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Video Game Publisher
A VIDEO GAME PUBLISHER is a company that publishes video games that they have either developed internally or externally by a video game developer . As with book publishers or publishers of DVD
DVD
movies, video game publishers are responsible for their product's manufacturing and marketing , including market research and all aspects of advertising . They often finance the development, sometimes by paying a video game developer (the publisher calls this external development) and sometimes by paying an internal staff of developers called a studio. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish
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Video Game Music
VIDEO GAME MUSIC is the soundtrack that accompanies video games . Early video game music was once limited to simple melodies of early sound synthesizer technology. These limitations inspired the style of music known as chiptunes , which combines simple melodic styles with more complex patterns or traditional music styles, and became the most popular sound of the first video games. With advances in technology, video game music has now grown to include the same breadth and complexity associated with television and film scores , allowing for much more creative freedom. While simple synthesizer pieces are still common, game music now includes full orchestral pieces and popular music . Music
Music
in video games can be heard over a game’s title screen, options menu, and bonus content, as well as during the entire gameplay. Today’s soundtracks can also change depending on a player’s actions or situation, such as indicating missed actions in rhythm games
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Video Game
A VIDEO GAME is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor . The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images . Some theorists categorize video games as an art form , but this designation is controversial. The electronic systems used to play video games are known as platforms ; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld computing devices
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Video Game Graphics
A variety of computer graphic techniques have been used to display video game content throughout the history of video games . The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units
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Video Game Art
VIDEO GAME ART is a specialized form of computer art employing video games as the artistic medium . Video game
Video game
art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention and performance, sampling, etc. It may also include the creation of art games either from scratch or by modifying existing games
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Interaction Design
INTERACTION DESIGN, often abbreviated as IXD, is "the practice of designing interactive digital products, environments, systems, and services." :xxxi,1 While the digital side of this statement is true, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it. Common topics of interaction design include design , human–computer interaction , and software development . While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior. :1 Rather than analyzing how things are, interaction design synthesizes and imagines things as they could be. This element of interaction design is what clearly marks IxD as a design field as opposed to a science or engineering field. :xviii While disciplines such as software engineering have a heavy focus on designing for technical stakeholders, interaction design is geared toward satisfying the majority of users
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End-user License Agreement
In proprietary software , an END-USER LICENSE AGREEMENT (EULA) or SOFTWARE LICENSE AGREEMENT is the contract between the licensor and purchaser, establishing the purchaser's right to use the software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and 17 U.S.C. § 117 (freedom to use, archive, re-sale, and backup). Many form contracts are only contained in digital form, and only presented to a user as a click-through where the user must "accept". As the user may not see the agreement until after he or she has already purchased the software, these documents may be contracts of adhesion . Software companies often make special agreements with large businesses and government entities that include support contracts and specially drafted warranties
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Software License
A SOFTWARE LICENSE is a legal instrument (usually by way of contract law , with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain . A typical software license grants the licensee , typically an end-user , permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law. CONTENTS* 1 Software
Software
licenses and copyright law * 1.1 Ownership vs
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Digital Rights Management
DIGITAL RIGHTS MANAGEMENT (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies. The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that it can help the copyright holder maintain artistic control , and that it can ensure continued revenue streams. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition
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Exergaming
FITNESS GAME, EXERGAMING or EXER-GAMING (a portmanteau of "exercise " and "gaming"), or GAMERCISING is a term used for video games that are also a form of exercise. Exergaming
Exergaming
relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun
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Outsourcing
In business , OUTSOURCING involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management , call center support) to another party (see also business process outsourcing ). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981. Outsourcing
Outsourcing
sometimes, though not always, involves transferring employees and assets from one firm to another. Outsourcing
Outsourcing
is also the practice of handing over control of public services to private enterprise . Outsourcing
Outsourcing
includes both foreign and domestic contracting, and sometimes includes offshoring (relocating a business function to a distant country) or nearshoring (transferring a business process to a nearby country)
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Interactive Movie
An INTERACTIVE MOVIE, also known as a MOVIE GAME, is a video game that presents the gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage. In modern times, the term also refers to games that have a larger emphasis on story/presentation than on gameplay. CONTENTS * 1 Design * 2 History * 3 Specialized hardware formats * 3.1 Laserdisc
Laserdisc
games * 3.2 DVD games * 3.3 Live Interactive movies * 4 Reception * 5 Other uses * 6 See also * 7 References * 8 External links DESIGNThis genre came about with the invention of laserdiscs and laserdisc players, the first nonlinear or random access video play devices
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Interactive Art
INTERACTIVE ART is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer or visitor "walk" in, on, and around them; some others ask the artist or the spectators to become part of the artwork. Works of this kind of art frequently feature computers , interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers programmed them to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli
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Educational Game
EDUCATIONAL GAMES are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board , card , and video games . An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Artificial Intelligence (video Games)
In video games , ARTIFICIAL INTELLIGENCE is used to generate responsive or intelligent behaviors primarily in non-player characters (NPCs), allegedly simulating human-like intelligence. The techniques used typically draw upon existing methods from the field of artificial intelligence (AI)
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Marketing
MARKETING is the study and management of exchange relationships . Marketing
Marketing
is used to create, keep and satisfy the customer. With the customer as the focus of its activities, it can be concluded that Marketing
Marketing
is one of the premier components of Business Management - the other being Innovation
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