) 0.78540 rad. = 45° Arcsine

Math.atan(1) 0.78540 rad. = 45° Half circle arctangent (-π/2 to +π/2)

Math.atan2(-3.7, -3.7) -2.3562 rad. = -135° Whole circle arctangent (-π to +π)

Math.ceil(1.1) 2 Ceiling: round up to smallest integer ≥ argument

Math.cos(Math.PI/4) 0.70711 Cosine

Math.exp(1) 2.7183 Exponential function: e raised to this power

Math.floor(1.9) 1 Floor: round down to largest integer ≤ argument

Math.log(Math.E) 1 Natural logarithm, base e

Math.max(1, -2) 1 Maximum: (x > y) ? x : y

Math.min(1, -2) -2 Minimum: (x < y) ? x : y

Math.pow(-3, 2) 9 Exponentiation
(raised to the power of): Math.pow(x, y) gives xy

Math.random() 0.17068 Pseudorandom number between 0 (inclusive) and 1 (exclusive)

Math.round(1.5) 2 Round to the nearest integer; half fractions are rounded up (e.g. 1.5 rounds to 2)

Math.sin(Math.PI/4) 0.70711 Sine

Math.sqrt(49) 7 Square root

Math.tan(Math.PI/4) 1 Tangent

Regular expression[edit] Main article: Regular expression

/expression/.test(string); // returns Boolean "string".search(/expression/); // returns position Number "string".replace(/expression/, replacement);

// Here are some examples if (/Tom/.test("My name is Tom")) console.log("Hello Tom!"); console.log("My name is Tom".search(/Tom/)); // == 11 (letters before Tom) console.log("My name is Tom".replace(/Tom/, "John")); // == "My name is John"

Character classes[edit]

// d - digit // D - non digit // s - space // S - non space // w - word char // W - non word // [ ] - one of // [^] - one not of // - - range

if (/d/.test('0')) console.log('Digit'); if (/[0-9]/.test('6')) console.log('Digit'); if (/[13579]/.test('1')) console.log('Odd number'); if (/SSsSSSS/.test('My name')) console.log('Format OK'); if (/www/.test('Tom')) console.log('Hello Tom'); if (/[a-zA-Z]/.test('B')) console.log('Letter');

Character matching[edit]

// A...Z a...z 0...9 - alphanumeric // u0000...uFFFF - Unicode
hexadecimal // x00...xFF - ASCII hexadecimal // t - tab // n - new line // r - CR // . - any character // - OR

if (/T.m/.test('Tom')) console.log ('Hi Tom, Tam or Tim'); if (/AB/.test("A")) console.log ('A or B');


// ? - 0 or 1 match // * - 0 or more // + - 1 or more // n - exactly n // n, - n or more // 0,n - n or less // n,m - range n to m

if (/ab?c/.test("ac")) console.log("OK"); // match: "ac", "abc" if (/ab*c/.test("ac")) console.log("OK"); // match: "ac", "abc", "abbc", "abbbc" etc. if (/ab+c/.test("abc")) console.log("OK"); // match: "abc", "abbc", "abbbc" etc. if (/ab 3 c/.test("abbbc")) console.log("OK"); // match: "abbbc" if (/ab 3, c/.test("abbbc")) console.log("OK"); // match: "abbbc", "abbbbc", "abbbbbc" etc. if (/ab 1,3 c/.test("abc")) console.log("OK"); // match: "abc", "abbc", "abbbc"


// ^ - string starts with // $ - string ends with

if (/^My/.test("My name is Tom")) console.log ("Hi!"); if (/Tom$/.test("My name is Tom")) console.log ("Hi Tom!");


// ( ) - groups characters

if (/water(mark)?/.test("watermark")) console.log("Here is water!"); // match: "water", "watermark", if (/(Tom)(John)/.test("John")) console.log("Hi Tom or John!");


// /g - global // /i - ignore upper/lower case // /m - allow matches to span multiple lines

console.log("hi tom!".replace(/Tom/i, "John")); // == "hi John!" console.log("ratatam".replace(/ta/, "tu")); // == "ratutam" console.log("ratatam".replace(/ta/g, "tu")); // == "ratutum"

Advanced methods[edit]

my_array = my_string.split(my_delimiter); // example my_array = "dog,cat,cow".split(","); // my_array==["dog","cat","cow"];

my_array = my_string.match(my_expression); // example my_array = "We start at 11:30, 12:15 and 16:45".match(/dd:dd/g); // my_array==["11:30","12:15","16:45"];

