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CAPCOM CO., LTD. (Japanese : 株式会社カプコン, Hepburn : Kabushiki-gaisha Kapukon), or CAPCOM, is a Japanese video game developer and publisher known for creating multi-million-selling franchises such as Mega Man , Street Fighter
Street Fighter
, Resident Evil
Resident Evil
, Devil May Cry , Ace Attorney , and Monster Hunter , as well as games based on the Disney animated properties. Originally established in 1979, it has since become an international enterprise with subsidiaries in North America, Europe, and East Asia.

CONTENTS

* 1 History

* 2 Corporate structure

* 2.1 Development studios * 2.2 Branches and subsidiaries * 2.3 Game-related media

* 3 Games * 4 Controversies * 5 See also * 6 References * 7 External links

HISTORY

Capcom's first predecessor, I.R.M Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japanese branch were I.R.M as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines. The two companies underwent a name change to Sambi Co., Ltd. in September 1981, while Capcom
Capcom
Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto, for the purpose of taking over the internal sales department.

In January 1989, the old affiliate company Capcom
Capcom
Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch. The name Capcom
Capcom
is a clipped compound of "CAPsule COMputers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time. The word capsule alludes to how Capcom
Capcom
likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus
Vulgus
, was released in May 1984. Beginning with a Nintendo
Nintendo
Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games, which became its main business segment a few years later. Its division Capcom
Capcom
USA even had a brief stint in the late 1980s as a video game publisher for the Commodore 64
Commodore 64
and IBM PC DOS
IBM PC DOS
computers although the development of these arcade ports were handled by other companies. Since then, Capcom has created 15 multi-million-selling game series, the most successful of which is Resident Evil
Resident Evil
.

Capcom
Capcom
has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's continued commitment to the Super Nintendo Entertainment System
Nintendo Entertainment System
as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved immensely popular, leading Capcom
Capcom
to adopt it as a signature style and use it in more games.

In 1994, Capcom
Capcom
adapted its Street Fighter
Street Fighter
series of fighting games into a film of the same name . While commercially successful, the production received almost universal criticism. A 2002 adaptation of its Resident Evil
Resident Evil
series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.

Capcom
Capcom
partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft ) games that Nyu localized into the English language. The company works with the Polish localization company QLoc to port Capcom's games to other platforms, notably examples are DmC: Devil May Cry 's PC version and its PlayStation 4 / Xbox One
Xbox One
remasters, Dragon\'s Dogma 's PC version released in January 2016, and Dead Rising
Dead Rising
's version on PlayStation 4, Xbox One
Xbox One
and PC released on September 13, 2016.

In August 27, 2014, Capcom
Capcom
filed a patent infringement lawsuit against Koei Tecmo Games
Koei Tecmo Games
at the Osaka District Court for 980 million yen in damage. Capcom
Capcom
claimed Koei Tecmo Games
Koei Tecmo Games
infringed a patent it obtained in 2002 regarding play feature of the video games.

CORPORATE STRUCTURE

DEVELOPMENT STUDIOS

In the first few years after its establishment, the Japanese branch of Capcom
Capcom
had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara , Takashi Nishiyama and Yoshiki Okamoto , respectively. Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games. Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks. While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.

In addition to these internal teams, Capcom
Capcom
also commissions outside development studios to ensure a steady output of titles. However, following poor sales of Dark Void and Bionic Commando , the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams. The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments.

BRANCHES AND SUBSIDIARIES

Main article: List of Capcom subsidiaries

Apart from the head office building and the Rborder:solid #aaa 1px">

* Osaka portal * Companies portal * Video games portal

* Arika * Capcom Vancouver * Comcept * Crafts -webkit-column-width: 30em; column-width: 30em; list-style-type: decimal;">

* ^ "CAPCOM - Corporate Overview". Archived from the original on April 15, 2010. * ^ A B Graft, Kris (May 7, 2010). " Capcom
Capcom
Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales". Gamasutra . United Business Media . Archived from the original on May 10, 2010. Retrieved July 22, 2010.

