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Capcom
Capcom
Co., Ltd. (Japanese: 株式会社カプコン, Hepburn: Kabushiki-gaisha Kapukon), or Capcom, is a Japanese video game developer and publisher[4] known for creating numerous multi-million selling game franchises, including Ace Attorney, Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, and Dead Rising, as well as games based on the Disney animated properties. Established in 1979,[5] it has become an international enterprise with subsidiaries in North America, Europe, and East Asia.[6]

Contents

1 History 2 Corporate structure

2.1 Development studios 2.2 Branches and subsidiaries 2.3 Game-related media

3 Games

3.1 Platinum Titles

4 Criticism and controversy 5 Affiliated companies

5.1 See also

6 References 7 External links

History[edit] Capcom's predecessor, I.R.M Corporation, was founded on May 30, 1979[7] by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japanese branch were I.R.M as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.[5] The two companies underwent a name change to Sambi Co., Ltd. in September 1981,[5] while Capcom
Capcom
Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto,[7] for the purpose of taking over the internal sales department.[8] In January 1989, the old affiliate company Capcom
Capcom
Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.[5] The name Capcom
Capcom
is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time.[9] The word capsule alludes to how Capcom
Capcom
likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[9] While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.[5] Beginning with a Nintendo
Nintendo
Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games,[5] which became its main business segment a few years later.[10] Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64
Commodore 64
and IBM PC DOS
IBM PC DOS
computers although the development of these arcade ports were handled by other companies. Capcom
Capcom
has created 15 multi-million-selling game series, the most successful of which is Resident Evil.[11] Capcom
Capcom
has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System
Nintendo Entertainment System
as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards.[12] In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom
Capcom
to adopt it as a signature style and use it in more games.[12] In 1994, Capcom
Capcom
adapted its Street Fighter
Street Fighter
series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil
Resident Evil
series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.[13] Capcom
Capcom
partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language.[14] The company works with the Polish localization company QLoc to port Capcom's games to other platforms,[15] notably examples are DmC: Devil May Cry's PC version and its PlayStation 4
PlayStation 4
and Xbox One
Xbox One
remasters, Dragon's Dogma's PC version released in January 2016, and Dead Rising's version on PlayStation
PlayStation
4, Xbox One
Xbox One
and PC released on September 13, 2016. In August 27, 2014, Capcom
Capcom
filed a patent infringement lawsuit against Koei Tecmo Games
Koei Tecmo Games
at the Osaka District Court for 980 million yen in damage. Capcom
Capcom
claimed Koei Tecmo Games
Koei Tecmo Games
infringed a patent it obtained in 2002 regarding a play feature in video games.[16] Corporate structure[edit] Development studios[edit] In the first few years after its establishment, the Japanese branch of Capcom
Capcom
had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively.[17][18] Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games.[19][20] Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks.[20] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.[20][21][22] In addition to these internal teams, Capcom
Capcom
also commissions outside development studios to ensure a steady output of titles.[23][24] However, following poor sales of Dark Void
Dark Void
and Bionic Commando, the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.[25] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments.[20] Branches and subsidiaries[edit] Main article: List of Capcom
Capcom
subsidiaries Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Chūō-ku, Osaka,[6] the Japanese parent company also has a branch office in the Shinjuku Mitsui Building
Shinjuku Mitsui Building
in Nishi-Shinjuku, Shinjuku, Tokyo.[26] It also has the Ueno Facility, a branch office in Iga, Mie
Iga, Mie
Prefecture.[6] The international Capcom
Capcom
Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.[6][20] Affiliated companies include Koko Capcom
Capcom
Co., Ltd. in South Korea, Street Fighter
Street Fighter
Film, LLC in the United States, and Dellgamadas Co., Ltd.[20] Game-related media[edit] In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,[5] maintains its own arcade centers in Japan known as Plaza Capcom, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.[10] Suleputer, an in-house marketing and music label established in cooperation with Sony
Sony
Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.[27] An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.[28] Games[edit] Main article: List of Capcom
Capcom
games Capcom
Capcom
started its Street Fighter
Street Fighter
franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold over 30 million units, the series serves as Capcom's flagship franchise. That same year, the company introduced its Mega Man
Mega Man
series, which also sells nearly 30 million units. The company released the first entry in its Resident Evil
Resident Evil
survival horror series in 1996. The series has achieved financial success, selling nearly 50 million units. Following work on the second entry in the Resident Evil
Resident Evil
series, Capcom
Capcom
began work on a Resident Evil
Resident Evil
game for the PlayStation
PlayStation
2. Radically different from the existing series, Capcom
Capcom
decided to spin off the game into its own series, Devil May Cry. While it released the first two entries exclusively for the PlayStation
PlayStation
2, the company brought further entries to non-Sony consoles. The series as a whole has seen sales in excess of 10 million units. Capcom
Capcom
began its Monster Hunter
Monster Hunter
series in 2004. The series has seen sales of over 45 million units on a variety of consoles. Although the company often relies on existing franchises, it also published and developed several titles for the Xbox 360, PlayStation
PlayStation
3 and Wii, based on original intellectual property: Lost Planet: Extreme Condition, Dead Rising, Dragon's Dogma, Asura's Wrath
Asura's Wrath
and Zack and Wiki.[29] During this period, Capcom
Capcom
also helped publish several original titles from up and coming Western developers with titles like Remember Me, Dark Void
Dark Void
and Spyborgs, titles that many other publishers were not willing to take a chance on.[30][31] Also of note are the titles Ōkami, Ōkamiden
Ōkamiden
and Ghost Trick: Phantom Detective. Currently, Capcom
Capcom
is working on its latest new intellectual property, Deep Down, for the PlayStation
PlayStation
4. Platinum Titles[edit] Capcom
Capcom
compiles a list, which is updated on quarterly basis, of its games that have exceeded one million copies sold, called "Platinum Titles". The list contains over 80 video games, here are the top ten titles by sold copies as of December 31, 2017.[32]