Capturing groups[edit]

var myRe = /(d 4 -d 2 -d 2 ) (d 2 :d 2 :d 2 )/; var results = myRe.exec("The date and time are 2009-09-08 09:37:08."); if (results) console.log("Matched: " + results[0]); // Entire match var my_date = results[1]; // First group == "2009-09-08" var my_time = results[2]; // Second group == "09:37:08" console.log("It is " + my_time + " on " + my_date); else console.log("Did not find a valid date!");

Function[edit] Every function in JavaScript
is an instance of the Function constructor:

// x, y is the argument. 'return x + y' is the function body, which is the last in the argument list. var add = new Function('x', 'y', 'return x + y'); var t = add(1, 2); console.log(t); // 3

The add function above may also be defined using a function expression:

var add = function(x, y) return x + y; ; var t = add(1, 2); console.log(t); // 3

There exists a shorthand for assigning a function expression to a variable, and is as follows:

function add(x, y) return x + y;

var t = add(1, 2); console.log(t); // 3


var add = ((x, y) => return x + y; ); // or var add = ((x, y) => x + y);

var t = add(1, 2); console.log(t); // 3

A function instance has properties and methods.

function subtract(x, y) return x - y;

console.log(subtract.length); // 2, expected amount of arguments. console.log(subtract.toString());

/* "function subtract(x, y) return x - y; " */

Operators[edit] The '+' operator is overloaded: it is used for string concatenation and arithmetic addition. This may cause problems when inadvertently mixing strings and numbers. As a unary operator, it can convert a numeric string to a number.

// Concatenate 2 strings console.log('He' + 'llo'); // displays Hello

// Add two numbers console.log(2 + 6); // displays 8

// Adding a number and a string results in concatenation console.log(2 + '2'); // displays 22 console.log('$' + 3 + 4); // displays $34, but $7 may have been expected console.log('$' + (3 + 4)); // displays $7 console.log(3 + 4 + '7'); // displays 77, numbers stay numbers until a string is added

// Convert a string to a number console.log(+'2' === 2); // displays true console.log(+'Hello'); // displays NaN

Similarly, the '*' operator is overloaded: it can convert a string into a number.

console.log(2 + '6'*1); // displays 8 console.log(3*'7'); // 21 console.log('3'*'7'); // 21 console.log('hello'*'world'); // displays NaN

Arithmetic[edit] JavaScript
supports the following binary arithmetic operators:

+ addition

- subtraction

* multiplication

/ division (returns a floating-point value)

% modulo (returns the remainder)

supports the following unary arithmetic operators:

+ unary conversion of string to number

- unary negation (reverses the sign)

++ increment (can be prefix or postfix)

-- decrement (can be prefix or postfix)

var x = 1; console.log(++x); // x becomes 2; displays 2 console.log(x++); // displays 2; x becomes 3 console.log(x); // x is 3; displays 3 console.log(x--); // displays 3; x becomes 2 console.log(x); // displays 2; x is 2 console.log(--x); // x becomes 1; displays 1

The modulo operator displays the remainder after division by the modulus. If negative numbers are involved, the returned value depends on the operand.

var x = 17; console.log(x%5); // displays 2 console.log(x%6); // displays 5 console.log(-x%5); // displays -2 console.log(-x%-5); // displays -2 console.log(x%-5); // displays 2

To always return a non-negative number, re-add the modulus and apply the modulo operator again:

var x = 17; console.log((-x%5+5)%5); // displays 3


= assign

+= add and assign

-= subtract and assign

*= multiply and assign

/= divide and assign

%= modulo and assign

Assignment of primitive types

var x = 9; x += 1; console.log(x); // displays: 10 x *= 30; console.log(x); // displays: 300 x /= 6; console.log(x); // displays: 50 x -= 3; console.log(x); // displays: 47 x %= 7; console.log(x); // displays: 5

Assignment of object types

/** * To learn JavaScript
objects... */ var object_1 = a: 1 ;// assign reference of newly created object to object_1 var object_2 = a: 0 ; var object_3 = object_2;// object_3 references the same object as object_2 does

object_3.a = 2; message(); // displays 1 2 2

object_2 = object_1;// object_2 now references the same object as object_1 // object_3 still references what object_2 referenced before message(); // displays 1 1 2

object_2.a = 7; // modifies object_1 message(); // displays 7 7 2

object_3.a = 5; // object_3 doesn't change object_2 message(); // displays 7 7 5

object_3 = object_2; object_3.a=4; // object_3 changes object_1 and object_2 message(); // displays 4 4 4

