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Puzzle
A PUZZLE is a game , problem , or toy that tests a person's ingenuity or knowledge . In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, or logic puzzles. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logistical problems. In such cases, their solution may be a significant contribution to mathematical research
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Robert Dudley (explorer)
By Alice: Alice Dudley Douglas Dudley Catherine Leveson Frances Kniveton Anne Dudley By Elizabeth: Carlo Dudley (recognized by the Emperor Ferdinand II as Duke of Northumberland) Ambrogio Dudley Ferdinando Dudley Teresa, Duchessa di Castiglione del Lago Cosimo Dudley Maria Christina, Marchesa Clivola Maria Magdalena, Marchesa Malaspina Antonio Dudley Enrico Dudley Anna Dudley Giovanni Dudley PARENT(S) Robert Dudley, 1st Earl of Leicester
Robert Dudley, 1st Earl of Leicester
Lady Douglas Sheffield née Howard SIR ROBERT DUDLEY (7 August 1574 – 6 September 1649) was an English explorer and cartographer. In 1594, he led an expedition to the West Indies , of which he wrote an account. The illegitimate son of Robert Dudley, 1st Earl of Leicester
Earl of Leicester
, he inherited the bulk of the Earl's estate in accordance with his father's will, including Kenilworth Castle
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Verb
A VERB, from the Latin
Latin
verbum meaning word, is a word (part of speech ) that in syntax conveys an action (bring, read, walk, run, learn), an occurrence (happen, become), or a state of being (be, exist, stand). In the usual description of English , the basic form, with or without the particle to, is the infinitive . In many languages , verbs are inflected (modified in form) to encode tense , aspect , mood , and voice . A verb may also agree with the person , gender or number of some of its arguments , such as its subject , or object . Verbs have tenses: present, to indicate that an action is being carried out; past, to indicate that an action has been done; future, to indicate that an action will be done
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Noun
A noun can co-occur with an article or an attributive adjective . Verbs and adjectives cannot. In the following, an asterisk (*) in front of an example means that this example is ungrammatical
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Frequentive
In grammar , a FREQUENTATIVE FORM (abbreviated FREQ or FR) of a word is one that indicates repeated action, but is not to be confused with iterative aspect . The frequentative form can be considered a separate but not completely independent word called a FREQUENTATIVE. The frequentative is no longer productive in English, but still is in some language groups, such as Finno-Ugric , Balto-Slavic , Turkic , etc. CONTENTS * 1 English * 2 Finnish * 3 Greek * 4 Hungarian * 5 Latin * 6 Lithuanian * 7 Polish * 8 Russian * 9 Turkish * 10 Reduplication * 11 See also * 12 References ENGLISHEnglish has -le and -er as frequentative suffixes . Some frequentative verbs surviving in English and their parent verbs are listed below. Additionally, some frequentative verbs are formed by reduplication of a monosyllable (e.g., coo-cooing, cf
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Soma Cube
The SOMA CUBE is a solid dissection puzzle invented by Piet Hein in 1936 during a lecture on quantum mechanics conducted by Werner Heisenberg . Seven pieces made out of unit cubes must be assembled into a 3×3×3 cube. The pieces can also be used to make a variety of other 3D shapes. The pieces of the Soma cube
Soma cube
consist of all possible combinations of three or four unit cubes, joined at their faces, such that at least one inside corner is formed. There is one combination of three cubes that satisfies this condition, and six combinations of four cubes that satisfy this condition, of which two are mirror images of each other (see Chirality ). Thus, 3 + (6 × 4) is 27, which is exactly the number of cells in a 3×3×3 cube
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Paper-and-pencil Game
PAPER-AND-PENCIL GAMES are games that can be played solely with paper and pencil (or other writing implement ), usually without erasing. In some board games , including some abstract strategy games like Gomoku , a piece once played will not be moved on the board or removed from the board. Such games can be played either as board games or as paper-and-pencil games, while many other paper-and-pencil games cannot be played without writing utensils. The term is also used to distinguish role-playing games from role-playing video games , although role-playing games do not necessarily use either pencils or paper. Examples of paper-and-pencil games are Tic-tac-toe , Sprouts , and Dots and Boxes . Other games include: Hangman , Connect 5 , M.A.S.H. , Boggle , Battleships , Paper Soccer , and MLine
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Oxford English Dictionary
The OXFORD ENGLISH DICTIONARY (OED) is the main historical dictionary of the English language
English language
, published by the Oxford University Press
Oxford University Press
. It traces the historical development of the English language, providing a comprehensive resource to scholars and academic researchers, as well as describing usage in its many variations throughout the world. The second edition came to 21,728 pages in 20 volumes, published in 1989. Work began on the dictionary in 1857, but it was not until 1884 that it began to be published in unbound fascicles as work continued on the project, under the name of A New English Dictionary on Historical Principles; Founded Mainly on the Materials Collected by The Philological Society
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Logistics
