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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools
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Video Game Industry
The video game industry is the economic sector involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide.[1]Contents1 Overview 2 Game industry value chain 3 Disciplines 4 History4.1 1940sā€“1960s 4.2 1970s 4.3 1980s 4.4 1990s 4.5 2000s 4.6 2010s5 Economics5.1 Retail6 Practices6.1 Breakaways 6.2 Piracy 6.3 Creative control 6.4 Alternatives 6.5 Gaming conventions7 International practices7.1 World trends 7.2 Conventions 7.3 Africa 7.4 Canada 7.5 China 7.6 Germany 7.7 Japan 7.8 United Kingdom 7.9 United States7.9.1 History 7.9.2 Companies 7.9.3 Regions 7.9.4 People 7.9.5 Sports8 Trends 9 See also 10 References 11 Further reading 12 External linksOverview[edit] The computer and video game industry has grown from focused markets to mainstream
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List Of Indie Game Developers
This is a list of independent video game developers, individuals or teams which produce indie games but are not owned by or receive significant financial backing from a video game publisher. Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes. Some self-publish their own games while others work with publishers.Contents0ā€“9 A B C D E F G H I J K L M N O P Q R S T U V W X Y ZSee also ReferencesList of notable developers[edit]LegendActiveDefunct and no longer activeUndetermined statusThere are thousands of independent game development studios which either self-publish their titles, or enter into licensing or co-development agreements with publishers
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Advergaming
Advertising
Advertising
using games is a long-standing practice in the video game industry. Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints.[1] The advergames sector reached $207 million in 2007.[2] Some companies and organizations expressly commission video games to promote a product or service. These games have been referred to as "advergames" (a portmanteau of "advertising" and "gaming") a term that was coined in January 2000 by Anthony Giallourakis, and later mentioned by Wired's "Jargon Watch" column in 2001.[3] With the growth of the internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning in an increasingly fractured media environment. Advergames theoretically promote repeated traffic to websites and reinforce brands
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Art Game
An art game (or arthouse game)[1] is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game
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Educational Game
Educational
Educational
games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
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Exergaming
Fitness game,[1] exergaming or exer-gaming (a portmanteau of "exercise" and "gaming"), or gamercising[2][3] is a term used for video games that are also a form of exercise.[4] Exergaming
Exergaming
relies on technology that tracks body movement or reaction
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Digital Rights Management
Digital rights management
Digital rights management
(DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works.[1] DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies.[2] The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent p
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Outsourcing
In business, outsourcing is an agreement in which one company contracts its own internal activity to different company.[1] It involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management, call center support) to another party (see also business process outsourcing). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981.[2][3] Outsourcing sometimes, though not always, involves transferring employees and assets from one firm to another
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Software License
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form.[2] The only exception is software in the public domain. A typical software license grants the licensee, typically an end-user, permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law.Contents1 Software
Software
licenses and copyright law1.1 Ownership vs
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End-user License Agreement
In proprietary software, an end-user license agreement (EULA) or software license agreement is the contract between the licensor and purchaser, establishing the purchaser's right to use the software
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Video Game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices
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History Of Video Games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games
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List Of Video Game Developers
This is a list of notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. See the list of video games for other lists relating to video games, and defunct video game companies for a more specific list of companies that no longer exist
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Nonviolent Video Game
Nonviolent video games are video games characterized by little or no violence. As the term is vague, game designers, developers, and marketers that describe themselves as non-violent video game makers, as well as certain reviewers and members of the non-violent gaming community, often employ it to describe games with comparatively little or no violence. The definition has been applied flexibly to games in such purposive genres as the Christian video game,[1] however a number of games at the fringe of the "non-violence" label can only be viewed as objectively violent. The purposes behind the development of the nonviolent genre are primarily reactionary in nature. As video quality and level of gaming technology have increased, the violent nature of some video games has gained worldwide attention from moral, political, gender, and medical/psychological quarters
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List Of Video Game Industry People
Below is a list of notable people who work or have worked in the video game industry. The list is divided into different roles, but some people fit into more than one category. For example, Sid Meier
Sid Meier
is both a game designer and programmer. In these cases, the people appear in both sections.Contents1 Video game
Video game
design 2 Online gaming 3 Programming 4 Producing 5 Art and animation 6 Music and sound 7 Technology 8 Company officers 9 Game porters Video game
Video game
design[edit] Main article: List of video game designers Online gaming[edit]Richard Bartle: wrote the first MUD
MUD
along with Roy Trubshaw John D
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