/** * Prints the console.log message */ function message() console.log(object_1.a + " " + object_2.a + " " + object_3.a);

Destructuring assignment[edit] In Mozilla's JavaScript, since version 1.7, destructuring assignment allows the assignment of parts of data structures to several variables at once. The left hand side of an assignment is a pattern that resembles an arbitrarily nested object/array literal containing l-lvalues at its leaves that are to receive the substructures of the assigned value.

var a, b, c, d, e; [a, b, c] = [3, 4, 5]; console.log(a + ',' + b + ',' + c); // displays: 3,4,5 e = foo: 5, bar: 6, baz: ['Baz', 'Content'] ; var arr = []; ( baz: [arr[0], arr[3]], foo: a, bar: b ) = e; console.log(a + ',' + b + ',' + arr);// displays: 5,6,Baz,,,Content [a, b] = [b, a];// swap contents of a and b console.log(a + ',' + b);// displays: 6,5

[a, b, c] = [3, 4, 5]; // permutations [a, b, c] = [b, c, a]; console.log(a + ',' + b + ',' + c); // displays: 4,5,3

Spread/rest operator[edit] The ECMAScript 2015 standard introduces the "..." operator, for the related concepts of "spread syntax"[10] and "rest parameters"[11] Spread syntax provides another way to destructure arrays. It indicates that the elements in a specified array should be used as the parameters in a function call or the items in an array literal. In other words, "..." transforms "[...foo]" into "[foo[0], foo[1], foo[2]]", and "this.bar(...foo);" into "this.bar(foo[0], foo[1], foo[2]);".

var a = [1, 2, 3, 4];

// It can be used multiple times in the same expression var b = [...a, ...a]; // b = [1, 2, 3, 4, 1, 2, 3, 4];

// It can be combined with non-spread items. var c = [5, 6, ...a, 7, 9]; // c = [5, 6, 1, 2, 3, 4, 7, 9];

// For comparison, doing this without the spread operator // creates a nested array. var d = [a, a]; // d = [[1, 2, 3, 4,], [1, 2, 3, 4]]

// It works the same with function calls function foo(arg1, arg2, arg3) console.log(arg1 + ':' + arg2 + ':' + arg3);

// You can use it even if it passes more parameters than the function will use foo(...a); // "1:2:3" → foo(a[0], a[1], a[2], a[3]);

// You can mix it with non-spread parameters foo(5, ...a, 6); // "5:1:2" → foo(5, a[0], a[1], a[2], a[3], 6);

// For comparison, doing this without the spread operator // assigns the array to arg1, and nothing to the other parameters. foo(a); // "1,2,3,4:undefined:undefined"

When ... is used in a function declaration, it indicates a rest parameter. The rest parameter must be the final named parameter in the function's parameter list. It will be assigned an Array containing any arguments passed to the function in excess of the other named parameters. In other words, it gets "the rest" of the arguments passed to the function (hence the name).

function foo(a, b, ...c) console.log(c.length);

foo(1, 2, 3, 4, 5); // "3" → c = [3, 4, 5] foo('a', 'b'); // "0" → c = []

Rest parameters are similar to Javascript's arguments object, which is an array-like object that contains all of the parameters (named and unnamed) in the current function call. Unlike arguments, however, rest parameters are true Array objects, so methods such as .slice() and .sort() can be used on them directly. The ... operator can only be used with Array objects. (However, there is a proposal to extend it to Objects in a future ECMAScript standard.[12]) Comparison[edit]

== equal

!= not equal

> greater than

>= greater than or equal to

< less than

<= less than or equal to

=== identical (equal and of same type)

!== not identical

Variables referencing objects are equal or identical only if they reference the same object:

var obj1 = a: 1 ; var obj2 = a: 1 ; var obj3 = obj1; console.log(obj1 == obj2); //false console.log(obj3 == obj1); //true console.log(obj3 === obj1); //true

See also String. Logical[edit] JavaScript
provides four logical operators:

unary negation (NOT = !a) binary disjunction (OR = a b) and conjunction (AND = a && b) ternary conditional (c ? t : f)

In the context of a logical operation, any expression evaluates to true except the following:

Strings: "", '', Numbers: 0, -0, NaN, Special: null, undefined, Boolean: false.