Key

Including digital distribution

Title Release date Platform(s) considered Sales

Resident Evil
Resident Evil
5 000000002009-03-01-0000March 2009 PlayStation
PlayStation
3, Xbox 360 7,3 million

Resident Evil
Resident Evil
6 000000002012-10-01-0000October 2012 PlayStation
PlayStation
3, Xbox 360 7,1 million

Street Fighter
Street Fighter
II 000000001992-06-01-0000June 1992 Super Nintendo
Nintendo
Entertainment System 6,3 million

Resident Evil
Resident Evil
2 000000001998-01-01-0000January 1998 PlayStation 4,96 million

Monster Hunter
Monster Hunter
Portable 3rd 000000002010-12-01-0000December 2010 PlayStation
PlayStation
Portable 4,9 million

Resident Evil
Resident Evil
7: Biohazard 000000002017-01-01-0000January 2017 PlayStation
PlayStation
4, Xbox One, PC 4,8 million

Monster Hunter
Monster Hunter
Generations 000000002015-11-01-0000November 2015 Nintendo
Nintendo
3DS 4,3 million

Monster Hunter
Monster Hunter
4 Ultimate 000000002014-10-01-0000October 2014 Nintendo
Nintendo
3DS 4,2 million

Monster Hunter
Monster Hunter
4 000000002013-09-01-0000September 2013 Nintendo
Nintendo
3DS 4,1 million

Street Fighter
Street Fighter
II Turbo 000000001993-07-01-0000July 1993 Super Nintendo
Nintendo
Entertainment System 4,1 million

Criticism and controversy[edit] In 2012, Capcom
Capcom
was criticized for controversial sales tactics, such as having to pay for additional content which is already available within the game's files, most notably in Street Fighter
Street Fighter
X Tekken. Capcom
Capcom
has defended the practice.[33] The company has been criticized for other business decisions, such as not releasing certain games outside Japan, not releasing certain games in physical format for western markets, abruptly cancelling anticipated projects (most notably Mega Man
Mega Man
Legends 3), and shutting down Clover Studio. In 2015, the company pulled the PlayStation 4
PlayStation 4
version of Ultra Street Fighter IV from the Capcom
Capcom
Pro Tour due to numerous technical issues and gameplay bugs.[34] In 2016, Capcom
Capcom
released Street Fighter
Street Fighter
V with very limited single player content. At launch, there were issues with unstable network that boots them out mid-game even when they were not playing online modes that pits them against other players.[35] Street Fighter V failed to meet its sales target of 2 million in March 2016.[36] Affiliated companies[edit]

Name Foundation Affiliation

Arika 1 November, 1995 Founded by Akira Nishitani as ARMtech.

Crafts & Meister 1 June, 2004 Founded by Noritaka Funamizu and Katsuhiro Sudo.

Game Republic 1 July, 2003 Founded by Yoshiki Okamoto.

Inti Creates 8 May, 1996 Founded by Takuya Aizu.

Level-5 Comcept 1 December, 2010 Founded by Keiji Inafune
Keiji Inafune
as Comcept.

PlatinumGames 1 October, 2007 Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya and Tatsuya Minami.

Tango Gameworks 1 March, 2010 Founded by Shinji Mikami.

