HOME ListMoto.com
Providing Lists of Related Topics to Help You Find Great Stuff
[::MainTopicLength::#1500] [::ListTopicLength::#1000] [::ListLength::#15] [::ListAdRepeat::#3]

picture info

Video Game Producer
A VIDEO GAME PRODUCER is the person in charge of overseeing development of a video game . CONTENTS * 1 History * 2 Types of producers * 3 Responsibilities * 4 Compensation * 5 Education * 6 See also * 7 References * 8 External links HISTORYThe earliest documented use of the term producer in games was by Trip Hawkins , who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Producers basically manage the relationship with the artist. They find the talent, work out product deals, get contracts signed, manage them, and bring them to their conclusion. The producers do most of the things that a product manager does. They don't do the marketing, which in some cases product managers do. They don't make decisions about packaging and merchandising, but they do get involved ... they're a little like book editors, a little bit like film producers, and a lot like product managers
[...More...]

"Video Game Producer" on:
Wikipedia
Google
Yahoo

picture info

Software License
A SOFTWARE LICENSE is a legal instrument (usually by way of contract law , with or without printed material) governing the use or redistribution of software. Under United States copyright law all software is copyright protected, in source code as also object code form. The only exception is software in the public domain . A typical software license grants the licensee , typically an end-user , permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright law. CONTENTS* 1 Software
Software
licenses and copyright law * 1.1 Ownership vs
[...More...]

"Software License" on:
Wikipedia
Google
Yahoo

picture info

Outsourcing
In business , OUTSOURCING involves the contracting out of a business process (e.g. payroll processing, claims processing) and operational, and/or non-core functions (e.g. manufacturing, facility management , call center support) to another party (see also business process outsourcing ). The concept "outsourcing" came from the American Glossary 'outside resourcing' and it dates back to at least 1981. Outsourcing
Outsourcing
sometimes, though not always, involves transferring employees and assets from one firm to another. Outsourcing
Outsourcing
is also the practice of handing over control of public services to private enterprise . Outsourcing
Outsourcing
includes both foreign and domestic contracting, and sometimes includes offshoring (relocating a business function to a distant country) or nearshoring (transferring a business process to a nearby country)
[...More...]

"Outsourcing" on:
Wikipedia
Google
Yahoo

End-user License Agreement
In proprietary software , an END-USER LICENSE AGREEMENT (EULA) or SOFTWARE LICENSE AGREEMENT is the contract between the licensor and purchaser, establishing the purchaser's right to use the software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and 17 U.S.C. § 117 (freedom to use, archive, re-sale, and backup). Many form contracts are only contained in digital form, and only presented to a user as a click-through where the user must "accept". As the user may not see the agreement until after he or she has already purchased the software, these documents may be contracts of adhesion . Software companies often make special agreements with large businesses and government entities that include support contracts and specially drafted warranties
[...More...]

"End-user License Agreement" on:
Wikipedia
Google
Yahoo

picture info

Video Game
A VIDEO GAME is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor . The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images . Some theorists categorize video games as an art form , but this designation is controversial. The electronic systems used to play video games are known as platforms ; examples of these are personal computers and video game consoles . These platforms range from large mainframe computers to small handheld computing devices
[...More...]

"Video Game" on:
Wikipedia
Google
Yahoo

picture info

History Of Video Games
The HISTORY OF VIDEO GAMES goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks , buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar! , which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games
[...More...]

"History Of Video Games" on:
Wikipedia
Google
Yahoo

picture info

Digital Rights Management
DIGITAL RIGHTS MANAGEMENT (DRM) is a set of access control technologies for restricting the use of proprietary hardware and copyrighted works. DRM technologies try to control the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems within devices that enforce these policies. The use of digital rights management is not universally accepted. Proponents of DRM argue that it is necessary to prevent intellectual property from being copied freely, just as physical locks are needed to prevent personal property from being stolen, that it can help the copyright holder maintain artistic control , and that it can ensure continued revenue streams. Those opposed to DRM contend there is no evidence that DRM helps prevent copyright infringement, arguing instead that it serves only to inconvenience legitimate customers, and that DRM helps big business stifle innovation and competition
[...More...]

"Digital Rights Management" on:
Wikipedia
Google
Yahoo

picture info

Traditional Game
In computer and video games , a TRADITIONAL GAME is a computer program adaptation of a non-computer game (such as a board game or card game ). Board games and card games have been around for thousands of years such prior to video games. They are often ported to computer programs because of the ease of access and little need for set up time. They can be played on the internet or LAN between players, helping them to become popular to play online. Traditional games can also be used as a way of gambling online, games like poker have gained significant popularity on the internet being playable on a number of websites. COMPUTER PORTSMost card and board games that have achieved widespread popularity have been turned into a computer game including Monopoly , Yahtzee , Hearts
Hearts
, and Solitaire
Solitaire

[...More...]