The Boolean function can be used to explicitly convert to a primitive of type Boolean:

// Only empty strings return false console.log(Boolean("") === false); console.log(Boolean("false") === true); console.log(Boolean("0") === true);

// Only zero and NaN
return false console.log(Boolean(NaN) === false); console.log(Boolean(0) === false); console.log(Boolean(-0) === false); // equivalent to -1*0 console.log(Boolean(-2) === true);

// All objects return true console.log(Boolean(this) === true); console.log(Boolean( ) === true); console.log(Boolean([]) === true);

// These types return false console.log(Boolean(null) === false); console.log(Boolean(undefined) === false); // equivalent to Boolean()

The NOT operator evaluates its operand as a Boolean and returns the negation. Using the operator twice in a row, as a double negative, explicitly converts an expression to a primitive of type Boolean:

console.log( !0 === Boolean(!0)); console.log(Boolean(!0) === !!1); console.log(!!1 === Boolean(1)); console.log(!!0 === Boolean(0)); console.log(Boolean(0) === !1); console.log(!1 === Boolean(!1)); console.log(!"" === Boolean(!"")); console.log(Boolean(!"") === !!"s"); console.log(!!"s" === Boolean("s")); console.log(!!"" === Boolean("")); console.log(Boolean("") === !"s"); console.log(!"s" === Boolean(!"s"));

The ternary operator can also be used for explicit conversion:

console.log([] == false); console.log([] ? true : false); // “truthy”, but the comparison uses [].toString() console.log([0] == false); console.log([0]? true : false); // [0].toString() == "0" console.log("0" == false); console.log("0"? true : false); // "0" → 0 ... (0 == 0) ... 0 ← false console.log([1] == true); console.log([1]? true : false); // [1].toString() == "1" console.log("1" == true); console.log("1"? true : false); // "1" → 1 ... (1 == 1) ... 1 ← true console.log([2] != true); console.log([2]? true : false); // [2].toString() == "2" console.log("2" != true); console.log("2"? true : false); // "2" → 2 ... (2 != 1) ... 1 ← true

Expressions that use features such as post–incrementation (i++) have an anticipated side effect. JavaScript
provides short-circuit evaluation of expressions; the right operand is only executed if the left operand does not suffice to determine the value of the expression.

console.log(a b); // When a is true, there is no reason to evaluate b. console.log(a && b); // When a is false, there is no reason to evaluate b. console.log(c ? t : f); // When c is true, there is no reason to evaluate f.

In early versions of JavaScript
and JScript, the binary logical operators returned a Boolean value (like most C-derived programming languages). However, all contemporary implementations return one of their operands instead:

console.log(a b); // if a is true, return a, otherwise return b console.log(a && b); // if a is false, return a, otherwise return b

Programmers who are more familiar with the behavior in C might find this feature surprising, but it allows for a more concise expression of patterns like null coalescing:

var s = t "(default)"; // assigns t, or the default value, if t is null, empty, etc.


This section needs expansion. You can help by adding to it. (April 2011)

supports the following binary bitwise operators:

& and


^ xor

<< shift left (zero fill at right)

>> shift right (sign-propagating); copies of the leftmost bit (sign bit) are shifted in from the left

>>> shift right (zero fill at left). For positive numbers, >> and >>> yield the same result.


x=11&6; console.log(x); // 2

supports the following unary bitwise operator:

~ not (inverts the bits)

Bitwise Assignment[edit] JavaScript
supports the following binary assignment operators

&= and

= or

^= xor

<<= shift left (zero fill at right)

>>= shift right (sign-propagating); copies of the leftmost bit (sign bit) are shifted in from the left

>>>= shift right (zero fill at left). For positive numbers, >>= and >>>= yield the same result.


x=7; console.log(x); // 7 x<<=3; console.log(x); // 7->14->28->56


= assignment

+ concatenation

+= concatenate and assign


str = "ab" + "cd"; // "abcd" str += "e"; // "abcde"

str2 = "2" + 2; // "22", not "4" or 4.