UTV Ignition Games 26 September, 2001 Takeyasu Sawaki joined Ignition Tokyo, a subsidiary of UTV Ignition Games.

See also[edit]

Capcom
Capcom
Cup Capcom
Capcom
Five Capcom
Capcom
Vancouver DreamHack Evolution Championship Series

References[edit]

^ "CAPCOM - Corporate Overview". Archived from the original on April 15, 2010.  ^ a b Graft, Kris (March 31, 2017). " Capcom
Capcom
Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales". Gamasutra. United Business Media. Archived from the original on May 10, 2010. Retrieved July 22, 2010.  ^ a b "Sluggish Financial Results for ended March 31, 2017" (PDF). Capcom
Capcom
Co., Ltd. March 31, 2017. Archived (PDF) from the original on March 31, 2017. Retrieved March 31, 2017.  ^ "Corporate Information: Corporate Overview". Capcom
Capcom
Co., Ltd. March 31, 2010. Archived from the original on April 15, 2010. Retrieved July 22, 2010.  ^ a b c d e f g "Corporate Information: History". Capcom
Capcom
Co., Ltd. September 30, 2009. Archived from the original on April 15, 2010. Retrieved July 21, 2010.  ^ a b c d "Corporate Information: Capcom
Capcom
Group". Capcom
Capcom
Co., Ltd. August 31, 2009. Archived from the original on April 22, 2010. Retrieved July 21, 2010.  ^ a b Ocampo, Jason (June 11, 2008). " Capcom
Capcom
Marks 25th Anniversary". IGN. IGN
IGN
Entertainment, Inc. Archived from the original on October 4, 2009. Retrieved July 21, 2010.  ^ 会社情報 カプコンの歴史 (in Japanese). Capcom
Capcom
Co., Ltd. September 30, 2009. Archived from the original on March 5, 2010. Retrieved July 21, 2010.  ^ a b 会社情報 社名の由来 (in Japanese). Capcom
Capcom
Co., Ltd. Archived from the original on March 5, 2010. Retrieved July 22, 2010.  ^ a b "Corporate Information: Business Segments". Capcom
Capcom
Co., Ltd. September 30, 2009. Archived from the original on March 1, 2010. Retrieved July 21, 2010.  ^ "Business Strategies & IR Data: Total Sales Units Data". Capcom Co., Ltd. March 31, 2010. Archived from the original on March 27, 2014. Retrieved July 21, 2010.  ^ a b "Capcom". Next Generation. No. 17. Imagine Media. May 1996. pp. 67–69.  ^ Gaudiosi, John. " Capcom
Capcom
Seeks More Playtime in HWood." Hollywood Reporter 397 (2006): 4,4,29. ProQuest Research Library. Web. 30 May 2012. ^ Cowan, Danny (December 13, 2011). "Nyu Media, Capcom
Capcom
To Publish Localized Doujin PC Games Starting This Month". IndieGames.com. UBM Tech. Archived from the original on March 4, 2016. Retrieved December 17, 2014.  ^ "Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014". Archived from the original on July 5, 2017. Retrieved December 30, 2016.  ^ Matulef, Jeffrey (27 August 2014). " Capcom
Capcom
files lawsuit against Koei Tecmo
Koei Tecmo
for patent infringement". Archived from the original on August 16, 2016.  ^ ゲーム業界を"爆発"させた"ストライダー"の父 「四井浩一」  ディスコグラフィー. Gameside (in Japanese). Micro Magazine (16). February 2009.  ^ Capcom
Capcom
Co., Ltd (March 7, 1989). Strider Hiryū. Capcom
Capcom
Co., Ltd. Scene: staff credits.  ^ Nix, Marc (March 23, 2007). "The Future of PSP – Capcom". IGN. IGN Entertainment, Inc. Archived from the original on February 23, 2011. Retrieved May 11, 2011.  ^ a b c d e f "Annual Report 2009" (PDF). Capcom
Capcom
Co., Ltd. September 17, 2009. Archived (PDF) from the original on October 15, 2012. Retrieved July 20, 2010.  ^ "Developer Interview 2008". Capcom
Capcom
Co., Ltd. Archived from the original on October 4, 2010. Retrieved July 24, 2010.  ^ "Annual Report 2007" (PDF). Capcom
Capcom
Co., Ltd. Archived (PDF) from the original on October 20, 2012. Retrieved July 22, 2010.  ^ "Developer Interview 2009: vol08.Keiji Inafune". Capcom
Capcom
Co., Ltd. Archived from the original on April 7, 2010. Retrieved November 6, 2010.  ^ "Developer Interview 2010: vol01.Jun Takeuchi". Capcom
Capcom
Co., Ltd. Archived from the original on October 3, 2010. Retrieved November 6, 2010.  ^ Orsini, Lauren (May 17, 2010). "Bionic Commando, Dark Void
Dark Void
Last Straws For Capcom". Kotaku. Archived from the original on June 20, 2010. Retrieved November 6, 2010.  ^ "Locations Archived October 7, 2011, at the Wayback Machine.." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan" and " Shinjuku Mitsui Building
Shinjuku Mitsui Building
2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo" ^ "Annual Report 1998" (PDF). Capcom
Capcom
Co., Ltd. Retrieved January 31, 2018.  ^ Kramer, Chris (March 28, 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom
Capcom
Entertainment, Inc. Archived from the original on November 5, 2010. Retrieved July 24, 2010.  ^ " Lost Planet
Lost Planet
& Dead Rising; Capcom
Capcom
Brings New Blood to Xbox 360." EGM [i] 2006: 1-41. ProQuest Research Library. Web. 30 May 2012. ^ Douglass C. Perry (21 August 2009). "How Airtight Games started a console game studio with just $24,000". VentureBeat. Archived from the original on February 4, 2015. Retrieved 8 February 2015.  ^ Stephany Nunneley (27 November 2012). "Remember Me developer discusses amicable split with Sony, Capcom's enthusiasim". VG247. Archived from the original on January 28, 2015. Retrieved 8 February 2015.  ^ "Capcom, Platinum Titles". Capcom. Retrieved January 31, 2018.  ^ Makuch, Eddie (2012-04-02). " Capcom
Capcom
defends on-disc DLC - Report". GameSpot. Archived from the original on 2012-04-04.  ^ Wesley Yin-Poole (June 1, 2015). " Capcom
Capcom
pulls PS4 Ultra Street Fighter 4 from its own tournament". Eurogamer. Archived from the original on August 16, 2016. Retrieved 2016-07-03.  ^ " Capcom
Capcom
Responds to Street Fighter
Street Fighter
5's Lack of Content Concerns". GameSpot. April 6, 2016. Retrieved January 31, 2018.  ^ " Street Fighter
Street Fighter
5 Sales Miss Capcom
Capcom
Target By Huge Margin". GameRant. 2016. Retrieved January 31, 2018. 