"Traditional Game" on:
Wikipedia
Google
Yahoo

picture info

Advergaming
ADVERTISING USING GAMES is a long-standing practice in the video game industry . Various methods have been used to integrate advertising into video games to advertise products, organizations or viewpoints. The advergames sector reached $207 million in 2007. Some companies and organizations expressly commission video games to promote a product or service. These games have been referred to as "advergames" (a portmanteau of "advertising" and "gaming") a term that was coined in January 2000 by Anthony Giallourakis, and later mentioned by Wired 's "Jargon Watch" column in 2001. With the growth of the internet, advergames have proliferated, often becoming the most visited aspect of brand websites and becoming an integrated part of brand media planning in an increasingly fractured media environment. Advergames theoretically promote repeated traffic to websites and reinforce brands. Users choosing to register to be eligible for prizes can help marketers collect customer data
[...More...]

"Advergaming" on:
Wikipedia
Google
Yahoo

picture info

Art Game
An ART GAME (or ARTHOUSE GAME) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game . The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art
Art
games are interactive (usually competitive against the computer, self, or other players) and the result of artistic intent by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design
[...More...]

"Art Game" on:
Wikipedia
Google
Yahoo

Educational Game
EDUCATIONAL GAMES are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game
Game
types include board , card , and video games . An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story
[...More...]

"Educational Game" on:
Wikipedia
Google
Yahoo

picture info

Exergaming
FITNESS GAME, EXERGAMING or EXER-GAMING (a portmanteau of "exercise " and "gaming"), or GAMERCISING is a term used for video games that are also a form of exercise. Exergaming
Exergaming
relies on technology that tracks body movement or reaction. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle. Research indicates that exergames can produce real improvements in fitness. Exergames are seen as evolving from technology changes aimed at making video games more fun
[...More...]

"Exergaming" on:
Wikipedia
Google
Yahoo

picture info

List Of Indie Game Developers
This is a list of independent video game developers , individuals or teams which produce indie games but are not owned by or receive significant financial backing from a video game publisher . Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes. Some self-publish their own games while others work with publishers. Contents * 0–9 * A * B * C * D * E * F * G * H * I * J * K * L * M * N * O * P * Q * R * S * T * U * V * W * X * Y * Z * See also * References LIST OF NOTABLE DEVELOPERS LEGEND Active Defunct and no longer active Undetermined statusThere are thousands of independent game development studios which either self-publish their titles, or enter into licensing or co-development agreements with publishers
[...More...]

"List Of Indie Game Developers" on:
Wikipedia
Google
Yahoo

List Of Video Game Developers
This is a LIST OF NOTABLE VIDEO GAME COMPANIES THAT HAVE MADE GAMES for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. See the list of video games for other lists relating to video games, and defunct video game companies for a more specific list of companies that no longer exist. Many of the developers publish their own games. CONTENTS* 1 List * 1.1 0-9 * 1.2 A * 1.3 B * 1.4 C * 1.5 D * 1.6 E * 1.7 F * 1.8 G * 1.9 H * 1.10 I * 1.11 J * 1.12 K * 1.13 L * 1.14 M * 1.15 N * 1.16 O * 1.17 P * 1.18 Q * 1.19 R * 1.20 S * 1.21 T * 1.22 U * 1.23 V * 1.24 W * 1.25 X * 1.26 Y * 1.27 Z * 2 See also * 3 References LISTThe following list has 27 segments in total, ranging from A to Z, and a numerical section
[...More...]

"List Of Video Game Developers" on:
Wikipedia
Google
Yahoo

Time Zone (computer Game)
TIME ZONE is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II
Apple II
. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment
Sierra Entertainment
), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, Time Zone is one of the very first games of this magnitude ever released for home computer systems
[...More...]

"Time Zone (computer Game)" on:
Wikipedia
Google
Yahoo

picture info

Sierra On-Line
SIERRA ENTERTAINMENT, INC. (formerly ON-LINE SYSTEMS and later SIERRA ON-LINE, INC.) was an American video game publisher based in Bellevue, Washington . Founded in 1979 as On-Line Systems, by Ken and Roberta Williams . The company was acquired by CUC International in July 1996, and sub-organized under its CUC Software subsidiary in September 1996. CUC Software later was renamed to Cendant Software in 1997, and Cendant Software was then acquired by Havas Interactive (later renamed Vivendi Universal Games and Vivendi
Vivendi
Games) in December 1998. In 2008, Vivendi Games was acquired by and merged with Activision
Activision
, and Sierra Entertainment
Sierra Entertainment
was dissolved shortly thereafter
[...More...]

"Sierra On-Line" on:
Wikipedia
Google
Yahoo
.