Control structures[edit] Compound statements[edit] A pair of curly brackets   and an enclosed sequence of statements constitute a compound statement, which can be used wherever a statement can be used. If ... else[edit]

if (expr) //statements; else if (expr2) //statements; else //statements;

Conditional operator[edit] The conditional operator creates an expression that evaluates as one of two expressions depending on a condition. This is similar to the if statement that selects one of two statements to execute depending on a condition. I.e., the conditional operator is to expressions what if is to statements.

result = condition ? expression : alternative;

is the same as:

if (condition) result = expression; else result = alternative;

Unlike the if statement, the conditional operator cannot omit its "else-branch". Switch statement[edit] The syntax of the JavaScript
switch statement is as follows:

switch (expr) case SOMEVALUE: // statements; break; case ANOTHERVALUE: // statements; break; default: // statements; break;

break; is optional; however, it is usually needed, since otherwise code execution will continue to the body of the next case block. Add a break statement to the end of the last case as a precautionary measure, in case additional cases are added later. String literal values can also be used for the case values. Expressions can be used instead of values. Case default: is optional. Braces are required.

For loop[edit] The syntax of the JavaScript
for loop is as follows:

for (initial; condition; loop statement) /* statements will be executed every time the for loop cycles, while the condition is satisfied */


for (initial; condition; loop statement(iteration)) // one statement

For ... in loop[edit] The syntax of the JavaScript
for ... in loop is as follows:

for (var property_name in some_object) // statements using some_object[property_name];

Iterates through all enumerable properties of an object. Iterates through all used indices of array including all user-defined properties of array object, if any. Thus it may be better to use a traditional for loop with a numeric index when iterating over arrays. There are differences between the various Web browsers with regard to which properties will be reflected with the for...in loop statement. In theory, this is controlled by an internal state property defined by the ECMAscript standard called "DontEnum", but in practice, each browser returns a slightly different set of properties during introspection. It is useful to test for a given property using if (some_object.hasOwnProperty(property_name)) ... . Thus, adding a method to the array prototype with Array.prototype.newMethod = function() ... may cause for ... in loops to loop over the method's name.

While loop[edit] The syntax of the JavaScript
while loop is as follows:

while (condition) statement1; statement2; statement3; ...

Do ... while loop[edit] The syntax of the JavaScript
do ... while loop is as follows:

do statement1; statement2; statement3; ... while (condition);

With[edit] The with statement adds all of the given object's properties and methods into the following block's scope, letting them be referenced as if they were local variables.

with (document) var a = getElementById('a'); var b = getElementById('b'); var c = getElementById('c'); ;

Note the absence of document. before each getElementById() invocation.

The semantics are similar to the with statement of Pascal. Because the availability of with statements hinders program performance and is believed to reduce code clarity (since any given variable could actually be a property from an enclosing with), this statement is not allowed in strict mode. Labels[edit] JavaScript
supports nested labels in most implementations. Loops or blocks can be labelled for the break statement, and loops for continue. Although goto is a reserved word,[13] goto is not implemented in JavaScript.

loop1: for (var a = 0; a < 10; a++) if (a == 4) break loop1; // Stops after the 4th attempt

console.log('a = ' + a); loop2: for (var b = 0; b < 10; ++b) if (b == 3) continue loop2; // Number 3 is skipped

if (b == 6) continue loop1; // Continues the first loop, 'finished' is not shown

console.log('b = ' + b);


block1: console.log('Hello'); // Displays 'Hello' break block1; console.log('World'); // Will never get here

goto block1; // Parse error.

Functions[edit] A function is a block with a (possibly empty) parameter list that is normally given a name. A function may use local variables. If you exit the function without a return statement, the value undefined is returned.

function gcd(segmentA, segmentB) var diff = segmentA - segmentB; if (diff == 0) return segmentA; return diff > 0 ? gcd(segmentB, diff) : gcd(segmentA, -diff);

console.log(gcd(60, 40)); // 20

var mygcd = gcd; // mygcd is a reference to the same function as gcd. Note no argument ()s. console.log(mygcd(60, 40)); // 20

Functions are first class objects and may be assigned to other variables. The number of arguments given when calling a function may not necessarily correspond to the number of arguments in the function definition; a named argument in the definition that does not have a matching argument in the call will have the value undefined (that can be implicitly cast to false). Within the function, the arguments may also be accessed through the arguments object; this provides access to all arguments using indices (e.g. arguments[0], arguments[1], ... arguments[n]), including those beyond the number of named arguments. (While the arguments list has a .length property, it is not an instance of Array; it does not have methods such as .slice(), .sort(), etc.)

