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Video Game Programmer
A GAME PROGRAMMER is a software engineer , programmer , or computer scientist who primarily develops codebases for video games or related software , such as game development tools . Game programming
Game programming
has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer , who works on game design
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Digital Rights Management
DIGITAL RIGHTS MANAGEMENT (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies. The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that it can help the copyright holder maintain artistic control , and that it can ensure continued revenue streams. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition
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Traditional Game
In computer and video games , a TRADITIONAL GAME is a computer program adaptation of a non-computer game (such as a board game or card game ). Board games and card games have been around for thousands of years such prior to video games. They are often ported to computer programs because of the ease of access and little need for set up time. They can be played on the internet or LAN between players, helping them to become popular to play online. Traditional games can also be used as a way of gambling online, games like poker have gained significant popularity on the internet being playable on a number of websites. COMPUTER PORTSMost card and board games that have achieved widespread popularity have been turned into a computer game including Monopoly , Yahtzee , Hearts
Hearts
, and Solitaire
Solitaire

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Outsourcing
In business , OUTSOURCING involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management , call center support) to another party (see also business process outsourcing ). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981. Outsourcing
Outsourcing
sometimes, though not always, involves transferring employees and assets from one firm to another. Outsourcing
Outsourcing
is also the practice of handing over control of public services to private enterprise . Outsourcing
Outsourcing
includes both foreign and domestic contracting, and sometimes includes offshoring (relocating a business function to a distant country) or nearshoring (transferring a business process to a nearby country)
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Software License
A SOFTWARE LICENSE is a legal instrument (usually by way of contract law , with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain . A typical software license grants the licensee , typically an end-user , permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law. CONTENTS* 1 Software
Software
licenses and copyright law * 1.1 Ownership vs
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End-user License Agreement
In proprietary software , an END-USER LICENSE AGREEMENT (EULA) or SOFTWARE LICENSE AGREEMENT is the contract between the licensor and purchaser, establishing the purchaser's right to use the software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and 17 U.S.C. ยง 117 (freedom to use, archive, re-sale, and backup). Many form contracts are only contained in digital form, and only presented to a user as a click-through where the user must "accept". As the user may not see the agreement until after he or she has already purchased the software, these documents may be contracts of adhesion . Software companies often make special agreements with large businesses and government entities that include support contracts and specially drafted warranties
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Exergaming
FITNESS GAME, EXERGAMING or EXER-GAMING (a portmanteau of "exercise " and "gaming"), or GAMERCISING is a term used for video games that are also a form of exercise. Exergaming
Exergaming
relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun
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Educational Game
EDUCATIONAL GAMES are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board , card , and video games . An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Nonviolent Video Game
NONVIOLENT VIDEO GAMES are video games characterized by little or no violence . As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with comparatively little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game , however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters
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Serious Game
A SERIOUS GAME or APPLIED GAME is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. The idea shares aspects with simulation generally, including flight simulation and medical simulation , but explicitly emphasizes the added pedagogical value of fun and competition . CONTENTS * 1 History * 2 See also * 3 References * 4 Further reading HISTORYThe use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement
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Advergaming
ADVERTISING USING GAMES is a long-standing practice in the video game industry . Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints. The advergames sector reached $207 million in 2007. Some companies and organizations expressly commission video games to promote a product or service. These games have been referred to as "advergames" (a portmanteau of "advertising" and "gaming") a term that was coined in January 2000 by Anthony Giallourakis, and later mentioned by Wired 's "Jargon Watch" column in 2001. With the growth of the internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning in an increasingly fractured media environment. Advergames theoretically promote repeated traffic to websites and reinforce brands. Users choosing to register to be eligible for prizes can help marketers collect customer data
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Art Game
An ART GAME (or ARTHOUSE GAME) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game . The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art
Art
games are interactive (usually competitive against the computer, self, or other players) and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design
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Video Game
A VIDEO GAME is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor . The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images . Some theorists categorize video games as an art form , but this designation is controversial. The electronic systems used to play video games are known as platforms ; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld computing devices
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History Of Video Games
The HISTORY OF VIDEO GAMES goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks , buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar! , which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games
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Codebase
In software development , a CODEBASE (or CODE BASE) refers to a whole collection of source code that is used to build a particular software system , application , or software component . Typically, a codebase includes only human-written source code files; thus, a codebase usually does not include source code files generated by tools (generated files) or binary library files (object files), as they can be built from the human-written source code. However, it generally does include configuration and property files, as they are the data necessary for the build. A codebase is typically stored in a source control repository that belongs to a revision control system . For smaller projects it may be kept as a simple set of files (even the Linux kernel
Linux kernel
was maintained as a set of files for many years ). A source code repository is a place where large amounts of source code are kept, either publicly or privately
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Computer Scientist
A COMPUTER SCIENTIST is a scientist who has acquired the knowledge of computer science , the study of the theoretical foundations of information and computation and their application. Computer scientists typically work on the theoretical side of computer systems, as opposed to the hardware side that computer engineers mainly focus on (although there is overlap). Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering , information theory , database theory , computational complexity theory , numerical analysis , programming language theory , computer graphics , and computer vision ), their foundation is the theoretical study of computing from which these other fields derive
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