LOGISTICS is generally the detailed organization and implementation of a complex operation. In a general business sense, logistics is the management of the flow of things between the point of origin and the point of consumption in order to meet requirements of customers or corporations. The resources managed in logistics can include physical items such as food, materials, animals, equipment, and liquids; as well as abstract items, such as time and information. The logistics of physical items usually involves the integration of information flow, material handling , production , packaging , inventory , transportation , warehousing , and often security . In military science, logistics is concerned with maintaining army supply lines while disrupting those of the enemy, since an armed force without resources and transportation is defenseless
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Light Up (puzzle)
LIGHT UP (Japanese :美術館 bijutsukan, art gallery), also called AKARI, is a binary-determination logic puzzle published by Nikoli . As of 2011, three books consisting entirely of Light Up puzzles have been published by Nikoli. CONTENTS * 1 Rules * 2 Solution methods * 3 Computational Complexity * 4 See also * 5 References * 6 External links RULESLight Up is played on a rectangular grid of white and black cells. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides
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Knowledge
KNOWLEDGE is a familiarity, awareness, or understanding of someone or something, such as facts , information , descriptions , or skills , which is acquired through experience or education by perceiving , discovering , or learning . Knowledge can refer to a theoretical or practical understanding of a subject. It can be implicit (as with practical skill or expertise) or explicit (as with the theoretical understanding of a subject); it can be more or less formal or systematic. In philosophy , the study of knowledge is called epistemology ; the philosopher Plato famously defined knowledge as "justified true belief ", though this definition is now thought by some analytic philosophers to be problematic because of the Gettier problems while others defend the platonic definition. However, several definitions of knowledge and theories to explain it exist
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Ingenuity
INGENUITY is the quality of being clever, original, and inventive, often in the process of applying ideas to solve problems or meet challenges. Ingenuity (Ingenium) is the root Latin word for engineering . For example, the process of figuring out how to cross a mountain stream using a fallen log, building an airplane model from a sheet of paper, or starting a new company in a foreign culture all involve the exercising of ingenuity. Human ingenuity has led to various technological developments through applied science , and can also be seen in the development of new social organizations , institutions, and relationships. Ingenuity involves the most complex human thought processes , bringing together our thinking and acting both individually and collectively to take advantage of opportunities and/or overcome problems
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Mathematical Problem
A MATHEMATICAL PROBLEM is a problem that is amenable to being represented , analyzed, and possibly solved, with the methods of mathematics . This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert\'s problems .It can also be a problem referring to the nature of mathematics itself, such as Russell\'s Paradox . CONTENTS * 1 Real-world problems * 2 Abstract problems * 3 Degradation * 4 See also * 5 References * 6 External links REAL-WORLD PROBLEMSInformal "real-world" mathematical problems are questions related to a concrete setting, such as "Adam has five apples and gives John three. How many has he left?". Such questions are usually more difficult to solve than regular mathematical exercises like "5 − 3", even if one knows the mathematics required to solve the problem
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Heyawake
HEYAWAKE (Japanese : へやわけ, "divided rooms") is a binary-determination logic puzzle published by Nikoli . As of 2013, five books consisting entirely of Heyawake puzzles have been published by Nikoli. It first appeared in Puzzle Communication Nikoli #39 (September 1992). CONTENTS * 1 Rules * 2 Solution methods * 3 Variants * 4 Computational complexity * 5 See also * 6 Notes * 7 References * 8 External links RULESHeyawake is played on a rectangular grid of cells with no standard size; the grid is divided into variously sized rectangular "rooms" by bold lines following the edges of the cells. Some rooms may contain a single number, typically printed in their upper-left cell; as originally designed, every room was numbered, but this is rarely necessary for solving and is no longer followed
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Game
A GAME is a structured form of play , usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work , which is usually carried out for remuneration, and from art , which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong
Mahjong
, solitaire , or some video games ). Games are sometimes played purely for entertainment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship
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Art Nugent
ARTHUR WILLIAM NUGENT (1891 - March 25, 1975), better known as ART NUGENT, was an American cartoonist notable for his long-running syndicated puzzle feature, Funland (aka Uncle Art's Funland), which he drew for four decades. He sometimes used the signature A. W. NUGENT. Born in Wallingford, Connecticut , he began his career as an acrobat. From 1911 to 1918, he was the National AAU Tumbling Champion. In 1916, he made the Olympic team, but the event was canceled. CONTENTS * 1 World War I * 2 Uncle Art\'s Funland * 3 Books * 4 References * 5 External links WORLD WAR IHe joined the Navy during World War I and began doing artwork while in the Navy. Returning after World War I, he worked as the New York World 's puzzle cartoonist for eight years. UNCLE ART\'S FUNLANDHe created Funland in 1933. Along with the games, riddles, connect-the-dots art, crossword puzzles and anagrams, it introduced his autobiographical character, Uncle Nugent (aka Uncle Art)
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