function add7(x, y) if (!y) y = 7;

console.log(x + y + arguments.length); ; add7(3); // 11 add7(3, 4); // 9

Primitive values (number, boolean, string) are passed by value. For objects, it is the reference to the object that is passed.

var obj1 = a : 1 ; var obj2 = b : 2 ; function foo(p) p = obj2; // Ignores actual parameter p.b = arguments[1];

foo(obj1, 3); // Does not affect obj1 at all. 3 is additional parameter console.log(obj1.a + " " + obj2.b); // writes 1 3

Functions can be declared inside other functions, and access the outer function's local variables. Furthermore, they implement full closures by remembering the outer function's local variables even after the outer function has exited.

var v = "Top"; var bar, baz; function foo() var v = "fud"; bar = function() console.log(v) ; baz = function(x) v = x; ;

foo(); baz("Fugly"); bar(); // Fugly (not fud) even though foo() has exited. console.log(v); // Top

Objects[edit] For convenience, types are normally subdivided into primitives and objects. Objects are entities that have an identity (they are only equal to themselves) and that map property names to values ("slots" in prototype-based programming terminology). Objects may be thought of as associative arrays or hashes, and are often implemented using these data structures. However, objects have additional features, such as a prototype chain[clarification needed], which ordinary associative arrays do not have. JavaScript
has several kinds of built-in objects, namely Array, Boolean, Date, Function, Math, Number, Object, RegExp and String. Other objects are "host objects", defined not by the language, but by the runtime environment. For example, in a browser, typical host objects belong to the DOM (window, form, links, etc.). Creating objects[edit] Objects can be created using a constructor or an object literal. The constructor can use either a built-in Object function or a custom function. It is a convention that constructor functions are given a name that starts with a capital letter:

// Constructor var anObject = new Object();

// Object literal var objectA = ; var objectA2 = ; // A != A2, s create new objects as copies. var objectB = index1: 'value 1', index2: 'value 2' ;

// Custom constructor (see below)

Object literals and array literals allow one to easily create flexible data structures:

var myStructure = name: first: "Mel", last: "Smith" , age: 33, hobbies: ["chess", "jogging"] ;

This is the basis for JSON, which is a simple notation that uses JavaScript-like syntax for data exchange. Methods[edit] A method is simply a function that has been assigned to a property name of an object. Unlike many object-oriented languages, there is no distinction between a function definition and a method definition in object-related JavaScript. Rather, the distinction occurs during function calling; a function can be called as a method. When called as a method, the standard local variable this is just automatically set to the object instance to the left of the ".". (There are also call and apply methods that can set this explicitly—some packages such as jQuery do unusual things with this.) In the example below, Foo is being used as a constructor. There is nothing special about a constructor - it is just a plain function that initialises an object. When used with the new keyword, as is the norm, this is set to a newly created blank object. Note that in the example below, Foo is simply assigning values to slots, some of which are functions. Thus it can assign different functions to different instances. There is no prototyping in this example.

function px() return this.prefix + "X";

function Foo(yz) this.prefix = "a-"; if (yz > 0) this.pyz = function() return this.prefix + "Y"; ; else this.pyz = function() return this.prefix + "Z"; ;

this.m1 = px; return this;

var foo1 = new Foo(1); var foo2 = new Foo(0); foo2.prefix = "b-";

console.log("foo1/2 " + foo1.pyz() + foo2.pyz()); // foo1/2 a-Y b-Z

foo1.m3 = px; // Assigns the function itself, not its evaluated result, i.e. not px() var baz = "prefix": "c-" ; baz.m4 = px; // No need for a constructor to make an object.

console.log("m1/m3/m4 " + foo1.m1() + foo1.m3() + baz.m4()); // m1/m3/m4 a-X a-X c-X

foo1.m2(); // Throws an exception, because foo1.m2 doesn't exist.