External links[edit]

Official website

Companies portal Osaka portal Video games portal

v t e

Capcom

Employees

Yoshinori Ono Hideaki Itsuno Shu Takumi Hiroyuki Kobayashi Jun Takeuchi Shinkiro

Former

Keiji Inafune Shinji Mikami Hideki Kamiya Atsushi Inaba Yoshiki Okamoto Noritaka Funamizu Akira Yasuda Akira Nishitani Kinu Nishimura Noboru Sugimura

Franchises

1942 Ace Attorney Adventure Quiz Bionic Commando Breath of Fire Buster Bros. Commando Cyberbots Darkstalkers Dark Void Dead Rising Devil May Cry Dino Crisis Dragon's Dogma

Online

El Dorado Gate Everblue Final Fight Gaist Crusher Ghosts 'n Goblins Ghost Trick Lost Planet Mega Man Monster Hunter Ōkami Onimusha Pirate Ship Higemaru Power Stone Resident Evil Rival Schools Sengoku Basara SonSon Star Gladiator Steel Battalion Street Fighter Strider Tech Romancer Versus Viewtiful Joe

Technology

MT Framework Panta Rhei

Studios

Capcom
Capcom
Vancouver Clover Studio

Related

Alph Lyla Capcom
Capcom
Cup Capcom
Capcom
Five DreamHack Evolution Championship Series

Category

v t e

Major video game companies

Annual revenue of over US$1 billion as of 2017

Activision Blizzard Atari Bandai Namco Entertainment Capcom‎ Disney Mobile Electronic Arts Epic Games Gameloft Glu Mobile Google Play Games GungHo Online Entertainment Koei Tecmo Konami LucasArts Marvelous Microsoft Studios NCsoft NetEase Nexon Nintendo Nippon Ichi Software Perfect World Riot Games Sega SNK Sony
Sony
Interactive Entertainment Square Enix Take-Two Interactive Tencent THQ Nordic

Koch Media Deep Silver

Ubisoft Valve Corporation Warner Bros. Interactive Entertainment ZeniMax Media

Category List

Authority control

WorldCat Identities VIAF: 149150157 ISNI: 0000 0001 1703 8185 MusicBrainz: 602632fb-a937-4473-a160-316ad38f

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