* ^ A B "Sluggish Financial Results for ended March 31, 2010". Capcom
Capcom
Co., Ltd. May 7, 2010. Archived from the original on May 10, 2010. Retrieved July 22, 2010. * ^ A B "Corporate Information: Corporate Overview". Capcom
Capcom
Co., Ltd. March 31, 2010. Archived from the original on April 15, 2010. Retrieved July 22, 2010. * ^ A B C D E F G "Corporate Information: History". Capcom
Capcom
Co., Ltd. September 30, 2009. Archived from the original on April 15, 2010. Retrieved July 21, 2010. * ^ A B C D "Corporate Information: Capcom
Capcom
Group". Capcom
Capcom
Co., Ltd. August 31, 2009. Archived from the original on April 22, 2010. Retrieved July 21, 2010. * ^ A B Ocampo, Jason (June 11, 2008). " Capcom
Capcom
Marks 25th Anniversary". IGN
IGN
. IGN
IGN
Entertainment, Inc. Archived from the original on October 4, 2009. Retrieved July 21, 2010. * ^ 会社情報 カプコンの歴史 (IN JAPANESE). CAPCOM CO., LTD. SEPTEMBER 30, 2009. ARCHIVED FROM THE ORIGINAL ON MARCH 5, 2010. RETRIEVED JULY 21, 2010. * ^ A B 会社情報 社名の由来 (IN JAPANESE). CAPCOM CO., LTD. ARCHIVED FROM THE ORIGINAL ON MARCH 5, 2010. RETRIEVED JULY 22, 2010. * ^ A B "Corporate Information: Business Segments". Capcom
Capcom
Co., Ltd. September 30, 2009. Archived from the original on March 1, 2010. Retrieved July 21, 2010. * ^ "Business Strategies & IR Data: Total Sales Units Data". Capcom Co., Ltd. March 31, 2010. Archived from the original on March 27, 2014. Retrieved July 21, 2010. * ^ A B "Capcom". Next Generation . No. 17. Imagine Media
Imagine Media
. May 1996. pp. 67–69. * ^ Gaudiosi, John. " Capcom
Capcom
Seeks More Playtime in HWood." Hollywood Reporter 397 (2006): 4,4,29. ProQuest Research Library. Web. 30 May 2012. * ^ Cowan, Danny (December 13, 2011). "Nyu Media, Capcom
Capcom
To Publish Localized Doujin PC Games Starting This Month". IndieGames.com. UBM Tech . Archived from the original on March 4, 2016. Retrieved December 17, 2014. * ^ "Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014". Archived from the original on July 5, 2017. Retrieved December 30, 2016. * ^ Matulef, Jeffrey (27 August 2014). " Capcom
Capcom
files lawsuit against Koei Tecmo for patent infringement". Archived from the original on August 16, 2016. * ^ ゲーム業界を"爆発"させた"ストライダー"の父 「四井浩一」  ディスコグラフィー. GAMESIDE (IN JAPANESE). MICRO MAGAZINE (16). FEBRUARY 2009. * ^ Capcom
Capcom
Co., Ltd (March 7, 1989). Strider Hiryū . Capcom
Capcom
Co., Ltd. Scene: staff credits. * ^ Nix, Marc (March 23, 2007). "The Future of PSP – Capcom". IGN . IGN
IGN
Entertainment, Inc. Archived from the original on February 23, 2011. Retrieved May 11, 2011. * ^ A B C D E F "Annual Report 2009" (PDF). Capcom
Capcom
Co., Ltd. September 17, 2009. Archived (PDF) from the original on October 15, 2012. Retrieved July 20, 2010. * ^ "Developer Interview 2008". Capcom
Capcom
Co., Ltd. Archived from the original on October 4, 2010. Retrieved July 24, 2010. * ^ "Annual Report 2007" (PDF). Capcom
Capcom
Co., Ltd. Archived (PDF) from the original on October 20, 2012. Retrieved July 22, 2010. * ^ "Developer Interview 2009: vol08.Keiji Inafune". Capcom
Capcom
Co., Ltd. Archived from the original on April 7, 2010. Retrieved November 6, 2010. * ^ "Developer Interview 2010: vol01.Jun Takeuchi". Capcom
Capcom
Co., Ltd. Archived from the original on October 3, 2010. Retrieved November 6, 2010. * ^ Orsini, Lauren (May 17, 2010). "Bionic Commando, Dark Void Last Straws For Capcom". Kotaku
Kotaku
. Archived from the original on June 20, 2010. Retrieved November 6, 2010. * ^ "Locations Archived October 7, 2011, at the Wayback Machine
Wayback Machine
.." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan" and " Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo" * ^ "Annual Report 1998" (PDF). Capcom
Capcom
Co., Ltd. Retrieved July 23, 2010. * ^ Kramer, Chris (March 28, 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom
Capcom
Entertainment, Inc. Archived from the original on November 5, 2010. Retrieved July 24, 2010. * ^ " Lost Planet Capcom
Capcom
Brings New Blood to Xbox 360." EGM 2006: 1-41. ProQuest Research Library. Web. 30 May 2012. * ^ Douglass C. Perry (21 August 2009). "How Airtight Games started a console game studio with just $24,000". VentureBeat. Archived from the original on February 4, 2015. Retrieved 8 February 2015. * ^ Stephany Nunneley (27 November 2012). "Remember Me developer discusses amicable split with Sony, Capcom\'s enthusiasim". VG247
VG247
. Archived from the original on January 28, 2015. Retrieved 8 February 2015. * ^ Makuch, Eddie (2012-04-02). " Capcom
Capcom
defends on-disc DLC - Report". GameSpot
GameSpot
. Archived from the original on 2012-04-04. * ^ ScrewAttack, Top 10 Capcom
Capcom
Mistakes Archived April 25, 2013, at the Wayback Machine
Wayback Machine
., ScrewAttack\'s Top 10 , GameTrailers.com, 09/05/2012. * ^ Wesley Yin-Poole, "Archived copy". Archived from the original on August 16, 2016. Retrieved 2016-07-03. , Eurogamer.net, 06/01/2015.

EXTERNAL LINKS

* Official website

* v * t * e

Capcom
Capcom

EMPLOYEES

CURRENT

* Yoshinori Ono * Hideaki

.