Constructors[edit] Constructor functions simply assign values to slots of a newly created object. The values may be data or other functions. Example: Manipulating an object:

function MyObject(attributeA, attributeB) this.attributeA = attributeA; this.attributeB = attributeB;

MyObject.staticC = "blue"; // On MyObject Function, not object console.log(MyObject.staticC); // blue

object = new MyObject('red', 1000);

console.log(object.attributeA); // red console.log(object["attributeB"]); // 1000

console.log(object.staticC); // undefined object.attributeC = new Date(); // add a new property

delete object.attributeB; // remove a property of object console.log(object.attributeB); // undefined

delete object; // remove the whole Object (rarely used) console.log(object.attributeA); // throws an exception

The constructor itself is referenced in the object's prototype's constructor slot. So,

function Foo() // Use of 'new' sets prototype slots (for example, // x = new Foo() would set x's prototype to Foo.prototype, // and Foo.prototype has a constructor slot pointing back to Foo). x = new Foo(); // The above is almost equivalent to y = ; y.constructor = Foo; y.constructor(); // Except x.constructor == y.constructor // true x instanceof Foo // true y instanceof Foo // false // y's prototype is Object.prototype, not // Foo.prototype, since it was initialised with // instead of new Foo. // Even though Foo is set to y's constructor slot, // this is ignored by instanceof - only y's prototype's // constructor slot is considered.

Functions are objects themselves, which can be used to produce an effect similar to "static properties" (using C++/Java terminology) as shown below. (The function object also has a special prototype property, as discussed in the "Inheritance" section below.) Object deletion is rarely used as the scripting engine will garbage collect objects that are no longer being referenced. Inheritance[edit] JavaScript
supports inheritance hierarchies through prototyping in the manner of Self. In the following example, the Derived class inherits from the Base class. When d is created as Derived, the reference to the base instance of Base is copied to d.base. Derive does not contain a value for aBaseFunction, so it is retrieved from aBaseFunction when aBaseFunction is accessed. This is made clear by changing the value of base.aBaseFunction, which is reflected in the value of d.aBaseFunction. Some implementations allow the prototype to be accessed or set explicitly using the __proto__ slot as shown below.

function Base() this.anOverride = function() console.log("Base::anOverride()"); ;

this.aBaseFunction = function() console.log("Base::aBaseFunction()"); ;

function Derived() this.anOverride = function() console.log("Derived::anOverride()"); ;

base = new Base(); Derived.prototype = base; // Must be before new Derived() Derived.prototype.constructor = Derived; // Required to make `instanceof` work

d = new Derived(); // Copies Derived.prototype to d instance's hidden prototype slot. d instanceof Derived; // true d instanceof Base; // true

base.aBaseFunction = function() console.log("Base::aNEWBaseFunction()");

d.anOverride(); // Derived::anOverride() d.aBaseFunction(); // Base::aNEWBaseFunction() console.log(d.aBaseFunction == Derived.prototype.aBaseFunction); // true

console.log(d.__proto__ == base); // true in Mozilla-based implementations and false in many others.

The following shows clearly how references to prototypes are copied on instance creation, but that changes to a prototype can affect all instances that refer to it.

function m1() return "One"; function m2() return "Two"; function m3() return "Three";

function Base()

Base.prototype.m = m2; bar = new Base(); console.log("bar.m " + bar.m()); // bar.m Two

function Top() this.m = m3; t = new Top();

foo = new Base(); Base.prototype = t; // No effect on foo, the *reference* to t is copied. console.log("foo.m " + foo.m()); // foo.m Two

baz = new Base(); console.log("baz.m " + baz.m()); // baz.m Three

t.m = m1; // Does affect baz, and any other derived classes. console.log("baz.m1 " + baz.m()); // baz.m1 One

In practice many variations of these themes are used, and it can be both powerful and confusing. Exception handling[edit] JavaScript
includes a try ... catch ... finally exception handling statement to handle run-time errors. The try ... catch ... finally statement catches exceptions resulting from an error or a throw statement. Its syntax is as follows:

try // Statements in which exceptions might be thrown catch(errorValue) // Statements that execute in the event of an exception finally // Statements that execute afterward either way

Initially, the statements within the try block execute. If an exception is thrown, the script's control flow immediately transfers to the statements in the catch block, with the exception available as the error argument. Otherwise the catch block is skipped. The catch block can throw(errorValue), if it does not want to handle a specific error. In any case the statements in the finally block are always executed. This can be used to free resources, although memory is automatically garbage collected. Either the catch or the finally clause may be omitted. The catch argument is required. The Mozilla implementation allows for multiple catch statements, as an extension to the ECMAScript standard. They follow a syntax similar to that used in Java:

try statement; catch (e if e == "InvalidNameException") statement; catch (e if e == "InvalidIdException") statement; catch (e if e == "InvalidEmailException") statement; catch (e) statement;

In a browser, the onerror event is more commonly used to trap exceptions.

onerror = function (errorValue, url, lineNr) ...; return true; ;

Native functions and methods[edit] (Not related to Web browsers.) eval (expression)[edit] Evaluates expression string parameter, which can include assignment statements. Variables local to functions can be referenced by the expression.

(function foo() var x = 7; console.log("val " + eval("x + 2")); )(); // shows val 9.

See also[edit]

Comparison of JavaScript-based source code editors JavaScript


^ JavaScript
1.1 specification ^ Flanagan, David (2006). JavaScript: The definitive Guide. p. 16. ISBN 978-0-596-10199-2. Omitting semicolons is not a good programming practice; you should get into the habit of inserting them.  ^ a b c " JavaScript
Semicolon Insertion: Everything you need to know", ~inimino/blog/, Friday, May 28, 2010 ^ "Semicolons in JavaScript
are optional", by Mislav Marohnić, 07 May 2010 ^ "Values, Variables, and Literals - MDC". Mozilla Developer Network. 16 September 2010.  ^ " JavaScript
Scoping and Hoisting", Ben Cherry, Adequately Good, 2010-02-08 ^ ECMA-262 5e edition clarified this confusing behavior introducing the notion of Declarative Environment Record and Object Environment Record. With this formalism, the global object is the Object Environment Record of the global Lexical Environment (the global scope). ^ "Comparison Operators - MDC Doc Center". Mozilla. 5 August 2010. Retrieved 5 March 2011.  ^ "The Elements of JavaScript
Style". Douglas Crockford. Retrieved 5 March 2011.  ^ "Spread syntax".  ^ https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Functions/rest_parameters.  Missing or empty title= (help) ^ https://sebmarkbage.github.io/ecmascript-rest-spread/.  Missing or empty title= (help) ^ ECMA-262, Edition 3, 7.5.3 Future Reserved Words

Further reading[edit]

Danny Goodman: JavaScript
Bible, Wiley, John & Sons, ISBN 0-7645-3342-8. David Flanagan, Paula Ferguson: JavaScript: The Definitive Guide, O'Reilly & Associates, ISBN 0-596-10199-6. Thomas A. Powell, Fritz Schneider: JavaScript: The Complete Reference, McGraw-Hill Companies, ISBN 0-07-219127-9. Axel Rauschmayer: Speaking JavaScript: An In-Depth Guide for Programmers, 460 pages, O'Reilly Media, February 25, 2014, ISBN 978-1449365035. (free online edition) Emily Vander Veer: JavaScript
For Dummies, 4th Edition, Wiley, ISBN 0-7645-7659-3.

External links[edit]

Wikibooks has a book on the topic of: JavaScript

A re-introduction to JavaScript
- Mozilla Developer Center Comparison Operators in JavaScript ECMAScript standard references: ECMA-262 Interactive JavaScript
Lessons - example-based JavaScript
on About.com: lessons and explanation JavaScript
Training Mozilla Developer Center Core References for JavaScript
versions 1.5, 1.4, 1.3 and 1.2 Mozilla JavaScript
Language Documentation

v t e


Code analysis

JSHint JSLint


CoffeeScript Dart Emscripten Google Closure Compiler Google Web Toolkit Morfik TypeScript AtScript Opa Haxe ClojureScript


Ajax Client-side Dynamic HTML JavaScript
library JavaScript
syntax Unobtrusive JavaScript


Firebug Komodo IDE Microsoft Script Debugger Microsoft Script Editor Opera Dragonfly Venkman Web Inspector

Doc generators


Editors (comparison)


Cloud9 IDE

Atom CodeMirror

Light Table Brackets

Koding Orion Visual Studio

Visual Studio Express

Visual Studio Code Visual Studio Team Services


Comparison of layout engines List of ECMAScript engines List of JavaScript


Comparison of JavaScript
frameworks List of JavaScript

Related technologies

Cascading Style Sheets Document Object Model HTML JSON WebAssembly

Package managers

npm NuGet


Active Server Pages CommonJS JSGI Node.js Wakanda

Unit testing

Jasmine Mocha QUnit List of JavaScript
unit testing frameworks


Douglas Crockford Brend